Seraph
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As the guardian of humanity, civilization is in your hands. Build your cities and set up defensive structures to protect them from the constant threat of monsters, then descend into their lairs with sword and spells to eliminate them for good. Explore floating islands, ancient caverns, and lost cities. The world is yours! Brought to you by ACE Team, the creative minds behind Rock of Ages and Zeno Clash, SolSeraph combines action and strategy for a rich and unique gameplay experience reminiscent of the 16-bit era.
Steam User 0
Unreal Engine 4 ActRaiser. And surprisingly, unlike most UR4 games, it doesn't feel too terribly sluggish. It's a coin toss between which is better, the official ActRaiser remake (Renaissance was it? Originally made for mobile phones so... not ideal) or this, which was developed for native PC.
Of course the SNES original beats them both - the action is still the same 'bum rush the boss and hope your life bar's longer' but SolSeraph swaps tower defence for the town simulator. Despite some decent character writing (there's some chuckles to be had, well done) the bits from the original ActRaiser where you get life/magic power-ups from developing the town or calling down lightning strikes in suspicious areas on the map to reveal magic are gone.
The replacement for that - shorter side-scrolling beat 'em alls to pick up HP/MP extensions - isn't bad but you can tell this is the part where the budget starting biting into things.
Even at full price you could do much worse than this (coughs at Renaissance).