WARRIORS ALL-STARS
A battle of heroes where everyone is the lead! The very first all-star title of Koei Tecmo! The rousing action essential to "Warriors" series is powered up with new elements, such as open scenarios and multiple endings! Impressive assembly of 30 characters backed up by the original voice actors, and action that combines both familiar traits of the original series and new exiting elements like “Musou Rush”. Furthermore, each character and their progression are drawn vividly, through special strengths and effects, known as “Hero Skills,” and the ways story and interactions change based on the battles they fight. Enjoy the epic story of collaboration of heroes that brakes the borders of diverse range of worlds! The gameplay is modeled after the hack-and-slash Warriors series, in which the player controls a single character to defeat enemies throughout a stage while trying to achieve a specific goal. In Warriors All-Stars.
Steam User 5
This game is fabulously Fun, and vivacious.I love seeing all the koei tecmo heroes in one place, both familiar and unfamiliar.This also makes me want to play more koei tecmo games.I reccomend this game to every teamninja or koei tecmo games players
Steam User 3
Nice bit of mindless musou fun. Decent value on sale, wouldn't get it full price though.
It's a crossover game with a wide variety of characters so odds are you'll see someone you at least recognize and get some amusement from seeing their interactions with the likes of Lu Bu and a talking cat version of Nobunaga Oda. Also, a lot of nostalgic music and references to Koei Tecmo games. Kinda cool.
- I found the difficulty oddly balanced for the first half of the game. I had to toggle between normal and hard because the enemies were level 1 for a lot of missions. Difficulty seems to be mostly a level-based thing (you go to the harder difficulties when you've leveled up enough), so it would've been nice to be able to select the difficulty on the mission preparation screen instead of having to fiddle around in the options menu.
- The missions only started to get interesting in the second half of the game. Without spoiling too much there is basically the first half which consists of the three different routes which converge at a certain point, unlocking all the characters for you to use. This is when the game really opens up and you can fully experiment with different character combinations. Unfortunately it takes a bit too long to get to this point. Wish there was also a bit more endgame challenge, maybe an endless mode like in other Warriors games where you ascend/descend some kind of tower/dungeon with increasingly tough enemies or maybe some post game missions.
- Pursuing all the endings to get all the unlocks seems like it will be a tedious affair, as you have to start over from the very beginning and play through missions over and over again. A quick start option that allows you to start the newgame+ at later major points in the story would've been much appreciated.
Overall the game feels oddly unfinished, or like they were going to add a lot more but decided not to. The most glaring issue is that there is only Story Mode. There's no Free Mode. There's no way to replay any of the story missions without restarting the story mode. The map is huge, but it's 90% generic side quest nodes. There is also a character that seems heavily hinted at being unlockable but you never end up recruiting them.
The whole game just feels underutilized or perhaps it's just my wistful thinking wanting more of this game because I actually ended up enjoying it more than I thought I would.
I liked the setting, the wide variety of battlefields, and the visual style which is bright, vibrant and appealing. Also it's just funny to go to the main camp and see Lu Bu playing cards with Marie Rose at the tavern. Fingers crossed for a Warriors All Stars 2 (or a Warriors Allstars Xtreme Legends, or a Warriors Allstars Empires even, that would be cool).
Steam User 1
Warriors All-Stars, developed and published by KOEI TECMO GAMES, is a crossover musou title that brings together characters from across the company’s various franchises, turning what could have been a simple marketing showcase into a surprisingly heartfelt celebration of its intellectual properties. The game begins with a familiar Warriors premise—a kingdom in crisis summons champions from different worlds to restore balance—but the narrative uses this conceit to justify an ensemble cast that includes characters from Samurai Warriors, Dynasty Warriors, Dead or Alive, Ninja Gaiden, Toukiden, Atelier, Nioh, Nights of Azure, and several niche series rarely seen outside Japanese markets. Rather than feeling stitched together, the crossover works because the story never aims for epic gravitas. Instead, it embraces light comedy, earnest interaction, and the novelty of incompatible personalities learning to cooperate. While the results can be goofy or melodramatic, there’s a sincere charm to seeing characters acknowledge one another’s cultural and tonal differences without irony.
The gameplay follows the traditional Warriors formula—high-speed hack-and-slash combat set against enormous enemy battalions—but introduces systems designed specifically to showcase the multiverse concept. Each playable character retains signature moves, animations, weapons, and combat philosophies drawn from their original series, making the roster feel meaningfully diverse rather than cosmetically varied. Ryu Hayabusa’s swift, precise swordplay contrasts with William from Nioh, whose heavier strikes emphasize disciplined positioning, while Atelier heroines use alchemy-based abilities that feel whimsical compared to the grounded military styles of Dynasty and Samurai Warriors. Because each character translates their identity into mechanics, experimenting with the cast becomes as rewarding as clearing objectives. The musou experience—overwhelming hundreds of enemies with flashy skills—remains intact, but the game’s combat gains texture through the distinct personalities represented in moment-to-moment play.
Warriors All-Stars also introduces supporting hero mechanics, allowing players to form squads of allies who provide passive bonuses, assist attacks, team-based supers, and tactical perks. These link abilities encourage players to think beyond button-mashing, supporting different approaches to crowd control, boss management, mobility, or survivability. The result deepens loadout strategy beyond stat optimization, inviting experimentation with character synergies. Mission maps include branching routes, optional objectives, dynamic events, and faction-based territorial control, helping keep encounters varied despite the genre’s reputation for repetition. While the core loop remains the familiar musou rhythm—charge forward, clear bases, defeat commanders, capture objectives—the added systems give players more agency and room for creativity.
Narratively, the game branches depending on the protagonist selected, offering multiple campaign routes, character-specific perspectives, and alternate endings. This structure reinforces replayability, letting players role-play different alliances and moral stances rather than experiencing the crossover through a single canonical lens. The writing rarely attempts heavy drama, but its comedic interplay, meta references, and earnest fanservice make it easy to appreciate. The joy comes from discovering how characters with drastically different backgrounds react to one another—how a stoic samurai handles meeting a magical alchemist, or how a sports idol navigates ancient warfare. The tone remains buoyant even during tense story moments, prioritizing entertainment over philosophical weight.
Visually, Warriors All-Stars reflects KOEI TECMO’s signature aesthetic: vibrant colors, expressive character modeling, elaborate costume designs, and exaggerated combat effects. The visual diversity of the cast, each retaining stylistic elements from their original series, makes the game feel like an animated museum exhibit. Environmental art, while less impressive, serves its gameplay purpose with clear layouts and readable objectives. The soundtrack pulls music themes from multiple franchises, remixing iconic motifs to suit large-scale battles. Audio cues—voice quips, ability triggers, crowd reactions—help maintain a lively battlefield atmosphere, while the Japanese voice acting reinforces character authenticity.
The game does have limitations, some tied to its musou foundation and some to structural design. Enemy AI remains simplistic, requiring players to generate personal challenge rather than relying on system-driven difficulty. Mission repetition becomes noticeable for players who extend runs significantly without switching characters or campaign routes. The roster, while sizeable, reveals licensing and prioritization constraints—major franchises receive more representation than lesser-known ones, and fan favorites from certain series are missing entirely. The PC version has also received criticism for limited graphical settings, optimization issues, and lack of robust post-release support, reflecting a broader trend within Warriors PC ports. These issues do not undermine the core experience, but they can affect long-term enjoyment or accessibility.
Despite such drawbacks, Warriors All-Stars succeeds because it understands the emotional appeal of crossovers—not as power rankings or forced cinematic universes, but as celebrations of familiar characters placed in unfamiliar contexts. It lets players indulge in the fantasy of assembling their dream team, forming alliances impossible in their home narratives, and reveling in the kinetic satisfaction of musou combat. The game does not reinvent the Warriors formula, but it refines and redirects it toward joyful appreciation rather than historical retelling or mythic battlefield drama.
For musou fans, collectors of KOEI TECMO franchises, or players who enjoy lighthearted crossover experimentation, Warriors All-Stars offers a colorful, energetic, and lovingly constructed experience. It rewards curiosity, experimentation, and replayability rather than singular progression, and it treats its characters with respect, even when leaning into comedy. While not the most mechanically ambitious Warriors title, it remains one of the most spirited—a reminder that fanservice, when done with sincerity and playful imagination, can become more than novelty.
Rating: 7/10
Steam User 0
Although it's basic with not many unique parts to it, It's a very good game for chilling and watching videos in the background.
Steam User 0
I can say with certainty, that is indeed a barrel.
Steam User 1
sophie and william anjin adams have to stop sanada yukimura and kasumi from dead or alive from doing some very bad things
Steam User 0
More of a hesitant thumbs up. There are good and bad things with this entry and is more of an okay mid game.
Fans of the Warriors series will find enjoyment in this game, but maybe only for a few hours. I really like the twist on the franchise and it including tons of different characters across Koei Tecmo's IP's. The story is below par, and it has 20 different endings, which is more of a headache to get if you are a completionist, and that's only 1 part of the grind to 100%.
You need to grind to gain exp to progress. The grind gets monotonous after a while, when you are redoing the same battles over and over. The game also has a bravery system, where the more fighting you do in a field, the higher it gets, making you stronger than your enemies by the end of the stage. This sort of combats rushing the main boss, but also really screws you over in some instances, such as grinding exp, and you need to rescue 3 allies spread across the map. You cannot build enough bravery to tackle each commander that is fighting your allies, ultimately getting one of them killed before you can run to save them. Your allies are borderline useless in this game and need to be babysat.
The combat is a true to heart hack and slash akin to roughly DW6 era of gameplay. It features a unique skill system with you and 3 allies you can take with you. There are a few memorable locations on stages from the other games.
The early game is generally easy, maybe too easy. But once you get around lvl20, the difficulty ramps up and the AI starts stun locking, making some fights frustrating and others hard - looking back at the weak allies.
I give it a thumbs up, because it's a fun musou game with a twist to bring characters of the Dev IP's to one game. It really is a love letter to the fan base with just a classic PS2 era hack and slash feel. I can only recommend it to fans of the series and not so much to new players to the franchise, it is rough around the edges.