The Morrigan
Step into this world of beautiful stylised graphics and explore striking, handcrafted environments – torch in one hand, big axe in the other. Gameplay is a rich, multi-layered experience, with surprising charm and heart.
Features:
Dramatic combat system:
This is what VR swordplay should be: free-flowing attacks and blocks that allow you to feel the rhythm of combat. Dynamic physics-based melee combat delivers a reaction to every hit.
Can it still be bullet time if it’s with arrows?
Bend time to dodge arrows or strike them out of the air – if you’re fast enough.
Swordplay that’s easy to learn yet challenging to master
Chain blocks and attacks unleash devastating counter attacks that can turn the tide of battle in your favour. Five different enemy attack styles to get your teeth into.
And what would a dungeon be without puzzles?
This new game has got you covered. Keys, switches, hidden rooms – the whole enchilada.
And if heart-stopping peril is your thing…
This game will have you dodging terrifying traps (that you can then use against your enemies) and climbing across death-defying drops.
No time for questing?
Drop into the arena and enjoy wave after wave of enemies – and unlock weapons to use in the main campaign or arena.
Looking for story?
The basics: a desperate king strikes a deal with the Morrigan to get him out of a tight spot, sacrificing his (unborn) daughter’s freedom. Time passes, and the daughter eventually succeeds the throne. The Morrigan returns to call in the debt… unless you can stop her, that is. But she is a god, so good luck with that!
A whole armoury of weapons
Tool up with swords, axes, shields, bows – play in whatever style you like, with over 20 weapons to choose from.
A range of locomotion options
Free locomotion, teleport or both supported. Left- or right-handed? Not a problem.
Steam User 2
With the VR library being what it is, the first positive thing to say about The Morrigan is that it's a complete game. It isn't an empty sandbox, or a tech demo, It has a beginning, it has an end, and it won't try to devour too much of your time between.
Combat is simple enough; keep your weapon between an incoming strike and yourself and you'll block it. Hit an enemy's weapon or shield before you hit them -- and they'll block it. There's a degree of "momentum read" for damage values, it seems, but I rarely struck below a weapon's maximum damage with fairly modest strikes throughout the playthrough. Enemy attacks are only so varied, and so your biggest concern will be numbers. Everything feels responsive enough for me to have enjoyed most of it.
There are puzzles here and here, but the vast majority of them are based around navigation -- usually climbing. You'll have keys for doors, and some better, more intricate puzzles scattered across a few levels.
The atmosphere is great. I've been fairly personally exhausted by the "low-poly" look in many games, but this one manages to integrate it enough into the world that it doesn't feel out of place. Some of the lighting effects are striking, especially after crawling through a dungeon lit exclusively by torches for a while.
If you have a few hours open, and are feeling up for a good delve through a few neatly-crafted levels to rescue The Princess from The Evil Witch, I'd wholeheartedly reccommend this title.
Just be sure to keep your eyes peeled. The game isn't shy on ambush, and the devs placed some nice little visual cues around in the game if you're the type to look around. :)
Steam User 0
A fun little ~4 hour long VR dungeon crawler. Doesn't do anything spectacular, but everything feels solid. The physics-based melee combat makes knocking undead around crunchy and satisfying, the voxel-esque art style and warm lighting is pleasant on the eyes, and I appreciate the attempt at having a basic plot.
Steam User 0
Gameplay feels smooth, the story and ending are a bit lackluster
Steam User 0
Good, but very short. Played on hard from the get go, and managed to finish it in around 3 hours even with a few deaths.
Positives are that combat feels pretty good, artstyle/graphics looks great, sound is actually quite solid, atmosphere in general was excellent, and there was only really one "low" point throughout the game.
Negatives are that the boat level was that low point. The level just felt a bit awkward in general, both because of the boat and because if you are bad at archery or throwing spears the level kind of feels bad to paly. Which is really unfortunate because of its location in the campaign. Bosses were also just generally in need of a bit more complexity, there are no two-handed weapons that I found, and it's way too short of a game. I'd have been up for at least 4x the length as long as there was minimal boating. But still, for its cost the Morrigan's a fun game, and I'd like to see more from the developer.
Steam User 0
I'll recommend because it's a real game that people spent effort on. I got bored after about half an hour though.
Steam User 1
This game is quite the surprise! Once you get into the game world you're going to say oh wow. It's l in me a mini-zelda game with cool environmental puzzles, item and weapon hunting, keys, secret rooms. Cool music and atmosphere. This game, along with ancient dungeon VR and dungeons of eternity would be my personal trifecta in VR dungeon crawlers. Rest assured this game is a little banger and if you're. A Zelda fan definitely will resonate with you.