Demise of Nations
Demise of Nations is a 4X turn-based grand strategy wargame covering the rise of Rome till the fall of modern civilization. Command your armies in one of the many ancient and modern countries including the Roman Empire, British Islands, Germany, Japan or the United States. From Rome to modern nations, you create your own warring experience. Wage colossal wars solo, against the AI, or take on your gaming friends in cross-platform multiplayer games. Form alliances and fight co-op style with the AI and other players for ultimate victory.
As opposed to other turn-based strategy game, Demise of Nations tries to focus on both, a fun single player and a thrilling multiplayer experience. The game strives to be easy to learn with a streamlined user interface. Single player comes with skirmish matches against the AI as well as a hotseat functionality for local play. Multiplayer can be played cross-platform and includes a ranking and rating system.
- Ancient to Modern: Map scenarios including Europe, Colonization, Asian Empires, American Wars, World Conquest and more. Maps and nations from all over the world including randomly generated maps.
- Diplomacy & Economy: Diplomacy, research, economy and population management. Hundreds of factions including the Roman Empire, Carthage, Persia, Germany and Japan amongst others.
- Single & Multiplayer: A challenging AI for both single and multiplayer matches with co-op play. Single player including hotseat. Cross-platform multiplayer. ONLINE play comes with an award and rating system.
- Modding: A map editor is included allowing for player-modded maps. Create your own custom maps and play them with your friends and foes.
Downloadable Content (DLC): This is not a free game but comes with downloadable maps. You can unlock all the maps via a one-time payment of “All Maps & Modding”. It includes everything for single player including skirmishing against the AI or hotseat with friends and family.
Steam User 1
Demise of Nations is a turn-based grand strategy game where I take control of a nation and try to expand my territory, manage resources and outmanoeuvre opposing powers. The game focuses on long-term planning rather than fast reactions, so I have to think several turns ahead and consider how every military and economic decision could affect the rest of my campaign.
The biggest strength for me is the strategic freedom. I can decide whether to concentrate on building my economy, expanding aggressively or strengthening my existing territory. Different situations require different approaches, and I like that there is rarely one obvious way to handle a campaign. A strong position early on does not necessarily guarantee victory later.
The military system is also satisfying when everything comes together. I have to move units carefully, choose where to attack and think about defending important areas. Taking territory can be exciting, but expanding too quickly can leave my borders vulnerable, so I constantly have to balance aggression with caution.
Diplomacy adds another useful layer. Other nations are not simply targets waiting to be conquered, and I have to consider alliances, rivalries and changing relationships. Negotiating with another faction can give me time to prepare for a larger conflict, although diplomatic decisions can also create problems later if I misjudge another nation's intentions.
The economic side is important as well. Military expansion requires resources, and I cannot simply build an enormous army without considering how it will affect the rest of my nation. Managing production and development gives peaceful turns a purpose and makes me think about the campaign beyond individual battles.
The biggest weakness is the learning curve. There are a lot of systems to understand, and the interface can feel overwhelming when I first start playing. It takes time to understand how the economy, military, diplomacy and territory systems interact, and some of the information is not always presented as clearly as I would like.
The presentation is functional rather than spectacular. The maps and interfaces provide the information I need, but there is not much visual excitement compared with more cinematic strategy games. For me, that is acceptable because the decisions are the real focus, although players looking for a visually impressive strategy experience may find it fairly plain.
Overall, Demise of Nations is a deep turn-based strategy game that gives me plenty of freedom to shape a campaign. I enjoy the combination of military planning, economics, diplomacy and territorial expansion, and the slower pace gives my decisions real weight. The complicated systems and relatively plain presentation can make it difficult to approach, but once I understand the mechanics, there is a lot of strategic depth to explore.
Rating: 8/10
Steam User 0
My first run of this game is my entire play time.... 11 hours and I won, but those damn ghaul bastards hid out in the top right of the map and as I was just about to take em out and get 100% of the map taken over the game gave me the win when I had more than half the map since the begining. I feel robbed good game but I was robbed.
Steam User 0
I HATE turn based games, BUT this one is good. I like the huge amount of maps you can install, mods, the IOS support. I play it once-twice a week, Its's one of my top three comfort games that no matter what I can always come back and have a goof time with like Worldbox god simulator and DSS 2.
Steam User 0
"Demise of Nations" — стратегия с элементами тайм-менеджмента, где игрок управляет народом, собирая ресурсы, строя здания и улучшая технологии. Глубокая система управления, разнообразные механики и динамичные сражения с ИИ делают игру увлекательной. Однако сложность для новичков и иногда глючные моменты могут отпугнуть. Подходит тем, кто любит стратегии с долгосрочным планированием. Рекомендую!
Steam User 0
fun little time waster
Steam User 0
good game soo classic
Steam User 0
Preatty good for free game.