Mage's Initiation: Reign of the Elements
D'arc is sixteen years old. He has trained extensively in the Elemental arts for the past decade, under the discerning eyes of the Mage Masters of Iginor. Confined to an existence of academics and magical mastery in their tower, the inquisitive Initiate often wonders what it would be like to explore the secluded outside world. D'arc's moment of reckoning arrives and his Masters put him to the test. The young Initiate is tasked with retrieving three items, which will test his magical and mental strength to full capacity: A lock of hair from a powerful Enchantress. The unspoiled shell of Griffon's egg. The three-pronged horn of the legendary Trinicorn. Join D'arc on a perilous journey across the medieval-styled land of Iginor. Brave the perilous Bloodbark forest where the Redcap goblins stalk. Trek across a barren desert wasteland rife with lawless Bandits and fierce Burrowers. Navigate over a vast lake where evil masquerades as beauty.
Steam User 2
Mage's Initiation is a fine tribute to the legendary Quest For Glory series. As a hybrid RPG/adventure game it almost perfectly captures the spirit of the first Quest For Glory game. It's not as humorous as its source of inspiration, but the game is very well balanced and does a couple of things better than its classic counterpart. No repeated spell casting is required to improve your stats. You gain xp points by solving the puzzles and once you cross a threshold, additional points can be assigned to your stats. I quite liked this mechanism.
You can play as one of four classes of mage. Each class adds a little variation to the puzzles throughout the game. Each class also has a class-specific quest which warrants a playthrough per class. Achievement hunters will have a field day with a wide variety of possible play styles: kill all types of monsters, kill no monsters at all, kill 1000 monsters...
The puzzles are decent and never get frustrating. Art is what you'd expect from a pixel-art type of game; although some of the cut scenes look out of place because the drawing style seems quite different than the rest of the game. The quality of the voice acting varies a bit; personally, I don't quite like the main character's voice but other characters really stand out.
All in all, I really enjoyed this one. Just like in Quest For Glory you can save your character for use in a sequel. Unfortunately, the developer has made it clear that a sequel is very unlikely to ever see the light of day. That's a real shame; I would have been a day-one-buyer.
Steam User 3
Fun, classic, Sierra-style point-and-click adventure game. A neat feature was being able to choose your menu display style. A good play for us old adventure game fans!
Steam User 0
Of all the modern point and click games I've played, this has to be one of the best, and probably one of the most enjoyable P&C games I've played in a long time.
I can't really fault the story, it's nothing groundbreaking, but the designers paint an interesting world that made me want to find out more. The game mechanics are a nice improvement and something that this type of adventure game really needed, instead of following the exact same mechanics from over 30 years ago.
If you're into fantasy, adventure games, or even something a little different from the usual type of game, then give this a try.
Even though it seems as though there are no sequels to this, the full price is still worth it
Steam User 2
This is a surprisingly fun game. It's an Adventure point 'n' click/RPG hybrid, like Quest For Glory back in the day. It's one of those games that doesn't really hold your hand, so you have to turn your brain on. Once you realize "it's one of those types of games", it becomes immersive. Great for a coffee buzz (+Bailey's Irish Cream!)
Steam User 3
This is the best game inspired by Quest For Glory which I have found so far. I want more!
Steam User 3
Love the game. It reminds me of the old Quest for Glory games.
Steam User 0
yes