BloodLust Shadowhunter
BloodLust is a present-day Dungeon Crawler where players will journey into the depths of darkness searching for a great evil, while struggling to decide whether to destroy or embrace their Kindred family. The last member in a coven of "ShadowHunters" find themselves resurrected into a lost city terrorized by the all-powerful "Emperor" Ranior, a monstrous vampire lord. Haunted by visions of darkness and tormented by their ghosts from the past, the hunters struggle daily, though they always continue to move forward. With each victory they grow stronger, increasing bloodline and skills in the "Dark Arts", but all at the cost of their humanity. With each new bloodline, they find themselves turning more into the vampiric monsters they were resurrected to destroy. In the end, their great power will be challenged only by themselves, as they will have to face the source of their own immortality and decide whether to embrace the darkness or destroy it… What Would You Choose?
Steam User 5
So far, it plays like if Vampire the masquerade bloodlines focused more on RPG systems, exploration, and dungeons instead of dialogue heavy narrative.
The story so far is good enough to immerse you in. The only thing I really don't like is the warning when you get in a higher level than your current one, it always breaks my immersion.
Overall, it’s a great game with some janky combat, but the music and atmosphere are top notch. There are some glitches but it's one of those game that you'll get addicted to no matter how many glitches you got.
Steam User 3
Review from one of the 2.7% of players who completed the main story.
This is a flawed experience that's for sure, but the game does have a charm to it. I've seen a few reviews compare the game to Diablo. I would say it's closer to Hellgate London.
I did have to use the Steam discussions a few times for help with locating certain items and locations.
As the game does not hold you, that's a good thing and bad; for example, in one area, you need to use your "orb form" and fly through a fan vent to open a locked door. I needed to look for help on the forums for that puzzle. As I thought, the fan was just background.
The loot is uninteresting and only hats, glasses and priecings show up on your character. I understand this was made by one person, but that would help massively for making the loot enjoyable in a future game.
I made a crossbow user and only picked up two crossbows in my whole playthrough.
With all that being said, I will recommend this game.
It tried to do something different with the setting, not just sci-fi or medieval. Level design and puzzles were difficult (good/bad). Made by a solo dev/indie.
I did pick up both games on sale, so hopefully most of the issues I had have been fixed in the second game. And with a very low percentage of players finishing the game (2.7%), I am happy with my purchase and the weekend of gaming it gave me.
Steam User 0
Game's Got Grit
Awesome vampire RPG that scratches the Vampire: The Masquerade – Bloodlines (VTMB) itch like no other. If you don't mind replaying VTMB, this game is for you.
The fun comes from the character building, the NPCs you meet and interact with, and the storyline—not its graphics or gameplay. It also has great replayability thanks to the faction mechanics and the way your choices influence the story.
The dungeons can be repetitive and occasionally feel like a slog, but you're not forced to do them, and there are plenty of other quests to keep you busy.
The combat and graphics is serviceable, but the real strength of the game is its role-playing, characters, and branching story.
Steam User 0
Very good! Played it first like 10 years ago. Still a charming game. Kinda scary, kinda funny, love it 😆 A guilty pleasure.
Steam User 1
BloodLust: Shadowhunter, developed and published by WRF Studios, is a dark, atmospheric action RPG that blends dungeon crawling, exploration, and vampire mythology into an ambitious, deeply layered indie experience. It’s the kind of game that clearly aims higher than its modest production values would suggest, seeking to immerse players in a world of bloodlines, clans, and supernatural politics. The premise is immediately intriguing—you awaken as one of the last ShadowHunters, a resurrected being thrust into a decaying world where vampire clans wage an endless struggle for dominance. From the moment the game begins, it establishes an eerie tone, immersing you in a labyrinthine underworld filled with danger, mystery, and moral ambiguity. Beneath its rough edges lies a game that’s surprisingly intricate, rich with systems and secrets that reward patience and curiosity.
At its core, BloodLust: Shadowhunter is an exploration-driven RPG that combines hack-and-slash combat with a strong focus on progression and discovery. The game alternates between navigating the surface world—where you interact with factions, NPCs, and quests—and descending into randomly generated dungeon layers that serve as the heart of its gameplay. The city acts as a hub, hosting clan strongholds, shops, and story-driven encounters, while the dungeons offer endless opportunities for loot and combat. This dual structure keeps the experience dynamic, allowing you to shift between role-playing choices and raw, mechanical action. The procedural dungeon generation ensures that no two runs feel identical, creating an almost roguelike rhythm of tension and reward as you delve deeper into the unknown. Each descent brings tougher enemies, deadlier traps, and more powerful treasures, while the claustrophobic level design enhances the game’s sense of unease.
One of BloodLust’s standout features is its deep and surprisingly nuanced clan system. The game’s world is governed by vampire factions, each with distinct philosophies, powers, and hierarchies. You can choose to align with one of these clans—such as the Vangres or the Shadistin—and your reputation within them affects everything from quest availability to special abilities. The clan mechanics give a sense of belonging and purpose, as your choices and loyalties can influence both your character’s development and the world’s reactions to you. You can even sire and recruit your own vampire minions, turning ordinary NPCs into loyal servants who fight alongside you or carry out tasks. This mechanic adds an unexpected strategic element to the gameplay, as managing your “family” becomes part of your journey toward power. It’s clear that the developers wanted to capture the political intrigue of vampire lore, giving the player agency not just in combat but in shaping their role within an ancient and dangerous society.
Combat in BloodLust: Shadowhunter is straightforward but satisfying once you adjust to its rhythm. Battles are fought in real time, with players relying on melee weapons, spells, or vampire abilities to dispatch enemies. Each encounter requires a degree of resource management—you must balance your blood consumption, maintain your health, and exploit weaknesses in enemy behavior. While combat can feel clunky at times, it’s buoyed by the sheer variety of abilities and equipment at your disposal. Loot is plentiful and diverse, ranging from common trinkets to rare relics that grant powerful effects. The randomization system ensures that treasure-hunting remains exciting even hours into the game, with the constant temptation to dive deeper for better gear. The dungeon designs themselves are full of secrets—hidden passages, locked doors, and environmental puzzles that reward keen observation. The inclusion of traps and switches, though occasionally frustrating due to inconsistent placement, adds an extra layer of tension to exploration.
Where BloodLust shows both its ambition and its limitations most clearly is in its presentation. The visuals are dated and unpolished, leaning heavily on reused assets and dark, repetitive dungeon textures. However, what the graphics lack in refinement, they make up for in atmosphere. The lighting and environmental effects create a moody, oppressive tone that suits the game’s gothic subject matter. The soundtrack is minimal but effective, with ambient echoes and eerie melodies that enhance the feeling of isolation and danger. Voice acting and dialogue are uneven—some characters sound detached or robotic—but they contribute to the game’s offbeat charm, reflecting its indie roots. The interface, while functional, can occasionally feel cluttered, especially during inventory management or when juggling quest objectives. Still, the game’s sense of immersion and its commitment to its own world outweigh these technical shortcomings.
Narratively, BloodLust: Shadowhunter weaves a tale of resurrection, power, and corruption that fits well within its vampiric framework. You begin as a newly awakened ShadowHunter, uncertain of your origins and torn between the human and vampire sides of your nature. As you progress, you uncover more about your role in the ongoing struggle between clans and the dark forces manipulating them. While the main storyline is somewhat fragmented and not always clearly conveyed, the world itself tells its story through environmental clues, cryptic dialogue, and the choices you make along the way. Some quests delve into intriguing territory, exploring themes of loyalty, betrayal, and immortality, though others fall into more repetitive patterns of fetching items or slaying specific enemies. Despite this unevenness, the overarching narrative succeeds in maintaining a sense of mystery and ancient dread, inviting players to piece together the lore on their own terms.
As an RPG, BloodLust offers impressive depth for its scale. Character progression is flexible, allowing players to allocate skill points, enhance abilities, and specialize in different combat or magic disciplines. The inclusion of vampire-specific skills—such as hypnotism, blood drain, and shadow manipulation—adds flavor to the character-building process. Players who invest in exploration and experimentation will discover hidden shrines, secret clan areas, and unique equipment that can dramatically alter their playstyle. This freedom of customization, combined with procedural environments, gives the game strong replay value. Even after finishing the main story, there’s always another dungeon to explore or faction to manipulate. For an indie title, the sheer scope of its systems is impressive, though it occasionally spreads itself thin in execution.
In the end, BloodLust: Shadowhunter is a fascinating blend of ideas that occasionally stumbles but never loses its identity. It’s rough, awkward, and clearly made on a small budget, yet it exudes a kind of old-school charm that’s hard to find in modern RPGs. Its combination of clan politics, dungeon crawling, and vampiric role-playing makes it stand out as a cult gem for those who can look past its imperfections. While it may not compete visually or mechanically with big-budget RPGs, it offers something they often lack—a sense of mystery, atmosphere, and creative daring. For players drawn to gothic settings, supernatural lore, and deep character systems, BloodLust: Shadowhunter delivers an experience that feels both personal and ambitious. It’s a game that rewards patience and curiosity, proving that even in the shadows of the indie scene, there are worlds worth exploring.
Rating: 7/10
Steam User 0
So far so good considering its a 2015 release
Steam User 0
Pretty decent