Utomah
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5.00
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Utomah is a 2D platformer in which the player, a boy with a parasitic creature stuck to his head, navigates through a nightmarish world. Grapple, latch, and dash through incredible environments, discovering the darkness of one’s inner mind, encountering true horrors along the way. With memorable bosses, challenging fast-paced encounters, and unique level structures, prepare to push your skills to the limit!
Features
- Surreal environments to traverse! Can you make it through this unforgiving world?
- Three bosses that will push your platforming and combat skills to the limits!
- A world like you’ve never seen before! Everything you see was hand-drawn with charcoal.
- Immersive audio! Surely those creepy noises are coming from the game…right?
About Development
This game was developed as a student project at DigiPen Institute of Technology and was created for educational purposes only. Please check out our publisher page for more information.
Steam User 2
This game was fantastic. It may be short but it will stay in my library and I will play some other time in the future for sure. The art was unique magnificent, there was no input delay, no bugs, smooth gameplay, little to no story but well established through visuals, great mechanics, fluid AF movement, beautiful sfx and music. What else would anyone want from a 10/10 2D side scrolling platformer? It was simply an amazing half an hour for me. This is what a AAA studio produces. I wish the dev team great success in their careers. Well done. It was one of the best student projects I have ever tried. It was definitely a lot better than many so called polished and finished products out there. I hope you guys have an incredible future in this industry, you deserve it. 100% recommended.
Steam User 0
I expected another jaunt due to the similar atmosphere of my previous review, but I was pleasantly surprised to find such a fully featured boss rush of sorts. I'm sure that I had a slightly more difficult fight than intended due to the radial weapon aiming truncated to the keyboard's ortho-diagonals. Despite the healthy dose of difficulty I might have liked to see how far it could have been pushed by removing bullet time, but I would also inevitably have to break out my controller. The final boss succumbs to a class trope of sorts, that being the chase sequence finale, although it manages to distinguish itself by being an actual multi-stage fight in addition to your everyday rising lava conundrum.
The game is a grapple focused Nerve mazer that basically averages out to more beater gameplay due to its length. In light of this I found it quite odd that dodging was taught in the second level, since it acts as more of a tool of traversal rather than combat. The speed and flow of movement is perfectly satisfying, and between grapples, levers, fast-falling, and wall-running, the levels leave a bit more to be desired, yet I consider level design to be the hardest subgroup by far nor have I seen very many DigiGames to have "made it," especially concerning 2d designs. The enemies might have done better about being a nuisance in certain areas, but I also appreciate them being the set dressing they mostly turn out to be.
Grappling in Metroid is very tenuously applied to traversal in the series, acting mostly as a glorified missile door. Super Metroid has select few rooms that utilize its rigid functionality, but with that rigidity comes a greater satisfaction in mastering its control. Webbed essentially takes the mechanic and isolates it along with architectural physics puzzles, where a mastery of this single item is brought to its fullest depth within scope. Terraria might be the closest analogue that shares a propensity for combat, although the arenas are constructed by the player as opposed to the more unique set pieces of a developer.
Utomah gets an S for Symbiotic Zero Sum.
Steam User 0
Made for people who cut their teeth on unforgiving NES platformers. Hard boss fights are the focus
Steam User 2
Grapple hook