Rawbots
A universe where you can play with amazing robots that are designed, built and even programmed by you.
Everything is a robot, doors, roads, walls, bridges, safes, traps, turrets, surveillance systems, etc. Build forts, towers and architect impressive structures to protect your planets and resources. You may play solo or with friends to infiltrate, conquer planets and gather resources.
Traditional keyboards and mouse can be used along with midi devices, gamepads, iOS and Android devices; the point is, any device may be used as a controller. Create your own input setups and master your designs, whether it is controlling a huge robot or entire armies of relentless minions.
The Rawbots universe has a unique set of matter, energy and physics laws. These laws are engineered to serve up fun emergent gameplay that is different every time you play. Everything you would expect from a sandbox game and more. We are taking this to the next level with gameplay that truly emerges beyond imagination and defined contextually by the type of robots you build. On one planet you might experience a first person shooting experience, go into a space battle in 3rd person, and down into an RTS offensive on another planet.
An intuitive and streamlined graph system will bestow the power of visual programming into the hands of creative minds. Under the hood, the latest in signal processing, inverse kinematics and PID controllers, will breathe life into your creations. From geeks, to tinkers, to grinders, there is a creation path for everyone.
And while you are building and tinkering around, we will also be busy developing story campaigns, random missions, battle tournaments and creating new and impressive bot parts.
Steam User 10
Incredible game.
You can build any kind of ship, may it be designed for land, water, space or the 3 combined !
A bit of a rough start when you gotta understand every possibility there is and how to do it.
That's it for the gameplay that I've experienced so far, otherwise the graphics and designs are pretty nice.
Unfortunately, there's some bugs and the game crashes once in a while. Also, you absolutely need a beast of a computer to run that smoothly and do whatever you want to do.
Definitely a game with a lifespan of several hundred hours, if not much more when they'll add more content.
Steam User 0
This is a fascinating project and the amount of control you have over the robots you build is incredible, but the game is incredibly lacking in polish, but that's fair for a just released EA title. I will definitely come back to this in a year or so and see what they've achieved.
Steam User 0
don't do it, its all about math, its not a game its secretly coding school.
Steam User 0
The controls are a bit complicated to learn but it looks nice
Steam User 0
Before I played Rawbots, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good
Steam User 1
Quick first impressions review until I can get my 2 hours of gameplay footage cleaned up and uploaded. TL;DR, it's a promising addition to any block-builder's collection and, once figured out/remembered, I can see the coding portion to being really fun!
My system:
Ryzen 5 @3600 Mhz, 16g ram, AMD Rx550 (Nvidia 1060 comparable) 4g Vram
Game settings:
Low across the board, 1280 x 720, Full Screen, USB hard drive
Sound volume is only noticeably quieter at 10%.
I went New Game and was presented with a space-platform of various tutorials concerning the camera, building and programming. Having played the dirt-bike series 'Trials' by RedLynx, and using their track editor's coding function quite a lot, the Rawbots code-grid felt very familiar. Unity users may also find it familiar? True, some commands could use better wording, but they were easy enough to understand. No idea how to find these planets that are advertised though... maybe I need to build a flying machine and go find them? That would be really cool if so, albeit maybe more for people familiar with coding.
Important things to note:
While you can freely pivot the camera around your bot, it will move solidly when your bot moves. So if you were to say, wig-out and spin uncontrollably, then so will your view.
Min/Recommended Settings
If you look below, there are no minimum or recommended settings. In my case, the game started on Medium settings and I had to not only drop everything to Low but also set resolution to 720p. I don't mind really, but a 4gb 1060-equivalent video card is minimum.
Tutorial Caveats
One of the tutorials instructed me to build a small bot (actually it was 1 piece and a light), so I spammed the New Bot command all over the platform before realizing I had no idea how to delete my mess... As for the light, I think the R G B values are up to 255? They are decimal and it did not say otherwise, though mixing green and blue did not appear to produce a yellow light.
A later tutorial had me futzing with the thrust power of a hover bot. I think I connected the wrong thing because it went shooting into the air at such a speed that I could not see the next instruction step, or reset its position back to the platform. You can't (seem to) move the camera independent of the bot (to fly back and grab another one), and Build mode restricted the build space, so I had to reload an Auto-save. Thank goodness for those!
Steam User 4
CROW REMEMBERS MAGAZINES COMPLAINING ABOUT ZONE OF THE ENDERS SAYING THE CAMERA WAS BAD CAW CAW
I MIGHT SUGGEST THEY TRY THIS GAME CAW CAW. IT'S LIKE FULLY GROWN MEN THINKING IT'S OK TO WEAR TIGHTY WHITIES CAW CAW
GET SOME AMERICAN EAGLE UNDERWEAR LIKE A REAL MAN CAW CAW