The Dark Pictures Anthology: Little Hope
THE ANTHOLOGY CONTINUES
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The Dark Pictures Anthology is a series of intense, standalone, branching cinematic horror games featuring single and multiplayer modes.
4 college students and their professor become stranded in the abandoned town of Little Hope. Trapped by an impenetrable fog they try desperately to escape whilst witnessing terrifying visions from the past. They must figure out the motivation of these apparitions before the evil forces at work drags each of their souls to hell.
Witness terrifying visions of the past, haunted by the events of the XVIIth century Andover Witch Trials
Escape the hideous apparitions that relentlessly pursue them through the fog!
Play online with a friend or up to 5 friends offline,
Abandon Hope…all who enter here!
Steam User 13
This game and all the other Dark pictures games are amazing. Don't listen to any of the other reviews complaining. Music was good, art direction was good, camera control was pretty frustrating but manageable.
Frustrating aspects are your usual Dark Anthology games where you try to keep everyone alive and it never works out.
Steam User 8
Enjoyed it more than Man of Medan. Pacing was pretty good across the almost five hours. Exploring the town was interesting and ties into the story. Basing the narrative around Witch Trials provides a good foundation and allows the story to dive into the past. Felt the story was strong because it raises questions and has you trying to answer them. It was good to see the actors use old accents in their older rolls. Will Poulter does a good job. The other characters are pretty good and mostly likeable. Most situations are fine and usually logical (except when the group decide to continue on in the dark, in the middle of nowhere, because "the others will catch up"). Biggest criticism for me is that 95% of jump scares are exactly the same: it zooms in on one character that has black and white face paint. Camera controls and movement are not great also.
Steam User 4
This is the 2nd installment in the Dark Anthology Series, and one of the most difficult in saving all characters....I've played this 3 times, 2 times with my best friends, 1-time solo, and still couldn't figure out the game at all, it has a pretty heavy plot twist that will shock you but it is just like the others if you focus on little details and get invested in all the collectibles you can solve the plot twist early on just like my best friend did. But I will say for this one, that this is better with a friend the pacing is a tad slow at the start and I've read a lot of people have skipped this one because of the lack of pacing and having the weakest character lineup in the Anthology, get it while on sale only but again still buy tho because it's the Dark Anthology.
Steam User 5
Little Hope - A Haunting Tale of Mystery and Choices
Little Hope is a captivating and atmospheric psychological thriller that will keep you on the edge of your seat from start to finish. From the creators of Until Dawn, this interactive horror experience delivers a chilling narrative filled with twists, turns, and moral dilemmas that will leave you questioning every decision you make.
Set in the eerie town of Little Hope, the game's visuals are hauntingly beautiful, with a sense of foreboding that permeates every scene. The attention to detail in the environments and character design draws you into the story and enhances the feeling of isolation and dread.
The story of Little Hope is a gripping blend of supernatural elements, psychological horror, and mystery. As you guide a group of characters through a series of terrifying events, you'll uncover the dark history of the town and its inhabitants, all while trying to survive the night and escape the malevolent forces at play.
One of the standout features of Little Hope is its emphasis on player choice and consequence. Every decision you make, big or small, can have far-reaching effects on the story and the fate of the characters. This creates a sense of tension and urgency that keeps you invested in every moment, wondering what repercussions your choices will have down the line.
The characters in Little Hope are well-developed and complex, each with their own fears, secrets, and motivations. The stellar voice acting brings them to life, making you care deeply about their fates and adding emotional weight to the unfolding events.
Gameplay-wise, Little Hope offers a mix of exploration, puzzle-solving, and quick-time events that keep the pace engaging and the tension high. The game's multiple endings and branching paths encourage replayability, as you strive to uncover all the secrets hidden within the town of Little Hope.
In conclusion, Little Hope is a must-play for fans of narrative-driven horror games. With its atmospheric setting, compelling story, and impactful choices, it delivers a memorable and immersive experience that will stay with you long after the credits roll. Prepare to be scared, surprised, and thoroughly entertained as you unravel the mysteries of Little Hope.
Steam User 3
Long story short, it's okay. If you want to "play" a decent episode of Twilight Zone or Beyond Belief with substantial production quality with a couple QTEs here and there this is your game. Since it's about 4 years old as of now, won't be too much to handle for a modern mid-level system but will still look great nonetheless. If you want the long story however, just keep reading and expect minor spoilers.
Let me start with the "Lethal" difficulty which I don't think is designed the best. More than half of it is fine; correct button pressing, button mashing and the stealth "rythm" sections all work. They can get plenty challenging, and that's what I expected and wanted out of the difficulty. But the "aiming" parts where you have to drag a reticule to a certain point on the screen are almost always bullsh*t I have to say. On other difficulties, where you need to aim is highlighted by a circle; with Lethal you only get the reticule and when you aim correctly it turns red. So far so good but when the correct spot to aim doesn't make any common sense, you feel you get ripped off. I mean I have a sledgehammer and I'm expected to hit a monster's hand of all things when its head is even closer to me? To me that's just nonsense. The whole thing just makes me feel like Lethal mode was designed just as a mode to be played when you compelete the game on easier difficulties, with prior knowledge of the QTEs you need to execute. I just would like that to be disclosed in some way on the menus. Don't get me wrong either since I'm not salty or anything because I couldn't save a character (I'm actually completely content with the ending I got), I just think this difficulty and this specific QTE could've been designed better with little context clues to ever so slightly help on the dot rather than having nothing and making it completely nonsensical guesswork because almost every time, that's what decides if a character lives or dies.
And then comes the overall gameplay of the game, which ends up consisting of walking in a very slow speed, interacting with certain objects and trying to make the character you control pointing their goddamn flashlight or light source to where you actually want them towards. I don't get why anyone would hold their flashlight in pure darkness at the side of their body to only illuminate anywhere but where they are headed towards. Don't know for sure if that was an issue with gamepad controls but it sure was weird. Camera was also odd might I add, it just felt it was way too far back from the character that it made looking around a chore sometimes; just one movement of it and a tree branch obscures your view or even another character standing somewhere. And when you add the non-existent level design on top of it all -which turns most of the game into one long corridor where you walk in a painfully slow speed, trying to wrestle with the controls- I was shocked to see my entire playtime was somewhere around 5 to 6 hours, because I swear just walking from point A to B at any given time alone felt like it took hours to me. I would even just take the characters to not have the agility of a fridge at that point and have everything else stay the same, because screw "realism" and give me a character that can at the very least "stroll" dang it!
It's a crying shame too, because I really liked the overall premise and much more than I expected I have to add. The whole "Curator" aspect was pulled off excellently; not too cheesy nor too serious, it just hits that sweet spot, almost to the point that I couldn't even wait to see him again. So props to both mocap, voice acting and writing for that. On the other hand, while not incredibly satisfying, the story is also decent as well. I just think writers play their cards too early with little subtlety to boot and that takes away the mystique of the whole situation away too quickly. If you are even a little observant, you understand where the story is going towards rather early on. But even with all these combined, I don't hate the game, however- I simply couldn't go without mentioning all its issues. Without those, I would play this many more times to see every ending, every secret and detail but as things stand that's not gonna happen anytime soon. It's almost the perfect embodiment of a "6/10" game even though I'm not too fond of that scaling system.
Thanks for reading this entire, unnecessarily long rant.
Steam User 5
Another great dark pictures game. It's got a great story, with characters that also feel emotional. It's also got loads of twists, especially at the end...
Steam User 4
its a good game, start of the series so it has it flaws. The ending was a bit disappointing but overall still a great fun game 7/10 i prefer man of Medan. A few bugs but a quick restart does the trick.