KILLALLZOMBIES
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In the distant future, killallzombies is thrusting civilians into a sport of survival were a ravenous zombie population is unleashed in the name of sports entertainment. With the potential of a collective horde of over 1,000 zombies, television spectators vote upon how many and what kind of zombies or obstacles they want to uncage to make survival all the more harder for you to accomplish.
Steam User 2
#killallzombies is a 2014 tower defence, survival arena pc game which has also been ported to the X box 1, PS3, PS4, PS Vita, and NSwitch. The game contains 3 modes, with the object of each mode focused on you surviving as long as possible against an endless horde of zombies and bosses.
Guns being eternally unlocked is dependent on you reaching specific time requirements. Unlocking every weapon (12 of them) is only obtainable by surviving 2 whole hours in a single play-through in any of the modes which will be indicative of you reaching the pinnacle of wave 35. To do this, you are highly recommended to start the game with defence mode which is easier as you have a turret system to help you and there is only one boss in this mode called ‘Dongerino’ and even he has been nerfed to be more manageable.
In defence mode, instead of the zombies being interested in you, instead they will home in on a Ukrainian vault of survivors in the centre of the map. Your goal is to protect the vault as long as possible using a turret system and yourself. You begin the game with enough money to buy 3 turrets and then continue to earn more money the more you and your turrets kill zombies. As guns spawn in, you can change the weapons on your turrets for better weapons that you grab. 16 is the maximum number of turrets you can have out at any given time.
To help you defeat the various enemies when you get overwhelmed there are level up perks you can obtain. These are obtained through an xp levelling up system. Every time you kill an enemy you earn xp, you can also pick up additional xp from spawn drops that come from exploding motor homes. You can actually accumulate these perks and choose to use them when you feel they are needed. When you do activate them, the game will then give you a choice of 4 random perks and you get to activate one of them, hopefully turning the advantage from attacking zombies to you.
The higher the score, the better chances of you levelling up. This is achieved by obtaining multi-kills, killing a large number of enemies in a short period of time. 100Kills = Multi-kill, 150Kills = Killing Spree, 200Kills = Massacre, 250Kills = Rampage.
Lastly, the longer you survive, the more hostile and active the landscape will become too. From falling vehicles, rotating knife columns, large metallic obstructions, giant falling Tetris pieces, laser cannons, enormous mines, and giant pandas, grand piano’s, hexagonal walls, large pits and earthquake like fissures. You won’t be given a moments rest.
The video below is from me and shows you how to survive in this mode for 2 hrs.
Additional Tips…
• Phonenix perks are like game lives, when you die you will be given another chance. There are 3 phoneix perks in defense mode and 4 of them in Survival. Each of the Phoenix perks are one time use.
• After you have chosen a Phoenix perk for yourself, bank the rest until you need them. Use the crappy ones first. Remember each perk has a one-time use. Save the perks for later and harder horde waves.
• Shoot the UFO’s down with a volcano gun so you can grab the plasma gun they leave behind, place these guns on most of your turrets.
• In survival stick to the perimeter line of the arena as no fissure or wall can erect there and no obstacles can fall on top of you either. In defense mode stick to the perimeter lip of the bunker for the same reasons.
• Have different weapons on your turrets, recommend plasma, pepyaka and volcano guns. Having all the same weapons is not recommended. Each weapon has different reload times. If you were to place the same weapon on every turret, they could all start reloading at the same time and your bunker would then be completely defenseless during this time period. When you see a turret spinning, it means that particular turret is reloading.
• Keep an eye out for Dongerino’s and those zombies carrying a large sea mine above their head. Quickly gun them down before they are able to reach your turret system and destroy them.
With all 12 weapons now unlocked, you will be able to pick one and start survival with it. This mode is a LOT harder. For one thing, it has 5 different bosses (Dongerino, Crusherhino, Dinosaur, Motherhive, Doubleheaded). Personally, I don’t know anyone who has survived in this mode for 2 hrs and I myself have only made it to wave 19 and survived 40 minutes. Each boss is unforgiving, has a unique attack and can be brutal to deal with while trying to discover their weaknesses.
There is also a localised (same room) Co-op mode, this is the same survival mode but for two people. It has specific dedicated co-op perks mixed into the normal game-play with the fastest choosing player being granted the benefits. This mode also allows your partner to revive you for a second chance if you happen to fall prey. The downside is that you have twice as many enemies and the bosses are toughened also.
There is the extra novelty where audience can affect game-play through voting or online chat commands when a game is streamed live via PlayStation or Twitch. This allows audience to constantly introduce new encounters either positive or negative which will either increase or decrease a player’s chances of survival. To avoid spam, chat commands often have a cool down mechanic and can only be used once in a session, however some commands have variable input commands allowing several entries and some chat commands are permanent. There are far too many chat commands for me to list personally, but below in the full comprehensive list according to developers.
Now let’s mention the down sides of this game. There are 2 big issues you should be aware of before buying.
1) There is a bugged achievement named ‘Lock n Load’ which requires you to kill 1,000 zombies with each type of weapon. Problem is, there are 2 weapons that was never properly ported into the game, those being the ‘Razor’ and ‘Tesla’ guns even though the game statistics show they exist. The developers have been aware of this issue for years and have refused to fix the issue, repurpose the achievement or remove it. They have simply stated they have finished developing the game and have moved on. So, achievement hunters may want to stay well clear from this game knowing the history and refusal to fix.
2) There is a ‘Fatal Error!’ crash that can happen any time after 45 minutes of gameplay. When this happens, everything that you managed to do during that play will not be saved. The weapons you unlocked during that play will not register and the number of zombies you killed will also not register. This is extremely vexing as there is another achievement named ‘Exterminator’ which requires you to kill 500,000 zombies. Thankfully zombies killed and guns already unlocked on previous plays will still remain registered and unlocked. Only zombies killed and additional guns unlocked during the ‘Fatal Error’ play through will need to be repeated. Therefore, many players kill themselves on purpose after the 1 hr and 10-minute mark so that they can at least pick up 11 of the 12 weapons available.
Therefore, with these Kyiv developers (Beatshapers) refusing to fix these 2 longstanding blaring issues, the big enemies affecting your gameplay, may in fact not be in the arena at all.
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