Angels Fall First
Angels Fall First is a first person combined-arms sci-fi wargame.
AFF focuses on team-oriented tactical gameplay and objective-based scenarios with a high degree of replayability, featuring:
- Wide selection of weapons and tools, ground vehicles and spacecraft to fight with.
- Diverse combat opportunities – assume point to clear a building, hunt with a frigate wolfpack as a lineship captain, issue orders from the bridge of your battleship.
- Fully operational and pilotable capital ships with playable interiors.
- Unique combination of spaceship and infantry combat – board spacestations, shipyards and vessels to capture or destroy them from the inside.
- Dogfighting using space interceptors and bombers, launched from capital ships and stations.
- Gameplay mechanics designed as a mix of modern elements (customization, loadouts, persistence) and inspirations from classic shooters (frantic, fast-paced firefights).
- Commander mode for issuing orders to your squadmates and teammates.
- Full AI support – all scenarios can be played both offline and online identically, supporting up to 64 players or bots filling in for the players if required.
- Rich science fiction universe setting.
Another space game?
Well, we’ve been doing this a long time – AFF has been a rich universe of fiction and art since 2005. We made a Homeworld mod, and kept building from there. Work started on an Unreal Tournament 2004 mod, but was then ported over to UT3 in 2007, culminating in a 3rd place grand prize in 2009’s MakeSomethingUnreal contest.
Angels Fall First as a standalone game is, for us, a mission to enable the player to do as much as possible in a vast environment – whilst still retaining the focussed, fun experience of match based FPS games.
Way back in the back-whens, we loved Tie Fighter. A little later on, we loved Battlefield. We waited patiently for the game which would inevitably unite the vast scale and spacefights with the close and personal firefights and thunderous vehicle battles…
But it never really appeared. Many games came close, but there was always some part missing. You couldn’t get out of your spaceship, you couldn’t get into your spaceship, you had big spaceships but you couldn’t run around in them, you could run around in your big spaceship but you couldn’t fly it and so on and so forth and gahd damMIT! Where was our spacefight groundfight game?
So, we set ourselves to work. AFF exists because it MUST exist. Only in AFF can you spawn in your crew quarters, run to the bay watching the space fight out of the windows, launch a dropship, fight through the defenders to the enemy flagship, breach the hull, run and gun your way to the bridge and SHOOT THE ENEMY CAPTAIN IN THE BACK OF THE NECK.
Calm Down!
Ok. But it’s this slightly twitchy passion which has driven us to create such a monster. We grew old making this, and we got grumpy watching everyone else release their cool games or whatever. We’re from a time when games were about blowing stuff up for points and glory and now FINALLY we want to go out there and share this crazy passion with all of you!
Steam User 16
This game needs to exist but it needs players so badly. To get players it needs to get the jank dejanked, and then we need another well-subscribed youtuber to feature some gameplay with a crew of friends because I tried that one time and it was magical.
Steam User 18
What's this game?
Tl;dr: You take Planetside 2, and you pair it with battlefield. That's literally what this game is.
It's like Battlefront, but it's better.
Ever heard of Dust 514? No? Well that sucks because this is also comparable.
Update:
Playing this a bit more, people complain a LOT about server activity. You'll at least find one person on at all times of the day, but that's okay! It's a hard game to get a feel for, and learning the gear mechanics. It's much harder to get a feel for the game when you have a player on the opposite team, farming the absolute crap out of you from air assets. If you want to play with players, your best bet is to hop on during the morning, and evening. Times ranging from 9AM to 12 PM CST, and 6PM to 11PM CST. The weekends are the busiest, ofc.
I don't understand the confusion, and gripes about the AI, graphics, UI, etc. This is a game that was originally started on Unreal Tournament 3, and then they used that prize money to create this one. It's a slow development, small dev team, running on Unreal Engine 3. The game looks good for what it is. It's GOING TO BE DATED... You bought the game, KNOWING that. It's a dated engine, and that has limitations. Dated engine or not, the game is GOOD. Look past the graphics.
If you are having issues with chatting in-game, go to Controls, Comms, and SCROLL DOWN. Change the designated "P" key to + or something. Problem fixed.
Steam User 13
Good game if you like offline bot games.
There is offline progression.
I think the devs should focus more on single player content as the player base is extremely low.
Steam User 12
This is hands down the best Battlefield style Sci-Fi game ever made. Still being worked on 10 years later. Still looking amazing, Still playing great with a depth of content, from space maps to land maps, tons of weapons and classes. A well built lore background. The best part of all is the strong single player support, with decent bots (Huge Plus).
Steam User 14
Quite fun from what I have played. Really great of the devs to update it even with how old the tools they must be working with are getting. As they get to the final stretch of this game I wish them luck in the future and hope they can create great things later! God speed to you all!
Steam User 14
One of those games that sits in your library for ages just begging to get dusted off. Consume the lore, beat your head against the loadout system, load a match, die, die, die, and somewhere along the way feel that little spark of joy that you thought you lost a long time ago.
Steam User 8
Do you miss the fun times of battlefield 4, blowing up other dudes with SMAWs? how about star wars battlefront 2, boarding other players ships and blowing them up from the inside? what if I told you.there was a game that did both of those things of those things, but with a tiny bit of "oh, this looks dated but it's better then anything EA has put out in years." ?
I really haven't had this much fun with a shooter since Titanfall 2. 100% worth 20 bucks.