ATOM RPG
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Post-apocalyptic indie game, inspired by classic CRPGs: Fallout, System Shock, Deus Ex, Baldur's Gate and many others. In 1986 both the Soviet Union and the Western Bloc were destroyed in mutual nuclear bombings. You are one of the survivors of the nuclear Holocaust. Your mission – to explore the wild and wondrous world of the Soviet Wasteland. To earn your place under the sun. And to investigate a shadowy conspiracy, aimed at destroying all that is left of life on Earth.
Steam User 39
This is a really good game in the style of the original wasteland game.
people reviewbombing the game because of new ukranian localisation are just hateful warmongers.
Steam User 52
Unlike the Fallout games, you can't really make a non-combat character. As an Atom agent, you're basically special military, so you build accordingly.
All combat skills are viable, but sniper is arguably the strongest. Generally speaking you want to specialize as much as possible in your combat skills.
If you want to build for Charisma, you generally want to build a female character. This allows you to dump personality to 2, and allows use to a combination of sex appeal, joints, and perfumes to bump it up to 10 when needed.
Dexterity 10 is almost always desired as with most of these games, Dex determines AP and AP is king. You also usually want to have at least 5 Str for any build (to use automatics) or 6 str if you want to use bigger guns like snipers.
Finally, never dump Endurance. You gains very little per level and it's all Endurance based. So you usually want at least 6 Endurance, if you drop it to 4 you're going to be relying on drugs to get through tougher fights.
There are 4 stat increases in the game. One of them requires high luck and RNG. 3 Come from quests. 2 of them can be applied to any stat, one gets applied to luck.
Skillwise outside of your primary combat skill to 199, you want Speechcraft at 115, Tech at 80, and Barter at 50. Besides that feel free to do whatever. I find First Aid to be pretty useful since spamming healing items confers a cumulative stat penalty, which means getting more healing out of a single item is pretty valuable.
Consumables are very important for getting through content and what not. Consumables with the same name will stack up to 2 times with themselves.
For abilities the only must have ability IMO is Praetorian as it (and the lead up abilities) drastically improves your survivability.
The Nuclear Edition mod has many quality of life changes that make the game less tedious!!!
Steam User 19
I would recommend this game, however it does have some issues. I think the main one for me right now is I have played for 47 hours, and I don't know if it's because the tutorial is not very well done or because I wasn't paying enough attention (I am normally obsessive over reading every single piece of dialogue) - but I only just found the ability tree after playing for so long. I basically played the game on super hard mode with no perks and I do think that the tutorial or maybe the translation is the problem, as there are quite a few mistakes when reading through the game. I was thinking the game was ridiculously hard, when in my opinion I just hadn't been informed properly of this essential part of the game.
There are also some annoying QOL issues such as seeing what does and doesn't have loot in it being a pointless time-consuming addition. The alt key highlights what containers contain items - but only after you've already searched them. This means in some rooms there can be 30 containers you have to go through where more than half might have nothing in them, but you still have to check cause they might have a really good new piece of armour. The game has multiple small issues like this which could have been fixed so easily, making for a much more streamlined experience.
However, the game is still good in spite of these problems. If you like Fallout 1 and 2 you'll love this game, and despite it never reaching their heights, I'd say it's still very much worth playing if you long for that forgotten style of CRPG. It's the kind of game that makes me very excited to try the Expansion, and for further sequels to refine the formula, when ATOM Team have done this well on their first try :).
P.S. If you buy this game please look up some of the mods that add QOL improvements. I have played up to this point without them, but really wish I'd downloaded them earlier.
EDIT: The second half of this game is nowhere near as good as the first half - the Dead City in particular is a complete boring slog, with many decisions that defy explanation and only serve to make the game much much much more irritating to the point where, in the last ten hours, I was forcing myself to play and beat the game just because I'd already spent so much time on it. Therefore my thoughts on the game are a lot more mixed now. I almost certainly won't replay it, and now only recommend it for those who have already played Fallout 1 and 2 to death. The recommendation also comes under the proviso to use a walkthrough, along with the QOL mods I wish I had used.
Steam User 18
I've got mixed feelings about this game, but it still intrigued me enough to play it through to the end. It's a faithful recreation of the classic Fallout games, with all of the good and bad included with it.
This game has several interesting elements that unfortunately don't appear more than a couple times which makes the game feel unfinished. You walk into the starting village and get a cinematic cutscene, but then you don't see any for the rest of the game. You have a couple of unique encounters near the beginning of the game, and for the rest of the game it's exclusively generic bandit/enemy encounters. A certain map area is full of environmental skill checks, but the rest of the game is lacking (although dialogue still has plenty of them). Companions contribute to NPC dialogue which the NPC acknowledges and responds to, but the companions rarely add anything other than playing off of their generic gimmick (Fidel speaks Spanish, Hexogen is senile, and Alexander is deranged). And so on, cool ideas that get started and never finished. If the game fleshed out these features more it would significantly improve the player experience.
Other reviews give the writing a lot of flak, but I played the game in its original language and I found it pretty solid, although I'm not a big fan of the out of place references like graffiti saying "Free Kekistan" or a questline that's a really on the nose reference to Pizzagate. Being set in the post apocalyptic remnants of the Soviet Union, the writing was a lot more mature than I expected it to be. The writers were well read and didn't lean into either blind patriotism or reactionary iphone venezuela 100 bajillion dead territory, with NPCs acting like regular post Soviet citizens, who both miss and criticize the old ways of life. My only gripe with the main plot was what I interpreted as a rather superficial critique of collectivism.
Now, this game is also riddled with many flaws, mostly pertaining to combat. Most perks are nearly worthless (Why is there high investment perk that stops your guns from jamming when no gun past early game jams anyways?) Anything other than automatic rifles and the best snipers in the game is extremely unviable in the late game. Companions will use up all of their action points in a turn no matter what, even if it means moving out of position after attacking someone. Companions told to run away to the edge of the map, then start running back into the middle of the enemies because there is no more space to "run back" to. Companions will burst fire lone enemies with 1 hp that are right in front of them.
Minor issues include map and level design. Many areas of the game that feel empty, overly large, and rather pointless. Virtually ever non city location is an empty patch of dirt that's used for a single fight in a single quest and never touched upon again or has anything of interest. Resting is a chore because the map is unnecessarily large and you're going to spend more time looking for the exit than actually resting. Most areas you fight in are very open, leaving no room for strategy like hiding behind cover or circling behind enemies, ending up with a generic shooting exchange.
All in all this is a decent effort by an indie studio at making a new Fallout game with a well incorporated Soviet theme, hampered by questionable game design choices.
6.5/10
Steam User 15
Played all the way through on my tablet. Its a great nostalgia bomb for original Fallout 1 & 2 fans and doesn't deserve the bad reviews its getting just for adding Ukrainian localization.
Steam User 13
POSITIVES:
A modern yet faithful take on older Fallout games with a Russian twist
Simple yet effective turn-based combat with a great selection of weapons
Companions, while not as fleshed out as in some CRPGs, are interesting
NEGATIVES:
Frequent trash mob encounters, particularly in the late-game
The writing, while funny, can be hit or miss with dialogue options
Steam User 7
I adore this game, it was clearly made with lots and lots of love. I'm redownloading this game just because of how much I enjoyed my time with it the first time. If you're a fan of CRPG's or Fallout or just love drinking all the vodka you can find, I HIGHLY recommend this game. Its janky sometimes sure but what can you expect from a small team. I would say its less janky and buggy than anything Bethesda released recently lol. I hope the people who made this game are proud of their product, cause I sure am.