Peglin
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The dragons have been popping peglins and stealing all of your gold for as long as you can remember. Enough is enough. It’s time to venture through the woods, conquer the fortress, and delve into the heart of the dragon’s lair to take back what’s yours and teach those dragons a lesson.
Peglin plays like a combination of Peggle and Slay the Spire. The enemies are tough, and if you’re defeated your run is over, but you’ve got powerful orbs with special effects and incredible relics that influence both your enemies and the physics you’ll use to defeat them.
Features:
- Collect and upgrade powerful orbs and relics to defeat the monsters and bosses that stand in your way.
- Fight enemies with Pachinko-like gameplay – hit more pegs to do more damage. Use crit potions, refresh potions, and bombs wisely.
- Explore a new map every time, with different orbs, enemies, and surprises along the way.
Steam User 15
Unlike classic roguelikes, Peglin is punishing player for progressing.
At first the debuffs you get are mild, but later on it gets so bad, losing doesn't come as learning experience, instead it leaves you filled with frustration.
To clarify for those who haven't bought this game yet, the only means of progression is for you to increase the Crucible level, basically difficulty.
Unlocking 3 additional classes is a thing you can do, and all of them have their own benefit during the run, but at the end, you're unlocking higher difficulties.
Each class has to unlock it's own Crucible level, so if you're playing the default class, the other ones won't progress at the same time.
At higher levels you will lose more than 20 runs, sometimes even 40 in a row, (runs that can last up to 30 minutes) because RNG didn't bless you with specific items that stay relevant in your traversal.
A lot of orbs become irrelevant, but if you do want to make them efficient, good luck getting them AND relics through RNG. Not only that, constant need in healing and upgrading the starter orbs to have some chance of survival will leave you with a small amount of gold.
Not only that, game gives you more junk into your bag, more default pebballs and 2 literal trash orbs to interrupt your deck queue.
If you do want to give yourself more chances of winning, exploit the save reload. It will start the latest battle or event from beginning, so if you were about to die, there's your chance.
I started doing this after Crucible 16, because losing 20+ runs was too much.
Close on reaching Crucible 20 with Spinventor, so far I have a grudge against this system and I just want to see what an ultimate form of sadism looks like.
Do I like this game? Yes, it's about numbers going up, but do I recommend it? Not for everyone, however, you can still play on previous difficulties, no one is stopping you.
Steam User 21
I love getting pegged in the woods, but after my second wife dumped me it brings nothing but sorrow. Thankfully peglin replaces those traumatic experiences with new fun ones, if you love balls and hate emotional scarring then this is the game for you
Steam User 8
I have a few hours in this game, and it's been a blast so far. Definitely frustrating at times, but overall pretty well balanced, and obviously loads of replayability. Pairs well with a great audiobook
Steam User 7
Bought this super early, hop on every now and then and kill some time. Nice to see it still getting updates. Over 100 hours in the game and basically everything unlocked, its a fun casual game when you just wanna sit around high and click buttons while watching youtube.
Steam User 6
I've had this game for 3 days and have already played 19 hours. It's awesome. Different characters for a different play experience are great, and the cruciball system to either make it challenging, or just have a fun crushing run when you want to is nice as well.
Steam User 7
I played this game for much too long. Most of the reviews point out the steep difficulty or requirement for a massive amount of luck to win a run in later stage games. That's correct for at least everything above level 15. You have to have massive damage and a consistent source of healing for these levels. I must have tried at least 200 runs to beat cruciball 20.
Yet the concept was innovative and the mechanics fair. I had fun. Would recommend it for casual players for the first 15 levels.
Steam User 5
It's a fun peggle like, it's great to pickup and pass the time every now and then. Great on steamdeck and on a computer.
Although I thought for the 1.0 release there was plans for more areas to be added since sometimes when you just start on creating a OP build the game ends. Nonetheless it's still a solid game :)