Dead Space
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Only the Dead Survive. A massive deep-space mining ship goes dark after unearthing a strange artifact on a distant planet. Engineer Isaac Clarke embarks on the repair mission, only to uncover a nightmarish blood bath, the ship's crew horribly slaughtered and infected by alien scourge. Now Isaac is cut off, trapped, and engaged in a desperate fight for survival. Strategically dismember the Necromorph enemies limb by bloody limb. Zero gravity combat means terror can strike from anywhere. Uncover the horrific truth of this shocking thriller.
Steam User 47
heres a bright idea Kendra why dont YOU leave that little command room of yours and do some of these stupid chores im out here shooting this walking lard ball that kills itself to send out its little grimblies while you're going "erm isaac i need the wumbus card to open the grimblybork" maybe I don't care Kendra maybe I wanna go find my hot ghost gf instead
Steam User 107
SOME PRO TIPS:
General tips:
- If you are on PC, disable vertical sync! It cuts the frame rate and causes noticeable input lag.
- Consider playing on Hard. Once you beat the game you unlock Impossible difficulty and you can create a save for a New Game Plus, but you can't change the difficulty (and New Game Plus on Easy or Medium is boring as hell). Even if you don't care about playing the game a second time, Hard is a suitable difficulty for more experienced gamers.
- The difficulty curve of the game doesn't take huge leaps. Don't stockpile heaps of med-kits and ammo for a rainy day, sell things off and spend those credits.
- Upgrade/power node advice: upgrade one weapon first, then the health on your rig and a second weapon, then everything else you'd like.
- Upgrading air, stasis, and kinesis is a waste until you have nothing else left to upgrade. All of the vacuum sections can be beaten without air upgrades and air canisters (the asteroid section in chapter 4 is tricky but it gives you a timely air canister). You shouldn't need more than 60 seconds to beat any of these areas, and in the few cases where you do, there are oxygen rechargers all over the place. Any time you need stasis to pass an area there will be a stasis recharger nearby. Kinesis range is only convenient in a few spots and should be the very last thing you upgrade.
- In most of the chapters you'll find a door that can only be opened by using an upgrade node. Nine times out of ten the goodies behind one of those doors are at least worth the price of the node, plus whatever schematics are in there. You'll at least break even, so go for it.
- Make slow, careful progress through the levels. If you rush in blindly, you will die a LOT. There is no real time limit to any part of the game.
- If you run away from Necromorphs or their path to you is blocked, they will find a way into the room you're hiding in. They don't need to use doors.
- Save frequently and in different slots. The game uses checkpoints so deaths are never all that punishing, but it's possible to get yourself into an impossible situation and it's a good idea to have an earlier save to revert to.
General weapon advice:
- Do NOT use your melee attack unless absolutely necessary. It should be a last resort only.
- If you're running out of ammo too quickly, try carrying fewer guns. The game drops ammo based on the guns in your inventory, so two guns = twice as much usable ammo as four guns. Find your favorites and stick with them.
- Everyone has their personal preferences when it comes to weapon choice, but most agree: the Plasma Cutter is great, the Flamethrower is terrible.
- Give every weapon a try. Just save before buying a new weapon, test it out for a bit and simply reload the save if you don't like it (or just sell it off and get some credits back).
- Every gun seems to starts out feeling underpowered, but becomes a ruthless death machine when fully upgraded.
- Weapon upgrade parts give an upgrade node once turned in at a work bench, which offsets most of the cost of buying them from the store.
Weapon Details:
- Plasma Cutter: You can literally use this starting weapon for the entire game. It's the most versatile weapon in the game. Be sure to hit the Secondary Fire button to change its firing pattern from vertical to horizontal, it's usually more efficient.
Line Gun: The king of turning enemies in a heap of limbs. A great panic weapon, it decimates at close range and the line will pass through enemies. Not very good at long range or at dealing with enemies that jump around. The mines dropped by Secondary Fire are very powerful, it just takes some timing/time (use it on Necromorphs that are attached to the wall for example).
- Ripper: The buzzsaw is a fun one-on-one weapon and also cleans up swarms of little critters nicely. Downsides are that it requires you to get very close to an enemy and it's easy to get ambushed when you're sawing something. Very ammo sufficient and excess ammo can be sold for a decent price.
- Pulse Rifle: This assault rifle chews through ammo, but when you upgrade its damage it will become a reliable medium/long range weapon. It is a less exciting alternative to the Plasma Cutter. Much like with the Line Gun, the alternate fire is great to blow up those Necromorphs attached to walls.
- Flamethrower: Seems cool but it does not do the damage nor have the stopping power required of a close range weapon.
- Force Gun: The shotgun of the game. You have to be at a certain range for it to be effective. Too far away and it does nothing, but if you're too close it loses some punch too. Once you develop a feel for the range and where you have to aim on the enemy's body, you can kill most enemies in 1 or 2 hits. The best part is that it pushes enemies away from you and knocks them on their ass.
- Contact Beam: A laser that fires charged shots. The ammo is expensive and it requires a steady aim, but it delivers in terms of damage. A great weapon against tougher creatures, tentacles and bosses. The alternate fire is a panic button to allows you to clear your immediate area.
*************If you play the remake***************
- The node doors don't exist in the remake, so there's no need to hold on to an upgrade node to unlock them.
You can change your difficulty in the settings menu at any time. The game has a bit of an inverted difficulty curve once you start fully upgrading things, so if you start on a lower difficulty, you may end up wanting to bump it up by the end of the game.
- You're going to be switching from aiming to running a lot and will want the transition to feel smooth. If you play with a controller, I found the default left stick click to toggle running annoyingly awkward to use, but you can change it from a toggle to a button hold and I wound up using the Dead Space 2 control scheme to remap run to the L1 button. If you go for a custom control setup, it looks like there's 3 mappings for each action, but from what I can tell, you can only map controller buttons to the first column and the other two will simply ignore any rebinding attempts that aren't kb+m.
ENJOY THIS CLASSIC!
Steam User 27
With DeadSpaceMouseFix, this remains the better version compared to 2023's remake. Playing the remake made me install this, and I've officially put more hours into this version now than the remake.
It's the little thing that add up:
1. This game's mood soaks in. It fills me with dread. The remake relies too much on jump scares. Example of the vibe of this game: there's a lady at the start of Chapter 2, Intensive Care, with a blindfold talking about the convergence and cradling a rotting corpse. She's completely missing in the remake and replaced with boxes.
2. Isaac talks too much in the remake. I realize he talks in the sequels, but he's essentially a blank slate here, and that's how I like it.
3. This game has a more claustrophobic vibe, but can still see everything. The remake is just dark, and not spooky dark, more like "do I need to go back to the gamma slider?" dark.
4. Zero G controls are better in this game. You don't need to reorient yourself a dozen times and play a floaty platformer like in the remake.
5. The guns, and more specifically the secondary fire, are still better here than the remake's. Example: The Pulse Rifle's secondary is great here, handy for clearing a room when you're beset on all sides. In the remake, the rifle's secondary is a grenade launcher. Cue fart sound.
6. This game's RIG, Store, and workbench navigation are snappy and satisfying. You can navigate in and out of menus in a jiffy. The HUD in the remake is laggy, and they added confirmation boxes that slow down the speed to a crawl.
Pound-for-pound this game is overall a better than the remake and I'm willing to die on that hill.
Steam User 18
almost as good as resident evil 4 (2005) in fact its even better in some areas.
brilliant combat, great visuals and atmosphere, some of the best sound design in any game.
Fantastic.
8.6/10
Steam User 11
A fantastic game that still holds up.
The Remake is also great but the 2008 original still looks and plays amazing in 2024.
You do NEED to fix it a bit though: Go and follow PCGamingWiki recommendations for Vulkan, WindowedFullscreen (Fixes brightness, framerate engine errors, mouse and controller sensibility, etc.). You may also want to run NVIDIA DRS (supersampling) as the antialiasing alternatives are quite poor. You can run the game at like, 6k and it will get rid of the jaggies.
Great gameplay loop, great audio and voices. Amazing game.
Steam User 12
Still holds up extremely well 16 years later. Really great sound design reminded me of Thief 1/2, there is a lot that horror games today could learn about the atmosphere good sound design can build
Steam User 11
For the best experience, use the Dead Space MouseFix. If you get stuck somewhere due to a bug, try turning V-Sync on or off and playing at the correct Hz setting, as some events are tied to the framerate. Besides that, and despite being released in 2008, Dead Space is still fantastic. It may have a few rough spots, but it offers everything you could want: an amazing atmosphere, a great story, unique mechanics, thrilling moments, enjoyable shooting, and a variety of weapons that offer replayability. It's truly a timeless classic and a must-play in my opinion.