Obliteracers
Award-winning party racing for up to 16 players! Race brutal-cute aliens on exotic planets, using weapon powerups and physics-based vehicles to annihilate your competition in frantic round-based combat. Features - Addictive racing mayhem for all ages featuring brutal-cute aliens, exotic locations and absurd weapon powerups - Squeeze 4 local players onto the same screen - Battle friends and family on the couch, compete against others online, or play career mode solo against punishing bots - Highly customizable party game modes with dozens of gameplay modifiers and presets for endless variety - Simple controls for newcomers, with advanced strategies for veteran players - Round-based combat ensures quick respawns and allows drop-in drop-out play
Steam User 0
Obliteracers is an energetic combat racer that puts destruction, unpredictable competition, and party-game entertainment ahead of conventional racing realism. Developed by Varkian Empire and published by Varkian Empire and Deck13, it combines arcade driving with weapon-based combat and physics-driven vehicles. Rather than concentrating entirely on crossing a finish line first, the game encourages players to eliminate rivals, survive chaotic encounters, and adapt to situations that can change within seconds. This approach gives it an identity somewhere between an arcade racer and a competitive arena party game.
One of its biggest attractions is the ability to support up to 16 players on the same screen. That unusually large local multiplayer capacity can transform races into wonderfully messy competitions where careful driving quickly gives way to collisions, attacks, revenge, and desperate attempts to remain in contention. Gamepads can be used alongside compatible laptops and smart devices as additional controllers, making it easier to assemble a large local match without owning an enormous collection of traditional controllers. Online multiplayer is available as well, while Remote Play Together provides another option for multiplayer sessions.
The actual racing is intentionally straightforward to learn. Vehicles use physics-based handling, while tracks take players through colorful extraterrestrial environments populated by the game's amusing "brutal-cute" alien racers. Weapon power-ups introduce the real disorder. Competitors can attack each other rather than simply attempting to maintain an ideal racing line, meaning a seemingly comfortable advantage can disappear almost instantly. The resulting uncertainty is an important part of the appeal. Skill still matters, particularly when controlling a vehicle, choosing positions, timing attacks, and anticipating opponents, but the game willingly sacrifices some competitive purity in exchange for memorable multiplayer chaos.
Round-based competition complements this philosophy extremely well. Losing does not normally mean sitting around for an extended period because rounds are deliberately quick, while the structure accommodates rapid respawns and drop-in, drop-out participation. This keeps larger groups involved and prevents an early mistake from ruining an entire session. The controls are accessible enough for newcomers to understand quickly, but there is additional strategic depth for experienced players who learn how weapons, positioning, movement, and the physics systems interact.
Another strength is the amount of control given to players when creating party matches. Numerous gameplay modifiers and presets allow groups to alter how matches function, producing considerably more variety than the fundamental racing mechanics might initially suggest. This customization is valuable because Obliteracers is not built around an enormous collection of complicated driving systems. Instead, its longevity comes from mixing straightforward mechanics with different rules, player behavior, weapons, and unpredictable multiplayer situations.
Solo players have access to a career mode featuring computer-controlled opposition. The bots can provide a meaningful challenge and make the career useful for learning how the vehicles, tracks, and combat systems operate. Even so, single-player is not where the concept reaches its full potential. Fighting computer-controlled opponents can reproduce the mechanical challenge, but it cannot entirely reproduce the grudges, mistakes, alliances, revenge attacks, and laughter that naturally develop when several people share a match. Anyone primarily interested in a substantial solo racing campaign may therefore find the experience less rewarding than someone purchasing it for multiplayer.
Presentation is colorful and playful, creating an effective contrast between adorable alien characters and the surprisingly destructive competition. Exotic locations and exaggerated weaponry reinforce its lighthearted science-fiction atmosphere. The visual direction also helps communicate the fact that this is not supposed to be a serious motorsport experience. Even when competitors are aggressively attacking one another, the exaggerated presentation keeps everything amusing rather than harsh.
The game also provides useful Steam functionality, including achievements, Steam Cloud, leaderboards, full controller support, shared-screen multiplayer, Remote Play on TV, Remote Play Together, and Family Sharing. These features fit naturally with a game designed around convenient multiplayer sessions. Its relatively modest PC requirements also reflect its age and make it approachable for less powerful computers.
Steam Deck compatibility is officially rated Playable rather than Verified. The game runs successfully on SteamOS, its default graphics settings perform well on the handheld, interface text is considered readable, and its functionality can be accessed with the default controller configuration. The main qualification preventing a completely seamless Deck designation is that players may occasionally encounter controller prompts representing a mouse, keyboard, or non-Steam-Deck controller. Despite that inconvenience, it remains a practical handheld option.
Its weaknesses largely come from the same philosophy that produces its strengths. Players expecting realistic vehicle handling, extensive mechanical customization, a sophisticated progression system, or a deep motorsport simulation will not find those priorities here. The combat can also make results unpredictable, so a strong performance can occasionally be undone by sudden attacks or chaotic circumstances. For competitive players who demand that victory always reflect pure driving ability, this can become frustrating. For a party audience, however, those dramatic reversals are often exactly what makes a match entertaining.
Ultimately, Obliteracers succeeds because it understands that its purpose is not simply to determine who can drive fastest. It wants to create frantic multiplayer stories in which racers attack each other, make spectacular mistakes, recover from disasters, and settle rivalries over a succession of quick rounds. Its unusual 16-player local support, approachable controls, customizable rules, weapon-based combat, physics-driven vehicles, online options, and distinctive alien presentation give it considerably more personality than a conventional budget racer. The solo experience is less compelling than the multiplayer side, but with a group of willing competitors it becomes an enjoyable and frequently hilarious combat-racing party game.
Rating: 7/10