Sengoku Jidai: Shadow of the Shogun
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The Mandate of Heaven DLC brings players of Sengoku Jidai to another “country at war”. The expansion contains four dynamic historical campaigns set in the 16th and 17th centuries. These chronicle the decline of China’s Ming Dynasty and its conquest by the Manchu Qing Dynasty. It also includes the Mandate of Heaven sandbox campaign that enables players to freely choose the opposing forces fighting for supremacy over the Chinese mainland and Mongolian steppes. It also includes four new factions and many new units!
http://store.steampowered.com/app/502361/
About the GameSixteenth century East Asia is in turmoil. In Japan, the ruling Shogun family has lost its grip on the country. A civil war is brewing as regional lords actively expand their influence. In Korea, the Joseon dynasty is paralysed by factional struggle within the royal court. In China, the might of the Ming dynasty is waning due to rebellions and foreign incursions. These seemingly separate internal conflicts will pave the way for an international war involving the three countries.
Sengoku Jidai: Shadow of the Shogun is a turn-based tactical and strategic game set during this turbulent time; primarily focusing on the Japanese Warring States period and Japanese Invasion of Korea. Other armies from East Asia are also made available to simulate different conflicts across the region.
Take command of diverse armies which employ varying tactical doctrines. Lead your chosen army and their generals to victory in set-piece historical battles or “what-if” skirmish situations against an AI or human opponent. Become more ambitious and achieve regional domination through the operational campaign layer where you have to deal with the consequence of preceding battles.
To become the Japanese Shogun, to overthrow the Emperor of the Middle Kingdom, or to establish a Pan-Asian Empire, one requires mastery of the battlefield. In this time of turmoil, Asia is yours for the taking!
Features:
- Accurate simulation of East Asian battle in the 16th and 17th centuries, particularly the Sengoku Jidai (Japanese Warring States period) and Imjin War (Japanese invasion of Korea and Chinese intervention).
- Unique graphic style influenced by Japanese paintings.
- Historical scenarios covering key engagements of the period
- Campaign mode allows you to rewrite history as you play through key campaigns of the era. Terrain, manpower, supply, attrition, sieges and economic damage all need to be taken into account. The decisions you make on the strategic map will affect the forces available to you in battle. The results of each battle will have long-term effects on the strength, experience and elan of your units.
- Classic Turn-based, tile based gameplay.
- Easy to use interface, hard to master gameplay.
- Battalion-sized units.
- Named generals who can influence combat and morale of units under their command as well as engage enemy generals in personal combat.
- Single player and multiplayer battle modes.
- Skirmish system allows unlimited “what-if” scenarios using historically realistic armies from carefully researched army lists, on realistic computer generated terrain maps. Armies covered include numerous Japanese clans, Ikko Ikki, Wokou Pirates, Joseon Korean, Ming Chinese, Chinese and Tribal rebels, Eastern and Western Mongols, Jurchen and Imperial Manchu (Qing Chinese) armies. Each faction has multiple lists covering the development of their armies through the 16th and 17th centuries.
- Skirmish scenarios are randomly generated and include open battle, attack on a defensive position, defence of a defensive position, awaiting reinforcements, enemy awaiting reinforcements, flank march.
- In skirmishes players can pick their armies from the army list or allow the computer to pick the army for them.
- Effective AI makes sound tactical decisions. Historical battle AI customised to the historical tactical situation.
- 6 difficulty levels allow the challenge to increase as you develop your battlefield skills.
- Numerous different unit organisations, combat capabilities and tactical doctrines allow full representation of tactical differences and developments through the period.
- Mod friendly game system with built-in map editor.
- Multiplayer mode allows historical scenarios and “what-if” scenarios to be played by two players using Slitherine’s easy to use PBEM server.
Steam User 0
I wish there is a third option between thumb up and thumb down. My feeling for this game is mixed. It definitely has its charm, its historical context is an unique selling point since no other game exists on a similar level for the same historical context. On the other hand, the game has some serious flaws, the stats that are attributed to some units are debatable, showing a lack of research. For instance, how could Ashigaru has the same Body Armour stat as a Ming armoured cavalry? The ashigaru, unlike the Ming armoured (heavy) cavalry, did not have officially issued weapons and armours, so they relied heavily on their own personal gear. Some were well protected, others dressed like farmers except their jingasa. The Ming heavy cavalry had their armours issued by the authority, much more standardised (shown in many historical paintings and historical records). It was much more likely to have some hundreds Ming heavy cavalry adequately armoured in the same style than some hundreds of ashigaru all armoured uniformly and as well protected as the heavy cavalry. Another issue is the campaign, it is basically a "battle generator", you fought a few battles then it's done; there are not too many strategic elements. Overall, this game is unique in many aspects and has great potential, but the stats need to be tweaked manually and the campaign lacks depth.
Steam User 0
My friend call this poor man Shogun Total War, I call this Shogun Total War if it could be better and its lit at
Steam User 0
Same format with some improvements on P&S:C.
Turn times still capped at a slow speed- worsened by much larger armies.
Small new features which could have had additional functions eg commanders and subcommanders but you can't designate what troops belong to who.
Steam User 0
Great