Nowhere Prophet
Build a loyal band of followers and survive the journey across a broken world. Barely.
Take on the role of a powerful leader and mystic. Empowered with the gifts of technopathy, the ability to sense and affect electrical currents.
You are the last hope to a band of outcastes and refugees. Lead them across the randomly generated wastelands. Pick fights with greedy slavers and crazy machines using the turn-based card combat. Can you survive long enough to reach the mysterious Crypt?
Nowhere Prophet is a single player card game with procedurally generated maps, a high difficulty and permadeath. At it’s heart are two distinct parts of gameplay: Travel and combat.
During travel you navigate across a procedurally generated map. Make sure your convoy has enough resources to travel as you pick your route. On your journey you will encounter strange places and even stranger people. You will be thrust into situations that put the fate of your followers in your hands.
If you’re lucky enough to gain some rewards, maybe for helping someone – or robbing them, then you can invest those to improve your decks. Recruit more followers to have more and different units to put into battle. Equip your prophet or level up and learn new skills to have access to stronger action cards in combat.
You will have to overcome some enemies to keep your convoy and resources together. And sometimes you may even want to pick a fight for righteousness or just for loot. Once in battle the game changes to the turn-based card game mode.
Play convoy cards to put your followers onto the field and position them so you can overcome your enemy. Or play action cards to dramatically change the battlefield. But be careful: If you’re wounded you will have to find a safe place to heal. And if one of your followers takes too many wounds, they are lost forever.
Nowhere Prophet is set on a far off planet called Soma. Your story begins many years after the Crash, a complete technological collapse. Civilization has broken down and the lack of resources made everyone turn either bandit or madman.
In this world inspired by Indian culture you lead a convoy of outcastes. These desperate men and woman following your vision of a better future. Under your guidance they travel with you through the wastelands. Your goal is the Crypt, a mystical place that promises untainted technology and safety.
If you can survive long enough to find it.
Steam User 1
Good Game. Somewhat similar to hearthstone in a roguelike format.
Distinguishes itself from other roguelike deckbuilders in a few ways
Firstly, there are 2 decks - leader and follower. Leader deck is more similar to other roguelikes, where you cannot freely edit the deck and must pay a cost to remove cards.
Follower deck, however, is freely editable as in a traditional TCG/CCG. This deck, however, comes with the added mechanics of wounds, wherein you can lose cards permanently if you lose them twice in a fight, so you have to decide when to risk wounded cards, and the format heavily encourages rotating cards in and out of your deck.
Secondly, you can backtrack 0 - at a resource cost. If you do it too much you'll run out of resources, but it is a viable way to get to a node you want that is only a bit off your path.
Steam User 2
One of my all time favorites! The art style is incredible and the gameplay is unique!
Steam User 2
Nowhere Prophet : By Triple F
"Nowhere Prophet", developed by Sharkbomb Studios and published by No More Robots, throws players into the unforgiving role of a deck-building caravan leader navigating a post-apocalyptic wasteland. You are not just a wanderer – you are a beacon of hope, a prophet leading a band of survivors on a journey to a rumored haven. "Nowhere Prophet" blends deck-building strategy with turn-based combat, resource management, and a narrative focused on tough choices and the burden of leadership in a harsh world.
The game's visuals utilize a striking pixel-art style that effectively portrays the harsh realities of the Flux. The world is a desolate tapestry of sprawling deserts, ruined settlements, and unforgiving landscapes. The limited color palette emphasizes the oppressive heat and ever-present threat of scarcity, while character designs manage to convey personality and desperation despite their simplistic appearance.
"Nowhere Prophet's" core gameplay revolves around deck-building and turn-based combat. Players build a deck from a pool of cards representing actions, abilities, and resources. These cards are used to navigate encounters, manage your caravan, and fight off raiders and other threats encountered on the journey. The deck-building mechanics offer a surprising amount of depth, allowing players to experiment with different strategies and specialize in areas like diplomacy, combat, or resource management.
While combat is a significant aspect of the game, "Nowhere Prophet" emphasizes strategic resource management as a key to survival. You must manage your caravan's dwindling supplies, make tough decisions about resource allocation, and occasionally resort to bartering or even stealing to ensure your people's survival. These choices have consequences, potentially impacting your crew's morale and altering the narrative in subtle ways.
Throughout your journey, you'll face difficult narrative choices that impact your reputation, the morale of your followers, and potentially even the fate of your entire caravan. Do you prioritize your own survival or come to the aid of those in need? Do you show mercy to those who have wronged you, or unleash your wrath? These choices, along with the consequences they carry, add weight and emotional depth to the narrative.
"Nowhere Prophet" offers a concise and replayable experience. While some players might desire a longer campaign, the game's length allows for a focused narrative arc and avoids overstaying its welcome. The core gameplay loop of deck-building, resource management, and combat remains engaging throughout, with increasing difficulty keeping players challenged.
Taking everything into account, "Nowhere Prophet" is a unique and compelling blend of deck-building strategy, resource management, and narrative-driven choices. While the minimalist art style and repetitive nature of combat might not appeal to everyone, the game rewards players who enjoy strategic decision-making, building a customized deck, and leading their caravan through a harsh and unforgiving world.
Steam User 1
Complex and difficult but satisfying and memorable. Good art and fun strategy gameplay.
Steam User 3
Convoy management, 24 members team synergy, strategic battles with unique bosses, diverse factions & procedural map with random encounters during the journey gives a solid experience for a challenging roguelike run. Recommended to those who wish for strategic & tactical gameplay.
Other Pros: Art, World, Replayability, Challenging Difficulty.
Steam User 3
Great game, solid deckbuilder than forces you to think carefully and have backup plans. Highly recommend!
Steam User 1
Superb game with own character.