东方华心传Touhou Blooming Soul
Introduction
A fast-paced side-scrolling action game with roguelite elements. Follow Hata no Kokoro as she explores and defeats enemies on the stage of Gensokyo. The game provides many different gameplay options, players can play in a variety of different styles making each run uniquely different from the last.
Setting
This is a game about loneliness, self-discovery, and peering into others’ intense emotions.
Kokoro is a mask tsukumogami with many bottled up emotions, but she cannot express them on her own face. All living creatures experience joy, sorrow, anger and happiness. At the advice of a friend, Kokoro reflects on her life’s journey.
Relive the battles she once fought, her opponents’ intense and passionate emotions, and take a peek into the mystery known as her “feelings”…
What are tsukumogami? —— tsukumogami are youkai born out of objects created or used by humans. Over many years, these objects gain sentience and gradually take on a human form.
Core Gameplay
An infinitely replayable exploration-based roguelite action game!
- Fixed maps, but with enough exploration, experience and practice, more areas will become available for exploration, along with faster clear times and more visual flair, similar to the exploration of Dead Cells.
- Roguelike items and skills. Items and skills obtained during exploration are randomized, players can freely choose their own path, giving them a natural feeling of progression every playthrough. Skilled players can also choose to ignore items and skills altogether, relying solely on their own skill to beat the game.
- The game offers several stages to explore, each filled with secrets to discover. Players can uncover these secrets to strengthen their character, or they can choose to ignore them entirely.
- At the end of each stage you’ll face a powerful boss! Time to show off your skills!
Key Feature- The Four Emotions
Kokoro has four basic emotions: Joy, Anger, Sorrow, and Happiness, swap between them at any time during combat! Each emotion offers different attributes, abilties, and combat styles.
- Joy: Good for beginners. Use your skills to bomb enemies away in style!
- Anger: The more you attack, the more damage you deal! Becoming a raging storm!
- Sorrow: Comes with a shield that converts blocked attacks into damage! The best offense is a good defense!
- Happiness: Great for knocking back enemies! Blow them all away!
During exploration, players will also receive random items that boost basic attributes or emotions, making each choice a tactical decision that impacts how their character grows.
Create your own style, whether it’s brute forcing, outmaneuvering, or gracefully avoiding enemies.
Roguelite
Players have plenty of opportunities to gain new items and skills while exploring each stage.
Items mostly strengthen your character, players can plan which skills to develop in advance or decide based on the items they get at the beginning. Multiple items of the same type will also form a more powerful set!
Skills can directly affect combat ability. Proper and extensive use of skills can change the tide of battle!
A roguelite based on these two elements, giving players a unique experience each time they explore.
Plenty of enemies and bosses!
Challenge 63 different regular enemies and more than 15 bosses!
Whether you’re doing a normal run or a no-hit run, there’s plenty of foes to overcome and many opportunities to explore!
We’ve carefully polished our spectacular boss battles not just for casual players who want to enjoy the game. Challenge runners, speedrunners and even hardcore players who want to experience breathtaking battles will also be able to enjoy them as well!
Roadmap
We’ll be releasing a demo at Steam Next Fest on June 13, 2022. In the demo, you’ll be able to experience a boss battle against Fujiwara no Mokou. In this battle, we’ve implemented three of Mokou’s spell cards, one secret spell card as well as the basic abilities of Kokoro’s four emotions. Since this is the first time we’re making an action game, we hope to use the feedback from players to better polish the game and make improvements.
An early access version with the complete first chapter and 4 bosses is expected to release at around October. This will also come with plenty of items, 20 regular enemies, 5 elite enemies, as well as several platforming and running mechanics. The 4 bosses are based on the four emotions, including Mokou, who represents anger. Additionally, three new bosses representing joy, sorrow and happiness will be revealed. Naturally, our art and music will maintain the same level of quality, bringing you an experience that won’t pale in comparison to our previous works.
The full game is expected to have 4 main chapters, which will be gradually released with updates in the future. Please look forward to our first demo on June 13!
Thanks everyone!
Steam User 13
Playing the game even though there isnt any EN translation yet. Since Hata no Kokoro is my favorite touhou character, playing this game is a blessing.
For combat, it's a struggle since Im just picking out random items, equipments, and skills and hope it goes well, but other than that, very traditional metroidvania game. I havent gotten far yet as to unlocking Mokou, but so far from just playing Hata no Kokoro, its fun. Some skills are kinda jank with targeting or its just skill issue on my end. As for difficulty, I've been playing normal difficulty and it's about right for balancing. Nothing too hard, but also nothing too easy. In fact, by exploring the entire map, makes bosses in the next area much easier though its still possible to lose.
Can't give any review for story since its all in CN, but I do like the CGs.
All in all, I'm personally having fun playing it. My favorite touhou character is the main character, and there is plenty more coming. A lot of potential for the game.
Steam User 6
while still in early access the game offers more than enough content for its price. since its a roguelite, unless you know how to read simplified chinese you'll have a hard time playing this in any other language you know.
(didn't stop me, i'm using this game as an excuse to learn)
gameplay shows great potential, early game can feel a bit sluggish but once you invest your time into skills and learn how to utilize items properly it can be very fun.
phenomenal artwork and soundtracks which are very inspiring for me, thank you for including jukebox and art gallery in-game!!
i wish nothing but the best for the developers in finishing the game
Steam User 3
I bought the game even though I cannot speak Chinese. I was looking forward to it. And I am not dissappointed. I love rougelikes, I love platform games, I love fighting games. This game is incredible. I feel like it kinda has it all. absolute 10/10. Also works perfectly on linux!
Steam User 0
From what I managed to play using Google Lens, it’s an amazing game. I’ll probably wait for the English translation before continuing, since translating every item and skill gets really tiring, but I definitely recommend it.
Steam User 0
I know next to no chinese and I managed to understand the mechanics and enjoy the game. If that isn't good game design, I don't know what it is.
The game is a quick rogue lite with amazing art and scalable difficulty.
There is something for everyone in here: if you are a newbie you will enjoy the game in easy mode.
If you are a lunatic player and want an extreme challenge, you will enjoy the game with all the challenges and restrictions.
Can't wait for the english translation to come out!
Steam User 0
english plz would help alot but very good still i can see idk chinese also about earlier i didnt know they were already sepeate i onyl tried first option ok, also runs well on my linux system proton experimental. debian fyi
Steam User 0
I'm writing this review to boost popularity. Otherwise, gameplay is fun, gonna play it a lot, but it's a roguelike, so you need to understand what anything says. Translation gonna be probably out in a month or two, and the autism elementals are fairy tales and don't exist, so don't fool yourself into thinking you are the one and that you can learn the celestial dialect in only 2 months. Fucking Poser.