Gold Project
Help us on Kickstarter!
To make the game as good as we can, we need your help to fund it.
You can help us by following the Kickstarter campaign and back us when time as come.
now!
About the GameGold Project is a dark fantasy 2D metroidvania in pixel-art style that lets you choose between Light and Corruption symbolized by gold. This duality that impacts your progress, whether through new paths or new skills.
Noreya, the world of the Gold Project
In time immemorial, seven deities united to shape the land that is known today as Noreya.
The power of the Seven was such that Men, out of respect but also out of fear, worshiped them. It happened, however, that some Men strayed from the path, bringing out what was most treacherous in them. From this malice were born new deities gaining their powers from the servitude of their subjects.
In the kingdom of Lemia, land of the primordial goddess of Light, there are recurring famines. The desire for wealth by its poor inhabitants has benefited the god of Avarice who promised an end to their misery. The god that everyone now calls “God of Gold” transformed all his followers into shapeless and tormented creatures: the golden shadows. Lemia, once so bright, now gives way to a devastating greed.
Play as Kali, a fighter on a quest for revenge
Kali is a huntress who once suffered the malice of a god. Having caught wind of rumors about the God of Greed, vengeance drove her to take up arms again. She is now heading for the City of Gold.
The Goddess of Light will seek to take advantage of Kali’s arrival, offering her help by sharing some of her powers. But depending on her actions, Kali will gradually be able to be corrupted by the Gold as well, and considerably increase her power.
At every moment in her adventure, Kali will have to choose between Light or Corruption.
Will you be able to resist temptation or will you succumb to evil?
Fight vice and discover the city of Gold
In Gold Project you will be facing the golden shadows, minions of the god of Avarice.
With a wide range of attacks and abilities, choose how you want to defeat your opponents.
At any time, you can direct your character towards Light or Corruption: be exclusive to the point of becoming extremely powerful, or change your allegiance in order to benefit from both types of gameplay!
Progress in the city of gold in a non-linear way and unlock new abilities. Alternate between platforming and combat in each unique areas with a multitude of epic bosses to fight against.
The player will be exploring in a fast and nervous manner. Being rewarded with the mastery of space as combos of jumps, dashes and other abilities will make the game a fun ride.
During your adventure, a skill tree will help you keep an eye on what skill to obtain and upgrade.
Choose between Light and Corruption
The heart of Gold Project lies in its Light and Corruption system.
We want to give you the opportunity to choose your path and how it will impact the gameplay, the level-design and the story.
When certain enemies are having their last breath, you will have to choose between the “Path of Corruption” or the “Path of Light”.
The “Path of Corruption” will make you profane your opponent by destroying and absorbing its soul while at the same time obtaining the gold which corrupted them.This will unlock new abilities specific to this path.
Stronger attacks, new combos, debuffs on enemies and so on… expect to profane your opponents with a range of enjoyable attacks.
Going in this direction will drastically reduce your “Light” gauge while making your enemies tremble at the sight of your unbounded strength.
The “Path of Light” allows you to purify your opponents and your beneficence improves your gauge of light, giving you access to new skills specific to this path.
Use the Power of Light to stay at a distance, using a wide range of exhilarating spells.
Staying in the “Path of Light” will bring redemption to the souls trapped in the shadows.
You can finish the game regardless of your allegiance, the choice is yours.
Music at Gold Project’s core
One challenge of the “Gold Project” is to bring the lore’s finest details through its soundtrack.
To bring the sound of the gaming experience towards our level of expectation, we have brought onboard the talents of Xavier Dang (MisterMV) and Laurent Lozano (Sarys), who are working very hard to make our goal a success.
Their synergy is so intense that when we asked them how the composition was going, they told us the ideas are flying like bullets and they have yet to fully attack the chiptune parts.
Join us on Discord!
To get to know us and get news about the development, come join us and the rest of the comunity on Discord!
Steam User 0
I wouldn't say Noreya is a bad game by any means. For the discounted price I paid, I found it perfectly serviceable. Not that $10 is asking a lot anyway. When the precision platforming sections worked for me, they worked; the combat never really did, however, and as the game progressed, there was a lot more of that than I needed. I know I missed a ton of secrets/achievements, but in the end, I never felt engrossed enough to want to play it anymore. That said, the artwork and music are good, and it has some interesting game mechanics here and there.
Steam User 0
Enjoyed this game more than I expected to. Great art design and smooth controls, and the map system is decent. About 10-12 hrs of game time for 100%
Steam User 0
Really solid MV. I expected the light/gold world thing to be more significant than it was - in fact I thought it was going to be two different playthroughs based on the demo - it isn't, it's just used as a sort of mirrored world thing to bypass some obstacles related to getting the true ending. Leaving aside that I had a really good time with this. Exploration is solid, although what you can find is somewhat limited, solid skill tree - I enjoyed the story that's told via these steeles you find where you get to learn about the world and the gods. Combat is solid, although there's a bit a discrepancy with very generous healing system in the exploration points and most bosses, while a few bosses just didn't give any oppostunity to heal. Boss fights are overall good and interesting, although one is particularly annoying. Yeah, good game. Not a materpiece by any stretch, but you'll have a good time with it.
Cons:
- sometimes the dash just wouldn't properly trigger and it led to some bad consequences.
- one REALLY hard to avoid attack in the final boss leaving beating it to kinda devolve into RNG where you gope that attack won't trigger much (which indeed is what happened when I beat it)
Steam User 0
Noreya: The Gold Project is a dark, pixel-art Metroidvania that tries to carve out its own identity in a genre that has become increasingly saturated. Developed by Dreamirl, it builds its foundation on familiar exploration-driven design while introducing a central mechanic that attempts to reshape how players interact with the world. The result is a game that feels confident in its atmosphere and ideas, but more uneven when it comes to execution and long-term engagement.
You play as Kali, a warrior transformed by divine forces and caught between two opposing deities—one representing light and order, the other embodying greed and corruption. This conflict is not just narrative dressing; it directly influences how the world functions. Throughout the game, players can shift allegiance between these forces, and doing so alters the environment in tangible ways. Certain paths open while others close, creating a dynamic map that changes depending on your choices. This system is one of the game’s most interesting features, as it adds a layer of decision-making to exploration that goes beyond simply unlocking new abilities. It encourages players to think about the world as something flexible rather than fixed, even if the implementation can occasionally feel more restrictive than transformative.
The core gameplay loop follows the traditional Metroidvania structure. You explore a large interconnected map, gradually unlocking movement abilities that allow access to previously unreachable areas. Traversal feels smooth and responsive, and the sense of progression tied to movement upgrades is satisfying in the early stages. The world is divided into distinct regions, each with its own visual identity and layout, which helps maintain a sense of discovery as you move forward. For players who enjoy methodical exploration and uncovering hidden paths, the game provides a solid foundation.
Where the experience begins to falter is in combat. While it is functional and occasionally engaging, it lacks the depth and precision that define stronger entries in the genre. The moveset expands over time, but the additions rarely feel transformative, and encounters often rely on repetition rather than strategy. Enemy behavior is relatively simple, and fights tend to favor persistence over skillful execution. Without more advanced defensive mechanics or varied enemy design, combat can start to feel like a routine obligation rather than a highlight. This is particularly noticeable in boss encounters, which, despite their visual appeal, often lack the complexity needed to leave a lasting impression.
Progression systems add some flexibility through a skill tree and upgrade paths, allowing players to shape their abilities to a certain extent. However, many of these upgrades feel incremental, offering small statistical improvements rather than meaningful changes to gameplay. This limits the sense of growth, as the player’s capabilities evolve more gradually than dramatically. While there is still a sense of advancement, it does not always carry the impact needed to keep the experience feeling fresh over extended play.
The presentation is one of the game’s strongest aspects. The pixel art is detailed and atmospheric, with environments that convey a strong sense of mood and identity. The contrast between light-infused areas and regions corrupted by gold reinforces the game’s central themes, creating a visual language that supports its narrative. The soundtrack complements this effectively, shifting tone depending on the player’s alignment and enhancing the overall immersion. These elements work together to create a cohesive world that feels carefully constructed, even when the gameplay does not always match that level of polish.
Pacing is somewhat inconsistent, largely due to the structure of exploration and the dual-allegiance system. While the shifting world adds variety, it can also lead to confusion, as players may need to revisit areas multiple times under different conditions to progress. This backtracking is not inherently problematic, but the lack of clear direction can make it feel more tedious than rewarding. At times, the game leans too heavily on obscurity, withholding information in a way that disrupts flow rather than encouraging discovery.
Narratively, Noreya presents an interesting premise but delivers it in a fragmented manner. The story is conveyed through environmental details, optional lore, and scattered interactions, requiring players to piece together the larger picture themselves. While this approach adds a sense of mystery, it also creates emotional distance, as the narrative rarely asserts itself strongly enough to leave a significant impact. The themes of faith, corruption, and duality are present throughout, but they remain more conceptual than fully explored.
Ultimately, Noreya: The Gold Project is a game with clear ambition and a few genuinely interesting ideas. Its dynamic world system and strong visual identity give it moments where it stands out, but these are balanced by combat that lacks depth, progression that feels restrained, and pacing that can become uneven. It succeeds as a competent and occasionally engaging Metroidvania, but it stops short of reaching the level of refinement needed to compete with the genre’s best.
Rating: 7/10