Spirit Hunter: Death Mark
You have been Marked… A strange rumor is spreading through the shadows of Tokyo's H City: a mysterious disfigurement, like a grotesque birthmark, has been appearing on the bodies of certain individuals. Anyone who receives the Mark will rapidly die of unknown, horrifying causes. Deprived of your memories, you arrive at a mansion rumored to protect the bearers of the Mark. As the doors swing open, the countdown to death has already begun… Key Features • Search and Survive! – To avoid an almost certain gruesome death at the “hands” of angry spirits, you’ll need to search your surroundings for clues to increase your odds of survival. • Ghost Busting – Sometimes the sword is more powerful than the pen. And when words fail it’s time to stand your ground. Remember the price of not holding your own is an untimely death.
Steam User 16
Spirit Hunter: Death Mark is a deeply unsettling, atmospheric horror visual novel that manages to blend traditional Japanese ghost stories with modern urban legend creepiness. It’s not just a game—it’s a slow descent into an eerie world where every decision could mean life, death, or something even stranger.
The game takes place in Tokyo's H City, where people have been mysteriously afflicted with a curse known as the “Mark”—a strange scar that signals impending death. As the unnamed protagonist, who wakes up with no memory and the Mark etched into your skin, you’re thrown into a race against time to uncover the truth behind the curse, and confront a series of vengeful spirits.
Each chapter introduces a new ghostly mystery, often rooted in folklore or twisted tales of abuse, trauma, and urban decay. The episodic structure works well, creating a sense of mounting dread with each case. What really sets Death Mark apart is how it builds empathy for its ghosts, blurring the line between victim and monster.
Death Mark is mostly a visual novel, but it incorporates elements of point-and-click exploration and light puzzle-solving. You investigate haunted locations, collect clues, and make key decisions in “Spirit Battles” that determine your survival. These moments, while simple, are tense and effective thanks to tight writing and haunting visuals.
The companion system adds a strategic element—choosing who to bring along affects your dialogue choices and outcomes. Some choices lead to permanent character deaths, lending real weight to your actions.
Visually, the game is striking. Its 2D illustrations are gorgeously grotesque—gritty, shadow-drenched, and dripping with atmosphere. Character designs, especially the spirits, are imaginative and deeply disturbing without relying on cheap jump scares.
The audio is minimal but impactful. Every creak, whisper, and ambient hum is expertly placed, making even moments of silence feel oppressive. The sound design does a lot of heavy lifting in creating tension.
The gameplay can sometimes feel overly rigid or trial-and-error based, especially during boss encounters. A few logical leaps in puzzles may frustrate players, and the lack of autosave can lead to punishing repetition if you make a wrong choice.
Also, as a visual novel, it’s text-heavy. If you’re not into reading and mood-building over action, Death Mark might feel slow.
Spirit Hunter: Death Mark isn’t about cheap thrills—it’s about dread that seeps into your skin. With its eerie art, emotionally driven ghost stories, and immersive writing, it’s a must-play for fans of Japanese horror and visual novels. It proves that horror doesn’t need to be loud—it just needs to linger.
Rating: 8/10
Steam User 8
one of my all time favorite games, art style pops and mashitha is my bbg
Steam User 3
Just leaving a review to attest that the game seems to finally be working flawlessly on Steam Deck with Proton Ge 10-25
Steam User 4
Ever year I watch the same Lets Play on YouTube by the same content creator playing this game (around Halloween). I seen it was on sale and thought this year I'll be playing it myself.
This has been my favourite visual novel by far for many years, since I first seen it truth be told.
You could say... it's left it's mark on me.
Steam User 3
Probably my current favorite game; the price may seem daunting, but it's well-worth that price. The art, the sound design, the story design, the character design... it's all fantastic. I just finished the DLC today; I don't absolutely love the DLC, I'd call it a weaker point in the game, as my group and I puzzled out the twist rather quickly... but it was free, so take that as you will.
Steam User 2
I really enjoyed this game. It's part visual novel, part point and click dungeon crawler. I will say some of the questions that can auto-kill you, and some of the boss fights are puzzles that are very obtuse and confusing. Another con is the Famicom Detective style game stuff where tapping on a chest doesn't open it, you have to select it, and observe it first, then select it again. But small gripes, with a guide it's trivial , and they let you try again. My final gripe, is that I did get two crashes, so save often. But two in 24 hours of play time isn't bad. The art, story, sound design, characters, and endings are all great though.
Steam User 1
Easy recommendation if you like Visual Novels, Adventure Games and Horror... though the full price is a little high for what it is.
In Spirit Hunter: Death Mark you awaken in a mansion with no memory of who you are and a strange bite shaped scar on your wrist. As more people arrive at the mansion you learn that this is a Death Mark... a spirits curse that causes gradual memory loss and eventual messy death. You spend the game defeating spirits in order to break your curse.
The theming is absolutely fantastic. It's good graphics, good writing, and mechanics that create an overall feeling of mystery and ghost hunting.
During the investigation scenes, you'll play classic adventure style using your flashlight to discover clues and items while getting some cute jump scares. During the story scenes, you'll get slightly branching stories with your choice of multiple partners in each chapter. Sometimes, different partners even lead to different solutions with puzzles.
The unique system to Spirit Hunter is something called "Soul Points". I really like this system here. Think of it as a "Time to make life or death decisions".
In moments of danger, your soul will drop and you'll choose from 3 multiple choice options to save your life. And unlike Spirit Hunter: NG, it's not always instant death... but a reduction in SP per mistake. The decisions are always ALOT more satisfying when you're allowed to make a wrong decision and still recover.
Most of the choices/puzzles are actually very logical and I really didn't find myself blind guessing as I did in NG. Even in areas where I got stuck, I could look back at the solution and see how it makes perfect logical sense.
Between the safety buffer of Soul Points and the logical paths of puzzles... I didn't find myself reloading frequently. It was able to make progress and simply enjoy myself.
Equally helpful, unlike NG, you are not able to advance the story until you have ALL of the required items. This means that I could always be sure that I had the items I needed to solve a life or death puzzle, or defeat a ghost in combat. I just needed to figure out the right combination. (This was a complaint I had from NG)
That said, the game isn't perfect.
It's definitely too slow with extremely slow text speeds, awkward movement mechanics and long cutscenes during Life/Death scenes. I absolutely wanted to speed things up a bit.
The navigation is downright painful. It uses a dungeon crawl style "Turn or walk forward" mapping system, but the tiles don't have 4 facings. So I'll move onto a tile and have to use the map to determine which direction I'm actually facing and what that means for my next step. Combined with "You moved forward" messages with each step... makes movement a slow and confusing process.
Finally, the games CG often leads into a more lewd style than I feel benefits it. It often feels like the developers didn't trust their own gameplay and writing so they decided to throw in some fan service poses or a random lack of clothing just to be safe.
I'm not opposed to that content, but it made me uncomfortable here because it just didn't fit the rest of the game. There we're a couple places where it made sense and I'm good with it, but most cases it just cheapened the experience.
Overall, I've loved my time with Spirit Hunter: Death Mark. I'd be comfortable recommending this at 40 dollars to the right audience.