Cube World
Cube World is a voxel-based action RPG with a focus on exploration. It takes place in a procedurally generated fantasy world made up entirely of cubes. Choose between four different classes: Warrior, Ranger, Mage, Rogue. Action-based combat with dodging, aiming, combos, special skills and more. Explore a nearly infinite, procedurally generated fantasy world. Craft weapons, armor, potions, elixirs and food and more from ingredients found throughout the world. Tame pets that fight along your side and can be used as mounts. Non-linear, open world gameplay. Solve quests, help residents, fight huge monsters, explore ancient dungeons! It's all up to you! Discover procedurally generated lore and learn about ancient civilizations and magic artifacts.
Steam User 34
For what it's worth;
i still love this game. I understand it's flawed. I understand it's near-abanonded. I can't let go of it.
Call it what you want. I can't let go of it, too many good memories of the game, watching the game on youtube, bdoubleO will always have my heart. We got a family computer, first game we bought was Cube World. Shared it with my brother. We both own it. And hell, once in a blue moon, we play Cube World together. I joke about it, but it does mean a lot to me.
Bad game? Sure. Here's my positive review.
Steam User 15
recommended if u play with mods for anyone familiar with alpha. ive played 100 hours in 2 weeks. join the discord if ur new.
Steam User 51
I get it, this game is abandoned and it's very hard to even progress through the game as everything is region locked and the story itself isn't the brightest. But I still find myself enjoying this game, it's relaxing, it's not a game you can really rush, and yea, sometimes, at least at the start, it's a bit frustrating. But I still love this game a lot.
Steam User 20
I’m giving this a thumbs up because, despite the controversy surrounding its release mechanics, there is still a beautiful, unique experience here if you approach it with the right mindset.
If you judge Cube World solely as a traditional RPG where you endlessly stack stats linearly forever, you might get frustrated by the region-locked gear system. But if you look at it as a pure exploration and scouting game, the charm completely takes over. The voxel-based, procedurally generated worlds are vibrant, gorgeous, and incredibly fun to traverse. Scaling a massive mountain, hang-gliding across a valley, or sailing through uncharted waters feels fantastic.
The action-based combat is snappy, active, and genuinely satisfying once you master the dodging and combo loops for your class. Taming pets to fight alongside you or act as mounts adds a great layer of classic RPG flavor, and diving into ancient dungeons with a buddy in co-op is where the game truly shines.
It’s not perfect, and it requires you to shift your expectations about progression, but the sense of wonder and discovery in this infinite blocky frontier is absolutely worth experiencing.
Steam User 20
I played the Alpha probably close to 300+ hours
and with that said lets begin
The full release with no mods is one of the worst games ive ever played and doesnt feel like alpha in no shape or form
but heres the thing if you can live with downloading mods to a game then the game can become close to the old cube world and get rid of region lock and change so artifacts make you gain meaningfull stats then you got a great game
the worst part is the region lock and the laughable artifacts
but i would recommend this game if youre willing to download mods
Steam User 4
I was a fan of this game back in high school during its alpha release. I have mixed feelings about this version.
On one hand, it's an original, vibrant world into which the creators poured a lot of love and soul. It's a technically complex software achievement with unique, dynamic gameplay. It has huge potential for growth... which smoothly turns into its main flaw.
That huge potential remains just potential. The developer, Wollay, outlined a massive number of plans, but unfortunately fulfilled only about a third of them. As for the virtual gameplay reset in every new region, I'll refrain from commenting—it feels like a forced attempt to inject replayability into the experience. In my opinion, this is the most controversial addition to this version; the alpha was much better in this regard.
To sum up: you can say with certainty that this game is unfinished. Yes, community mods partially fill the gaps. Yes, it's a vibrant, cool, and unique game in its own way—but still unfinished.
Verdict: a fun game overall, but for niche audiences; there's a high risk of walking away disappointed.
Steam User 4
I've had Cube World since the very beginning. There have been ups and downs, I love the style, the art and the direction. Unfortunately this is a game in stasis and may never be realized.
Its very cute, multi-player, moddable, private servers.