Pine Lily Village
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Save Your Spot for the Upcoming Beta Test
About the GamePine Lily Village is a magic themed farming sim inspired by the classics. Establish your farm from an overgrown field into a thriving wonderland.
Help the local townsfolk by gathering and crafting items, solving mysteries, and even rescuing a cat.
Explore the village and surrounding landscape to discover hidden treasures and unlock ancient secrets.
Delve deep into dungeons teeming with monster to gather resources and test your mettle against elite bosses.
Features:
- Raise Magical Crops and Animals
- Experience the village through 4 distinct seasons
- Test your skills while catching a wide variety of fish and bugs
- Dig up artifacts to display in the local museum
- Progress through a skill tree to improve your spell casting abilities
Steam User 54
I was wary of picking up yet another early access game, but I'm glad I did!
From just playing for a few hours, it seems obvious to me that the dev is a huge fan of the genre. A lot of QOL stuff that is sometimes missing from other games is here, like crafting from storage, unbreakable tools, saving anytime etc. I can see the inspiration drawn from a wide range of other farming/life sims (without being a direct copy) and it's good to see a game being made by someone who actually cares.
In terms of gameplay, the farming is very classic Stardew-like stuff. The mines are almost a roguelike experience, with choices of rooms to advance through, some with monsters, some with puzzles, some with riddles etc. The turn based battles are well done, and the boss battles feel just the right level of challenging for me personally - a noticeable step up in difficulty but still knowing I have the tools to win. I love collecting, so having the museum and the temple to complete (akin to a community centre in SDV) is great. I also love that when I'm about to do something stupid, like sell an item I haven't donated yet or eat a food that has no benefit to my situation, the game tells me to reconsider. This has saved me a couple of times!
I am happy to have invested in this games future and definitely recommend it.
Some things I'd like to see in the future, and some small issues I would love to see fixed:
1. Cloud saves! I like to switch between PC and steam deck and currently I can't do that. This is now implemented!
2. Full controller support - I am playing fine on steam deck but there are a few things that bother me that could be tightened up. Sometimes trying to move between dialog boxes or shop windows feels like my thumbstick just rolls a dice and decides which one to land on randomly, and same when selecting enemies in battles.
3. Being able to use tools while moving - it feels weird to have to stand still to use the sickle instead of just mowing through the grass.
4. When you buy something from a shop, you are returned to the top of the item list. I would personally prefer if you stayed where you were in the list after purchasing, which makes it easier for buying a bunch of seeds etc. Similarly, when I hand over a quest item or donate to the temple, it would be nice for the cursor to automatically move to "confirm" instead of having to move it manually.
5. Some hairstyles look a bit weird imo because the player character doesn't have ears!
6. Some way to see things that could be donated to the temple but haven't been yet would be nice - I'm constantly keeping one of everything just in case and then making runs to the temple to check. Or maybe this does exist and I've missed it?
7. Being able to interact with NPCs and chests from any angle instead of just from in front
Excited to see this game develop, congrats on the great launch!
Steam User 28
I am really enjoying this game. The dev lists Stardew as an inspiration, and that is very obvious, but I think in a good way, not just a straight rip like some other that have been released.
The farming in this game doesn't do anything to unique or new, but it works and it's fun
Mining/combat is one of the most unique for this type of game. The mines progress from room to room, and you can sort of choose your path to the next room that has either combat, mining, fishing, or puzzles. I like it a lot. And the combat is turn based with spells cast from your magical spellbound animal companion, because why not!
The fishing mini game is also cool. It is quick, you either catch it or don't. I think it works really well because you aren't battling fish forever, but it's also a challenge and not just press button, catch fish.
I WOULD NOT recommend this game for folks who play these games for NPC interactions or romance. That is one area it is really lacking. That isn't my favorite part of these games, so while it was noticeable and a bit of a bummer, it didn't ruin the game or anything.
Steam User 30
I could recommend it for the accessibility features alone. Being able to make days longer when you need or want to makes this game so nice to play. (can also be shorter for people who want a challenge) You can also make the fishing game easier- it's fun exactly as it is, but overall the game lets you play how you wish to play and that's just perfect. Those settings can be change at any time while you play.
Plus I love the mines, combat is usually not my favorite thing in this type of games but this one is turn-based, with elemental interactions, it suits the genre very well.
Steam User 18
I really liked this!
As the developer said, many similarities to other games out there, but it was clearly a project made with love.
The turn based dungeon fighting was more enjoyable than a lot of other farm/mine/craft games out there.
Well fleshed out for an EA game. I look forward to seeing it grow and develop. The area that needs the most work is player-NPC interactions, so if you're into relationship building and romance it's not quite there.
Steam User 17
One thing I'd like to highlight, since it's unfortunately so rare in farming games: you can save at any time! No need to wait until autosave when you sleep at night. I wish more farming sims did that.
It's still too early for me to say much about the story etc., but my first impression of the game is very good.
Lots of accessibility options, you can e.g. also adjust the day length.
I appreciate that the town is pretty compact. You don't need to travel big distances to visit several villagers, they're all nearby (at least those in the area I have access to so far).
The combat is really interesting to me, as it's turn based. You have action points and can use them to cast spells or use items to heal etc.
The dungeons in general are cool, between the fights there's also puzzles, fishing, bug catching etc.
Steam User 13
I feel like this game isn't getting the recognition it deserves. It was made by ONE person who clearly loves the genre and implemented so many awesome improvements. To be honest, I was not expecting much from this game but it is its own little gem. You don't have to refill your watering can, you can have a magical cat who casts spells, the fishing is actually fun and doesn't make me want to rage quit, and you don't pass out. You can pet the other cats and hearts show above them. I'm so excited for this game and to see the future things added.
Steam User 10
I'm not normally one to do reviews but this game is actually something special. If you're wondering what kind of games I think are special, I'll share that I adore Fields of Mistria and had been looking for something to fill the void while I wait for its next update. Then Seeds of Calamity stepped into the picture.
This game has a great balance of quality of life features without holding your hand. It took me too long to figure out how the treasure maps worked but that's on me for skipping past reading the pop up with the first one. I also appreciate the nods to different farming sims that are out there while still being a unique mix of the features. Lastly, I'm not normally someone who is into turn based combat but this game actually has made me think it could be for me.