Overload
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5.00
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Overload combines intense action with awesome graphics to create the ultimate zero-gravity shooter. An engaging single-player story campaign, a score attack mode, and online multiplayer give the player an intense experience and lots of replayability. Destroy robots, rescue survivors, blow up the reactor, and escape before the whole thing explodes! From the creators of the classic game Descent.
Steam User 9
Basically what my toddler brain thought Descent 1 looked like back in the day. Perfect modern D1/D2 style game, and beautiful VR
Steam User 8
It feels like Descent, plays like Descent, even sounds a lot like Descent.
Is it a Descent clone, or "Spiritual Successor"?
Don't know. But I do know I'm having too much fun to care which it is!
Steam User 5
It's exactly what you want if you want to play a modern version of Descent. Ball busting bots, Smooth interior flight design, satisfying arsenal, fun fighting arenas, spacey soundtrack highlighted with tasty electric guitar riffs, mazelike levels crammed with secrets, satisfying upgrades all while the gameplay is both punishing and rewarding. Story and plot are a little weak, but that's standard for a flight sim game/boomer FPS. If you can handle a VR headset it is a surreal virtual reality experience that makes the environment entierly immersive. The voice talent is pretty good as well, even if you are just listening to Automated characters and voice logs. Punchy zapper enemies that are satisfying to shoot and kill. It just comes back to the opening statement. It's exactly what you want from a modern version of Descent.
Steam User 5
After the sheer disappointment and fiasco that became of the copyright holders of the Descent IP trying to re-boot the game, this re-imagining by the actual programmers of the old game is a worthy tribute to the groundbreaking (at the time) release of Descent. Descent was a game that various PC manufacturers used to include on CD-ROMs with their PCs to showcase the power of (at the time) cutting edge Intel processors, leaving competitors like the Commodore Amiga, Atari and Apple Mac in the dust. I was 5 years old when Descent was released, and back then I only had access to the shareware version bundled with a Packard Bell Windows 95 PC, I have since re-played a bit of the full version and its successor, Descent 2, and experiencing them as an adult and being able to understand the story has made memories come flooding back. Overload is just about perfection in re-imagining what Descent was intended to be back in the day, my only gripe is that when a reactor blows, it makes a weird alien sound telling you so, and not similar to the announcement in Descent which put the sense of doom into you. The story is good and it genuinely feels like something out of the Descent universe, if dumbed down slightly. I have been able to experience it thanks to an invincibility cheat, but even then it is a welcome challenge to work out how to blow a reactor, and I always find the hostages, or as they are now called "cryopods". I highly recommend this game.
Steam User 4
I'm an old man, this is just like the old game from 1995 called DESCENT . I loved that game ,it was my first time PVP other players. this game changed my life many years ago!
Steam User 3
Basically, the FPS I always wanted - 6DoF with huge levels and focus on exploration as much as combat makes for a fantastic experience. Also, robots - I'm not exactly a fan of gore but can appreciate a good explosion, which this game has aplenty.
Played with M/KBD - controls take a moment to get used to, but become your second nature very quickly; autolevelling to nearby surfaces is welcome, although about 20% of the time it gets in the way instead of helping, so I'd suggest at least dropping it to low. 3D map straight out of Metroid Prime helps with navigation immensely, even if it can get a bit hard to understand in areas with dense geometry, plus there's the Hologuide bot for the hopelessly lost or panicking. The story is okay - not super interesting, but works fine as background for the action and even gets somewhat poetic towards the end, even if it takes a bit too long for it to finally get somewhere. Music is overall pretty good and fitting, even if only a few songs are memorable (mainly those by Jerry Berlongieri), although I felt the track for the final level was a tad underwhelming.
Out of the flaws - I'd say the biggest one is lack of memorable bosses, all of them being more or less souped up versions of normal enemies with bigger health bars. Design of the enemy auto-ops is not very distinct from one another and you'll probably largely distinguish them by their shot types. No indication that you got all of the secrets/upgrades until you finish the level. There's also the general lack of variety of designs and objectives when it comes to levels themselves, but in this case I'd simply say you can't have too much of a good thing, plus the final few missions do shake things up.
One thing to note for Linux users specifically: running the Windows version via Proton may give you noticeably better performance than the native build does (result of OpenGL on native vs DX11 -> Vulkan under Proton), but switching between the two might destroy your save file. Don't be like me, make backups first if you'll decide to try this or just use Proton right away.
So, overall, it's something like 8.5/10 for me - a couple of things could be improved, but it's a great game nonetheless. Also, make sure to check out Overload First Strike, which is a fantastic fan remake of the original Descent in Overload.
Steam User 3
Awesome game. Just like original Decent. Sad almost no one knows about this this game.
Native Linux build is HUGE plus and much better for Linux platforms.