Lichdom
Lichdom: Battlemage is a first-person caster that gives the Mage the spotlight in a way never before seen in games. With limitless magical power at your disposal and brutal enemies around every corner, victory hinges on a combination of skill and strategy. You must carefully craft a vast array of spells and learn to cast them in the heat of combat. You are your spells! The Lichdom: Battlemage spell crafting system offers an enormous range of customization. Every Mage is the product of crafted magic that reflects the individual's play style. Whether you prefer to target your foes from a safe distance, wade into combat and unleash your power at point-blank range, or pit your enemies against each other, endless spell customization lets you become the Mage you want to be.
Steam User 5
An FPS, but with magic. It's enjoyable for the most part. The combat is actiony & fast-paced, you have to dodge enemy attacks and time your attacks (you don't have mana or cooldowns, so you can spam your attacks). There's a nifty crafting system, allowing you to combine different sigils (fire, ice, necro, kinesis, lightning, delirium, corruption, and phase) to create new spells with a variety of effects, allowing you to customize your play style. Graphically speaking, the game still holds up; it looks decent for a game released 10 years ago, and the spell particle effects are still nice and provide good visual feedback during combat. The boss fights were a bit challenging, but it was a welcome change, as most mobs felt more like cannon fodder. There's some replay value, as you'll need multiple playthroughs to fully use all the available spells and combinations, plus killing enemies in this game is pretty enjoyable, especially with a broken build.
There are some things that kinda suck: the combat becomes boring after a while, as there's limited mob variety, and you feel like you are fighting the same stuff over and over again, until you get to a boss fight; there's no real story to talk of (there are some cutscenes that introduce the characters, but that's about it, and everything presented feels very generic, so I don't remember much from the cinematics); the game can feel difficult/punishing at times, especially the boss fights (but maybe that's just a skill issue); I sometimes had trouble with the controls, while trying to switch spells, the game feels a bit unpolished at times or not as responsive as you'd want it to be, which is kinda shitty in a game that heavily relies on your response times; level design is kinda linear, there's not much room for exploration. As a side note, I would've loved this game to have some multiplayer, as that would've added more to the chaos.
Overall, Lichdom is a decent game, and making you play in first-person, makes it a pretty immersive experience, as you fully embrace the Battlemageā¢ power fantasy.
Steam User 5
great game to craft and upgrade spells, and wreck havoc on your foes
Steam User 2
It's a while ago that i played it but i did enjoy my time. I did finish it, late game is not interesting and i understand people not even finishing the campain as the gameplay is repetative but i still had a lot of fun playing with spell combinations and i did enjoy the fast paced fighting system,
Steam User 1
this game purports to be a mage fighting through a campaign of bad guys and delivers. I enjoyed figuring out the magic system and the way the various spell shapes and modifiers worked, but not everyone will enjoy that process.
There are lots of ways to kill the bad guys, and the game offers easy mode spell creation for those who don't want to figure it all out. I think the game is begging to be ported to VR.
Steam User 4
I remember when this when it was new. I bought it at pre-order and now repurchased it for my Steam Deck. Like Immortals Of Aveum, a rough launch flopped it despite positive hype for what it is. Steam Deckers can enjoy this by using a normal Desktop Mode tool to add a dll thing (wininet). So...
Lichdom: Battlemage, LB, is RPG-lite. LB is linear. LB is traditional. LB is first, and foremost a First Person Shooter. LB is for mature audiences. LB is about magic. LB is a lot like IOA (Immortal Of Aveum) in this way. Like IOA, LB does something no other shooter does, and many will simply miss that. However, LB is AWESOME. It is a pre-"stunts and esports" make the game. It's a single player stride through a target filled theme that cares about making that the big deal. Any sport or stunt is invented by you, the player, in total control of any fun to be had in this experience. It's also simple, like IOA. All the complex stuff of crafting is addendum. I like it: the crafting.
The magic FPS DNA of this game is gold. Have fun! If only the marketplace was warmer to these kind of games. It seems to want it's Testament of Solomon "use iron to ward demons" thing a lot more.
Anyway, this is a good game.
Steam User 0
The post launch patches have done a lot for the game, it was a lot more confusing back when it first came but so long as you follow the rules of Mastery type spell > Control spell >Destruction spell you will breeze through the game and have some actual fun, they do try to tell you that in tutorials but it comes out a lot more convoluted due to the naming conventions but thats basically it. Give it another try if you ever played and got frustrated or stuck and follow the M > C > D rule.
Steam User 1
Buy on sell, gets boring fast. This my second go at this game, stop playing a long time ago. Just getting 100%