Osteoblasts
In Osteoblasts, you play as a spooky scary skeleton raised from the dead by a mysterious Cat Witch in a journey to find purpose. You get to choose a class and go on frightening adventures battling your nemesis – the Dogs – who unburied you from the depths below.
You’ll be faced with various quests, meet friendly skeletons, travel to spine-tingling dungeons and fight monsters to get stronger. The entire world has class-specific quests and several randomized elements that will change as you visit them again. But beware – as a sinister skeleton wandering about, not everyone will accept you. The dead aren’t as welcome as they should and it’s not even halloween yet.
Features:
- Single character, multiple classes, items, abilities and spells.
- Randomized loot affixes which change your skills when equipped.
- Multiple Endings.
- Barebones battle system.
- Heartless story.
- Braindead hard difficulty.
MOONANA MESSAGE:
Hello, everyone, this is Nana, lead developer at Moonana. We are the developers of Virgo Versus The Zodiac and Keylocker | Cyberpunk Turn Based Action! I just wanted to let you all know that this is not a game developed by the whole team at Moonana, it’s developed by our animator, Anglerman and I helped a bit here and there with dialogues and guidance. This game is being published by Moonana as means of assistance to Anglerman, since he despises the bureaucracy behind launching a game, but I deeply endorse his work and wanted everyone to know about it! I hope you guys will enjoy his work as well and cheer for Anglerman’s barely alive new game!
Steam User 5
I played this game start to finish on Steamdeck and loved it. 9.5/10 indie turn based RPG crammed to the gills with jokes, word play, great writing, world dynamism, loot, skill min/maxing, and a sweet twist on the tired/standard RPG tropes like spell school strengths/weaknesses vs one another, and the schools themselves being fresh, as well as the item system taking on an interestingly/relatively flat, yet widely extensible and satisfying to experiment with nature. There’s more to compliment but by the time I get around to naming it all, I’m just naming everything that makes the game. The artwork is great. The music is banging! The deity system, and “memory” systems are killer. You’ll encounter a coconut shaped dog. And chiefly, the dopamine hits come consistently while you keep unlocking new parts of the world and slick shortcuts back to the old parts to see how everyone’s holding up.
My advice:
- the most important stat in the game is accuracy. I incurred more RPG “misses” in this game than all of the other RPGs I’ve ever played combined even despite having that strat. The enemies miss a lot too thankfully.
- dying doesn’t matter, silly, you’re already dead! <3 Lean into it.
- doubling back on easier areas to collect items and loot from easier mobs is a great way to soften a harder part of the game up
- do NOT underestimate the “pebble” (SRSLY)
- if you play on Steamdeck, play with supported (white light) charger. The green/orange charging light means partial support, and while charging this way, it glitches Osteoblasts with freezing graphics. Press X DOWN RIGHT A A and wait for the audible “ZOOP” noise to indicate saving, if you’re on the overworld. Exit and reload to continue. I had zero of these glitches while not charging and while charging with white light, and tons and tons with the partial charging light on.
Steam User 0
I finished the game twice with 100% physical attacks. You can call me a doctor, because I have a lot of patients!
Steam User 0
pretty barebones 10/10
recommend
Steam User 1
Threw a rock at god and killed em.
Peak.