Fimbul
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Fimbul combines intense Vikingbattles with a deep story that unfolds through in-game comics to bring the frozen world of the Norse sagas to life. Immerse yourself in the blistering winter preceding Ragnarok — The Fimbul Winter! Use the time-line-tree at any point to explore the decisions that changed your fate. Navigate your choices, go to any intersection, and follow a different path through your story. Fight the Vikings using a complex but easy-to-learn weapon-based combatsystem and gather fellow Vikings to help you defeat trolls the size of trees. Use items from the distant past to grow and battle the mighty Jutons, a race of giants olders than the gods themselves.
Steam User 15
In Fimbul you play as viking and you should prevent the Ragnarok. Storytelling looks like comics and is cool.
Decent minimalistic graphics. The sun is shining, the trees are swaying on the wind. It looks nice.
But the best thing about Fimbul is fighting mechanics.
When I played, enemies were surrounding me and strikes were raining down on me. Blood and chopped limbs were all around. It was fun, dynamic, and I really loved it.
I finished Fimbul in 5 hours. It's not long, neither difficult. Fimbul is such a thing when you take a beer, a gamepad and spend a couple of evenings surrounded by Norse mythology.
Steam User 1
A nice, short game to pass the time, with nothing particularly noteworthy about it, excluding maybe the art style. Fans of Norse mythology might find something more attractive here, but for others, I'd say get it on a (small) discount if you need something to do for a couple hours.
Steam User 2
I enjoyed this game very much. I loved the graphic style which, albeit cartoony and to an extent minimilistic, drew me completely into the cold viking world it portrayed. The "normal" fighting against humans, whilst simplistic, was satisfying, although not overchallenging even when faced with large numbers of enemy. I would have welcomed a greater number of instances where I had to face off against enemy vikings.
I did not really enjoy the Boss fights which, in each case, just seemed to go on and on and on and could be very frustrating if you made a stupid mistake right near the end and had to redo the fight. They all seemed to involve running and rolling around in circles, inbetween throwing spears. However, I accept that that is the nature of Boss fights and that my aversion to them is just my particular foible.
I liked the story, which has a number of decisions to be made which you can revisit and try an alternative via the Lifeline; whether or not they add much varience to the story I don't know as I have to be honest, having completed the game on first run I wasn't immediately tempted to go back and redo alternatives. Though I probably will at a later date.
The game IS short as has been commented on by others; it took me 7 hours mainly because i'm useless at Boss fights. However, I thought the price was OK, possibly a bit high, but Developers do have to subsist in the real world so I don't begrudge the £15 pound I paid. It is the sort of game which, if you don't want to play anything "heavy" in an evening, you can just fire up and have a relaxing couple of hours.
Steam User 3
Very nice game.
The comic book style is amazing, and the game has great atmosphere and story.
The control and combat taks a little while to get used to, but overall works well for the game.
It's not very long, but the price is fair for what you get.
I'd definitely like to see additional stories added for this game.
Steam User 7
Full Review available HERE
Fimbul is an action adventure graphic novelization with full-on combat sections based in Norse Mythology. You play as an old Viking traveling to Jötunheim on an epic quest. What is really eye catching is the low-poly presentation it uses with a moderately realistic environment, something along the lines of The Long Dark, but with no survival attributes involved. While the graphic novel portion of the game carries all the story and dialogue, the combat feels like the centerpoint of the game.
STORY
You find yourself as Ulf, an old man betrayed by his brother Knut. Ulf finds his village burning down and is quickly slain by his brother's warriors, left to die outside in the snow. Yet, the three Fates have more in store for him and awaken him from death to fulfill a greater purpose. It turns out Ulf has a secret past that he must come to terms with first. You follow Ulf as he charges forward to seek revenge on his brother and deal with Trolls and Jotuns that wish to start the Ragnarok. Along the way, you have some decisions to make which affect the storyline and part of the gameplay. You can go back and change these decisions at a later time if you wish, or just play out the game as you choose.
The story itself is fairly well done, though there is not quite enough depth about Ulf as a person or the Jotun characters involved. It kept me from being personally vested about what happened to Ulf, or anyone else for that matter, as the events unfolded. The graphic novel sections just glance over any expansions to the character's thoughts or feelings, leaning more towards action-oriented dialogue and sequences. Overall, the story doesn't go for much drama or detailed exposition. You mostly read about Vikings saying "You will die now!" until you get to the actual true story behind Ulf's background, which was the best part of the story by far, though it's a bit sparse.
GAMEPLAY
Combat is handled with a sort of Batman or Assassins Creed style of fighting, using swords, axes, shields, and spears. It's easy to pick up and fairly straightforward. I preferred to play with a controller and found it intuitive to fight with. You also have a roll and a block, of which I mostly used the roll to avoid being killed. Against men, the combat was great with the ability to move back and forth without hindrance and roll or block when needed. I was surprised how well it worked, very similar to when I was playing Assassins Creed Odyssey. Combined with the low-poly graphic style, it really gives the impression of being part of the graphic novel.
Yet, against powerful enemies the movement can be a little odd at times, as there is a slow-motion effect during combat that really hinders the ability to move quickly from one spot to the next. I'd roll one way, but have to wait for a massive enemy stomp attack to finish the slow-motion animation before I could properly go on to the next move, usually my roll. It works in contrast to the rather robust and quick moving combat against humans, so the monster combat come off a bit more clunky then it should. I'd rather fight waves of humans any day.Trying to defeat Trolls and Jotuns usually ended up with me running in circles and throwing spears at critical points. This occurs over and over again, with sword or ax attacks doing little to no damage. Instead, you have stockpiles of spears that you grab, run in circles, and then hold the spear to charge up and throw when a bright red spot lights up on the monster. After several hits, the monster is stunned and then you could do some real damage using your sword. While I've certainly played many boss fights like this before, it just got old after several battles using the same method repeatedly. It would have been better to have some variety, but every single monster fight ended up the same way.
Health is generous, as you can charge up for a health refill after getting consecutive hits attacking monsters. Accidentally walk into the monster or fall down, and your charge disappears along with a bit of health. So, back to the method of circling around the monster, hitting some spears to charge up, then healing for 1-2 seconds before you have to roll and repeat the process over and over. There was one section near the end where I literally ran in the same circle about 100 or more times as I slowly killed the Jotuns with my spears. There was a bit of a combat change around that time for Ulf, which I will not describe in order to prevent spoilers, but it was also quite short lived as I'd be back at circling the monsters once again in just a few seconds.There are also some other special attacks that can be charged up and used, but I never used any of them.
GRAPHICS
Fimbul is one part graphic novel and one part action adventure. There is no voice acting, the written dialogue is all you get. I think this is fine, especially with the somewhat simple graphic style, and it is certainly better than in-game graphic cut-scenes would have been. I loved the low-poly art style and the view from above as Ulf ran through the snow was truly a good angle choice.
However, and a big however to be honest, the camera angle is fixed and you are unable to adjust around it much. With that, there will be several areas where you disappear behind the environment and only see an outlined shadow. I didn't get stuck on geometry, which was a real surprise, but often I would be unable to make out where I was on the screen. When in the thick of combat, if I got close to trees or between the legs of a Troll I'd have a good deal of trouble locating where Ulf was on the screen. This did kill me a few times because the camera angle would not give me the viewpoint I needed. The worst of the experiences was against the second Troll boss as I would get lost in the snow he stomped up, then roll to wherever I could in the hopes I'd show up on screen again. Another difficulty was simply going up the Jotenheim mountain and Ulf stopped moving behind some rocks. All I could see was a shadow, so I rolled over and over until the camera suddenly clicked into view and I could move into the cave.
Additionally, there is a lack of animated movement with the Trolls and Jotuns. The female Troll wasn't too bad, but most all the others were quite stiff. I can understand that they are larger and move slower but combined with the low-poly graphics it came off a bit lower quality than it needed to. If there was more subtle movement in the way they moved to and fro or limbs swaying it would look substantially less stiff. They sort of looked like waddling toys at times.
VERDICT
Overall, Fimbul is not terribly hard if you have experience with Batman or Assassins Creed combat and the graphic novelization is entertaining even if it can be a bit difficult to follow at times. It was also very stable, with no FPS drops or crashes on my meager PC setup. I was surprised by how well it ran.
My biggest complaints were the fixed camera I was fighting all the time and the repetitive boss fights that ended up feeling all the same. There was just too much running in circles and throwing spears. It is also a short game, and I clocked in at five hours total, but I actually mark that as a positive because I hate games that are purposely made too long for no reason. While there is some replayability in the game due to the branching choices, it still feels like a game you play once and that's about it since the combat is rather basic and there are no RPG elements. While you *could* go back to see how different decisions change the story, I don't think it changes things that drastically.
I feel neutral about the game because I didn't enjoy the boss fights much, but I liked the rest of it. if you like action adventure games this is something to consider down the road on sale.
Steam User 5
Fimbul is amazing! It's story rich without welshing on the action. These guys really know what they are doing so don't miss out on this title.
Take a look at my video to see what it's like for your self...
Check'n Games, providing you with as many Let's Play's as we can.
Thanks for watching. Please like comment and subscribe.
Steam User 0
REMEMBER I GIVE OUT FREE KEYS AND MERCHANDISE TO PEOPLE WHO ANNOY ME WITH POSTS AND TROLLING ON THE WEBSITE JUST FOLLOW THE LINK BELOW FOR MORE REVIEWS TO SPAM. THE MOST ANNOYING WINS OR I JUST ROLL MY D&D DICE TO PICK SOMEONE WHEN I FEEL LIKE IT STFU.
So I was VERY hesitant about giving this a thumbs up, but I can't properly consider it a bad game, just not an entirely good game. This is a great example of why I wish Steam included a so-so rating with like the hand at halfway or something. Thumb thinking about going up or down but undecided, perhaps. Fimbul is visually quite stunning, except for its subpar and quite flat cut-scenes, but its gaming mechanics are generally simplistic. You can pretty much button mash most battles with only a little strategy involved that amounts to rolling out of the way and the big troll bosses, though definitely cool to fight, are the expected "find this and that weak spot and pattern" BS you're already accustomed to, but it doesn't do anything new with it. I cannot justify saying you won't enjoy it, but one play is certainly enough and experienced gamers will probably yawn after awhile. Read more of what I say and scope some screencaps and video here: