Workers & Resources: Soviet Republic
Manage all aspects of your own republic with planned economy, including mining resources, manufacturing goods, construction, investments, and citizens too. Create your own industrial complexes with loading and unloading stations, storage, warehouses, and factories. Build the infrastructure and manage its traffic, including roads, railways, sidewalks, conveyors, wiring, and pipelines. Wisely place and connect factories, houses and warehouses, and make the most efficient connections. Plan and build the living areas with everything your citizens may need to live their happy life, such as playgrounds, cinema s, taverns, and shops. Send your citizens to the mine to get coal, iron and other natural resources; or send them to the fields to pick up the crops; or take them to factories to produce manufactured goods. Sell and purchase resources and goods from western countries or other soviet countries to get dollars or rubles and buy the products or resources you need.
Steam User 84
Tropico meets Satisfactory meets SimCity, with a dash of Railroad Tycoon. Just sublime! Careful, though... this is one of those games where, before you know it, you hear the birds chirping outside your window and wonder where all the time went! It's got a learning curve, especially the rail system, but very addictive once you get into it. One of the few modern games that truly trap me the way old games used to.
Steam User 78
There's two sides to this game: Non-Realistic Mode and Realistic Mode
Non-Realistic Mode scratches the itch for those of you who frothed at the mouth when Cities Skylines: Industries rolled out. It's a really fun game of connecting industry buildings and optimizing logistics while also managing the needs of your citizens. The difficulty doesn't come from cheating the numbers or making your citizens more and more demanding of the same goods, but instead from the complexity of different systems interacting.
Realistic mode is a punishing but rewarding tier of fun where you roleplay an actual city planner with a Comissar watching over you. Your citizens will die. Your first city will burn down because your immigrants missed the bus to the fire station. People will starve because your tractors got stuck in traffic 2 months ago and the food plant had a nightly blackout. 20 hours in, you will have built up perhaps your first housing district.
Steam User 56
I thought this was some kind of meme game, but actually, this is the most in-depth city builder that currently exists. A mixture of Tropico, Transport Tycoon, and Factorio. Absolutely recommended.
Steam User 95
Workers & Resources: Soviet Republic – The Five-Year Plan for My Soul
Cities: Skylines is like a gentle stroll through SimCity. Workers & Resources: Soviet Republic? It’s Cities: Skylines on COCAINE, chain-smoking unfiltered cigarettes, and yelling at you in Russian while you try to figure out why your bus line won’t deliver workers to the steel mill that feeds the power plant that powers the meat factory that nobody can reach because you forgot to build sidewalks.
I started this game thinking I’d build a cozy little socialist utopia. Three hours later, I was knee-deep in concrete batching plants, my vodka exports were my only lifeline, and my brain was running a logistics spreadsheet more complicated than NASA’s Apollo program.
This game doesn’t just take your free time. It seizes it, collectivizes it, and redistributes it across a thousand tiny supply chains. Lenin would be proud. My family is not.
10/10. The most fun I’ve ever had suffering. Glory to the Republic.
Steam User 66
This game is consuming my entire life. Not sure if that is good or bad. I put in 200 hours in the last 2 weeks... Then I did the math and realized there are only 336 hours in 2 weeks... Essentially I have spent the majority of my waking hours life playing this game.
The is one of those rare games, that is so good, it might be bad for me.
Steam User 198
Are you autistic and also ethically correct?
Well then there are few games more appororiate than this. Trains and Communism. It is the game we deserve. And it's a game I love.
It's the train-sim, city-sim, econ-sim that satisifes the need for 'realism', as the game can be stark and saddening (since I assume you're an adult who only plays 'ironman' modes or similar, as we adults should) as the game not only will never forgive you for your failures it will punish you, and when you go to seek remediation you'll realize there is an infinitely complex toolset at your disposal but no instruction manual. No wise elders to guide you. No tooltips. No hints. No help. Just figure it out. Which is probably a realistic reflection on what it would have been like for many party comissars being thrust into managerial roles once upon a time. Study literature at university, then win a revolution, and now figure out how to run the economy of an entire oblast.
And only cowards run to reddit for answers. If you're not a coward you too can also stare endlessly at stats and specs hoping that they magically will provide you the knowledge you seek; conjuring a sigil or understanding that will replace the mashing keys, and the desperate race to discover a solution to all your frustrations in a hotkey combo you didn't yet know.
Anyhow, I don't wanna talk to you about this game until you hit at least 500 hours.
Then we can chat.
we can't be friends until you hit 1000 minimum.
Steam User 47
At first it is a "Tropico" like game in the Eastern Block. But after a few hours this game is much more detailled and complex than a "Tropico" like game. It is a hybrid between transport tycoon (complex logistics) and Cities Skyline (city builder).
The game mechanics are great, but there are a few UX problems. Some menus and mechanics are rought and fidley to grasp. There is a certain lack of precision for building streets that is unnecessary.
The theme is good and everything feels "east block" without being to depressive or authorative. While there are propaganda elements (and secret police), the tone is kept light.
Great game.