UBOAT
UBOAT is a simulator of a submarine from WWII era, yet different than all you have seen so far. It is a survival sandbox with crew management mechanics while its primary theme is life of German sailors. The boat is their home, but it can become their grave at any time. In UBOAT you control the crew in order to control the boat. You look after their physical and mental health, because if the sailors are hungry, tired and their spirit is low, there’s no chance of winning even a skirmish. The extensive damage system is a foundation of the game's survival elements. Unprecedented situations are bound to happen as the effect of received damage, testing player's creativity and ability to stay calm. You can try to save the whole crew or leave someone behind, to save the others. While your ship travels through the open seas, you will often find yourself being on your own. Use your management skills to spend resources taken on the trip optimally and in special cases try to recover them on the sea, by asking your allies for the help… or by looting wreckages of enemy ships.
Steam User 71
After completing the campaign and unlocking every achievement, I can say that this game is really fun for casuals but annoying for hardcore people or just anyone trying to get the achievements.
The first 2-3 years of the campaign were really manageable and relaxed, except for the norwegian campaign which it felt really pressured and I did on the nick of time (the difficulty on the escort missions are really punishing too, wanting you to destroy +4 destroyers/corvettes numerous times throughout one single escort mission).
On the last part of the campaign where the enemies start having better radar and hydrophone, the amount of scripted air raids and aircraft spottings was extremely infuriating. You sail? Air raid. You resurface? Aircraft. You submerge and resurface again? Aircraft. You submerge and wait god knows how much? Aircraft again. It feels extremely scripted and makes a normal patrol feel endless.
It also feels exagerated having a sailor bleed out because my submarine is going at 2 knots and scrapping the sea bed...
Aside from all that, a couple of persistent glitches/bugs stood with me around the last 2 years of the campaign.
- GRT not resetting after a patrol (I literally ended the campaign with it saying 1.3 million tonnage).
- Persistent "damage" that doesn't fix when arriving at a port.
- Neglected interiors after going at 15000x speed... numerous times (doesn't go away).
- Bugged port arrival/exiting automatic waypoints. (The most common is the port close to Italy). If you don't pay attention you might as well ram against a shore.
Overall, the game is fun and has a lot of mechanics that you'll learn along the way. In my case, the campaign was so long that I had to take several breaks between months to finish it, so you have a lot to do. If you enjoy submarines, you might want to try it. If you like realism/difficulty, oh boy you're in for a ride.
Steam User 57
Whilst I can readily recommend this to players who possess more skill, intuition and dedication than I have, it is with great regret that I find myself uninstalling this game after once again attempting to master the basics of its gameplay. Even on the lowest difficult setting, essentially "entertainment" level, I still find it far too difficult to complete missions without losing several crew members and, usually, the entire boat itself. Quite how anyone manages damage control limitation whilst attempting to plot a torpedo solution for a destroyer or corvette that are bearing down on them at the same time is beyond me.
I always watch the videos of Wolfpack345 and other players, enjoying their patrols and admiring their skill, but even with the appreciation of their methods and tactics, these do not translate to my game when I attempt a mission.
Having bought the game in early access, I can see that it has been developed and enhanced by its creators from a reasonable beta product into a fully-fledged top flight PC game. The community mod makers have added countless useful and valuable aspects of the U-boat service, and WWII in general, to further enrich players' experiences and long may they continue to do so.
Steam User 39
As a little kid, I never dreamt of becoming a fighter pilot, a fireman, a policeman, or even an astronaut - I wanted to be a submariner. While the dream faded with age, the interest in the area never did. As a consequence I have played about every submarine game out there. This one is the best of them all, so far, for me.
I think they hit the perfect balance of gameplay. The technical level is great overall, while some sound effects may need an overhaul (eg. firing your MG or deckgun doesn't sound right). There are some pathfinding bugs where crewmen ends up continuously walking into other crewman, or sometimes they can't get to the task you assign them (eg. repairing the deck hydrophone), etc - but overall it works fine.
Setting up effective shifts for your crew and officers is surprisingly fun, and so is developing their skills and experience over time. The way I play it the game is quite time-consuming, but there are plenty of options to timeskip and fasttravel etc. I just like to return to port by myself, and take my time. The simulation-part is handled admirably, with options for both the hardcore simmer and the more casual approach. Well done indeed.
Steam User 43
I lost navigation and maps, then I hit english beach at night without map, then I followed unknown boat just to discover it was another ally submarine. Didnt sink any ships and went home. 10/10 experience
Steam User 35
Once you get over the learning curve and you've gotten into the meat of the game, it's phenomenal. The settings allow you to be either a total novice and push a button to fire a torpedo, or to be an absolute wartime Chad and triangulate trajectories, ship speed, earth curvature, and weather conditions to find a successful shot (not to mention placement on the ship you're trying to sink, which is essential - hitting a Destroyer in the magazine can be the difference between life, or being dragged down to Davy Jones locker with your Uboat and crew after being depthcharged into oblivion).
You can down everything from freighters and tankers, to little fast-attack boats, to gigantic, massive battleships and huge carriers. The game has a cohesive storyline that follows the events of WWII. I'm not sure how it ends yet as I'm enjoying my time earning medals (I'm like maybe 80 tons away from the Knight's Cross of the Iron Cross with Oakleaves, Swords, and Diamonds as of this posting - yep, I've got the itchy throat, I need me them medals - got my Knight's Cross after I sneaked into Scalpa Flow and blew up the HMS Royal Oak at anchor, lost with all hands).
Can't recommend the game enough. If you like wartime games, playing as WWII-era Deutschland (with phenomenal German voice overs) and simulators, either easy or extremely difficult ones, you can't go wrong, folks.
Steam User 61
I bought two books, and watched several videos, spent probably 20 hours researching U-boat tactics and how to operate my U-boat. I wanted to replicate (in a much lesser degree) the knowledge an actual U-boat crew might have received so I could better understand the game I was about to play and discover a greater appreciation for the men that served in them. Now I'm certainly no Historian, nor a general in any military, but I am certainly no stranger to strategy as well, with 300 hours playing Hell Let Loose and studying WWII tactics I thought I'd be able to breeze my way through this game on the hardest difficulty with all the realistic settings with brainpower alone, but that's not exactly what happened. On my first patrol nothing of note really happened, on my second patrol I got shot at by a gunboat and had three casualties (One dead and two wounded) on my third patrol I sunk a merchant ship with my AA gun because I was too close for torpedoes it wasn't pretty and took 700 bullets and about three in game hours to sink. I also sunk my second vessel which was a gunboat that had given me much trouble before, this time without any damage or casualties. But just minutes after this I got ambushed by 4 ships at once I wasn't hit by the gunfire but being in shallow water it was the depth charges that got me. I desperately tried to fix the damage done to my ship but the water was up to our mouths so fast. It was at that point I knew we were dead. It was also very sad, knowing that real people experienced this. I watched as one by one my crew drowned, it felt so very unfair, nothing in my 'training' could've prepared me for this. But alas war is war, no matter if you're holding a rifle or operating a submarine. I'd like to say it was some kind of glitch that made those boats appear seemingly out of nowhere but the men serving aboard those boats would've never had the luxury of knowing either. Either way it was a gut wrenching, heart pounding experience, all 15 hours of it lol. There are of course some bugs with the map that were frustrating, but all in all a good experience.
Steam User 79
This game.. Honestly never thought i'd like Uboats. the concept of bieng underwater in a tin can allways eluded me.
UNTILL THIS GAME, nothing beats going out into a British port, sinking a couple ships and leaving the scene all the while no one had any idea you were even there. The concept of stealth and fear gets a new meaning in a submarine and this game lets you feel that.
This game has a perfect balance between 3 options,
- Chill gameplay
- Arcade sim
- Full on autistic simulation gameplay
its up to you how you want to play, the game caters to all.
i cannot recommend this game enough, BUY IT, NOWWWW!!!!