Bermuda
A camp trip goes wrong for Edward and his friends as they are abducted into an alien submarine. They now await to hear if they will be allowed home, or be executed inside this ship. Edward wants to trust the aliens will make the right choice, but as the decision looms, doubt begins to whisper in his mind.
Bermuda is a visual novel mixed with open ended stealth puzzles. The game is fully voiced, featuring the talent of veteran actors such as Cristina Vee (Madoka Magica), Kira Buckland (Blue Exorcist) and Kyle Hebert (Dragonball). Xanthe Huynh and Skyler Davenport from Unhack also make a return, as well as voice actor Miguel Moran. For players who prefer to read the story like a traditional novel, each character’s voice can be toggled individually.
Running at around an hour in length, Bermuda aims to be a succinct story that players can enjoy around their busy schedules. Each episode features bonus conversations, giving players a chance to know the cast better.
Illustrations: Alastair Sew Hoy
Music: Matt Hamm
A demo version of Bermuda is available! Please consider checking it out first to ensure the game runs well on your machine.
Thank you! I hope you will find the experience valuable.
Steam User 0
I’ve spent some time with this game and honestly, it surprised me in a way I didn’t fully expect. I don’t want to sound dramatic, but there’s something oddly satisfying about how everything fits together — not in some perfect, polished “advertisement” way, but more like a game that knows exactly what it wants to be and just… goes for it.
The first thing I noticed is the atmosphere. Every part of the game — the visuals, the sound, the pacing — kind of blends into this feeling that you’re actually inside its world, even if you’re just casually playing. I know that sounds a bit cliché, but it’s true. Sometimes it’s chaotic, sometimes slow, sometimes you’re just wandering around thinking “ok, what now?” but that’s honestly part of the charm. The game doesn’t try to rush you unless it actually needs to.
Gameplay-wise, it has this mix of familiar elements and small twists that keep things from feeling stale. Nothing groundbreaking, maybe, but it all works together in a way that feels natural. There were moments when I thought “yeah, I’ve seen this in other games,” but then the game throws in tiny details or unexpected interactions that make it stand out just enough. It’s the kind of thing you only notice after a few hours, when you start connecting the dots.
Performance has been mostly fine. A little rough spot here and there, but honestly, show me a game these days that doesn’t have something weird happening once in a while. Nothing game-breaking on my end, at least. You can clearly tell the developers put effort into this, even if a few edges are still a bit sharp. Again — part of the charm.
What I really appreciate is that the game gives you space to play the way you want. Some people will rush through every objective, others will take their time exploring or messing around, and both approaches actually feel valid. I like games that don’t punish you for not following some “correct” path.
Overall, I’d say this is one of those titles that grows on you the longer you play. It doesn’t try too hard to impress in the first five minutes — instead it slowly builds its identity, layer by layer, until you suddenly realize you’ve been playing way longer than you planned. If you’re looking for something that balances comfort with challenge, familiar mechanics with fresh touches, and a world that’s just fun to be in, then I genuinely think this one is worth giving a shot.
Would I recommend it?
Yeah, I would — maybe not to everyone, because no game is for everyone, but definitely to anyone who likes getting lost in a game for a bit and discovering things at their own pace.