Kingdom Two Crowns
In the award-winning Kingdom series, players took on the role of a monarch struggling to build their kingdom up from nothing. Hundreds of thousands of players across the world explored, recruited loyal subjects, and defended nightly against the persistent threat of the Greed – but they did so in isolation, and as with all things in Kingdom, nothing lasts… until now. Kingdom Two Crowns builds upon the challenging micro strategy experience with an evolution of the celebrated franchise. Introducing the brand-new campaign mode, monarchs must now work to build a kingdom that stands over time until finding a way to defeat the Greed for good. Recruit new unit types and develop advanced technologies to bolster your defenses. Explore fresh environments to discover new mounts and secrets hidden in the deep. Revisit and revitalize your kingdom in its entirety as you move onward through the campaign.
Steam User 163
I adore this game, bugs and all. I mostly play it solo because my husband isn't as big of a fan of it as I am. The builder AI just got a revamp, and thank goodness, because those dudes are dumber than rocks. Literally must be, to hit a hammer on a tree and expect it to fall down. My mom was really excited for this game to come out and actively played New Lands often. We were so looking forward to Two crowns coming out because it meant she and I could play together. Sadly she didn't live to see the launch but I know she would have adored it just as much. They kept her favourite mount (the Stag) that she'd use and giggle mischievously as she lead unsuspecting deer to their demise. I enjoyed most of the dlcs, and the soundtracks are beautiful. The mounts are cool and all have their quirks. If you enjoy tower defense or 2D sidescrolling artstyle then this game is worth a play. Make sure to lead a few deer to their untimely end.
Steam User 97
This game helped me go through grief, illness and boredom multiple times until I got better. Thank you game! (Also it's really fun, addictive and insanely gorgeous!)
Steam User 33
Look I'm gonna be completely honest, I have no idea what's going on half the time or what I need to do, but it's still my favorite game to play with my partner. Sometimes we grind a save for 12 hours and then I ruin that said save in 12 seconds.
5/5 relationship experience
Steam User 35
Amazing game, I spend more hundreds of hours with it.
Steam User 26
Extremely simplistic game, not unlike what you'd find in the good old browser / flash games, but It's amusing enough until the excessive repetition kicks in.
• The very buggy and unreliable AI, seemingly a staple of the Kingdom franchise, makes a comeback of course. It really does make me wonder what the devs do when developing these games considering how simplistic they are and how much asset reuse there is. A couple standouts among the general clunk:
- There's a mechanic where a stray dog joins you. Its function is to signal incoming enemy waves, it does so by barking and howling towards the wave's direction. Or at least that is how it is implied to work, I had several instances where it kept howling towards one direction then the wave came through the opposite side.
- The high tier tower upgrades seem to be very buggy, existing archers will simply refuse to man them. You have to recruit and produce new archers and even then, they sometimes just refuse to go in.
• It feels like the game punishes you for doing well and for active play. If you are super efficient with expanding your kingdom, you get punished with significantly more expensive peasant recruits. The merchant you invest a coin on on a daily basis also stops visiting, so you also lose that steady daily amount of income. If you happen to have a mount with an ability like the griffin or salamander and try to play actively during defenses (pushing or burning enemies), the big Greed monsters are more likely to use the boulder attack targeting you so you'll end up absolutely decimating your own troops, instead you are encouraged to just hide behind your walls and observe as things play out on their own. If you spend currency to unlock the special upgrade troops, they can and will be kidnapped by the Greed.
• Speaking of it, the NPC kidnapping mechanic is weird. For some reason an NPC you could unlock on Island 1, when kidnapped, can somehow end up hostage in the cave on the later islands. I'm not sure if that's a bug or what, if it isn't that's a horrible mechanic considering how there's like two actually useful upgrade NPCs so if they are locked behind the fourth and fifth islands, well that's a mechanic you won't be interacting with for that playthrough I guess.
• There just isn't enough variety in gameplay. Move left, move right, drop coin - that's the extent of player actions. Limited troop types on both your end and the enemy's. We are still fighting the same enemies we fought in the first Kingdom game, in this third installment.
• Dubious mechanics like decay. If you are away from an island for an extended period of time, everything starts to decay until your previous kingdom pretty much returns to its starter form. On paper it might sound like a mechanic that makes sense, in practice it is just a slog as you just end up having to repeat everything you already did before, over and over again - so much pointless grinding. Nothing new is added on revisits either.
• No dialogues, no story, no lore, no narrative or world building really. There's very little to keep you around after you get well acquainted with the gameplay.
Overall, even if everything I've said so far might sound mostly negative I still think Kingdom Two Crowns is an overall okay game. I've said this before but it is the best iteration of the Kingdom formula for sure, the Strategy-lite aspect of it is engaging enough and there's something cozy about building a "kingdom" from scratch, quite satisfying if you enjoy checklist gaming.
I do recommend it but on sale. That's about it.
Steam User 31
I love this game. Couch co-op is a delight. Personal ranking:
1. Norselands
2. Shogun
3. Dead Lands
4. Call of Olympus
5. Base
Every single one of those is a great experience, fun to play, and very much worth your while. The core gameplay loop is extremely simple and largely all the same. It's just a great game to chill out with at the end of the day with your partner.
Only major complaint is that, despite solid effort searching on my part, I haven't been able to find anything that hits that base building / couch coop / simple mechanics / chill vibes interrupted by AH JESUS NO moments beat like this game, and so I kind of feel a bit lost as to what to play next with wifey.
Open to recos in the comments!
Steam User 14
Kingdom Two Crowns is the kind of game I expected to get bored of, but never did.
It's quite specific. It's a mixture of three styles: Roguelike games, resource management, and tower defense. It's a weird combination, but it works superbly well. It's been described as 'feast or famine', which is about right, as you will either be managing a successful kingdom or fighting for your very survival. But the game never punishes you. You punish yourself, via your poor planning or sub-par resource management. The game finds ways to continually drag you back to the challenges it offers and activate your creativity.
It is relaxing to play and graphically beautiful. It may be one of the most uniquely beautiful games currently in development, but runs on basically anything. Even now, after beating literally all of the content in the game, I find myself returning just to play a few challenge islands and stare at the scenery.
Highly recommended.