Wolfenstein II: The New Colossus
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3.75
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America, 1961. The assassination of Nazi General Deathshead was a short-lived victory. The Nazis maintain their stranglehold on the world. You are BJ Blazkowicz, aka “Terror-Billy,” member of the Resistance, scourge of the Nazi empire, and humanity’s last hope for liberty.
Steam User 78
I CAN'T STOP SHOOTING NAZIS
AND IF I COULD
I WOULDN'T
Steam User 118
actually the best ♥♥♥♥♥♥♥ game ever made, woke games are ♥♥♥♥♥♥♥ sick actually and if you disagree you can gargle my dog’s nuts
Steam User 33
Continuation of The New Order. You can go stealth or loud, depends how you like it.
For casual players, the story alone is good enough – great cinematics, strong characters, Frau Engel as a memorable villain. Shooting feels slick and action never really slows down.
But if you want achievements 100%, then you also need to buy the DLCs, and honestly they feel like content that didn’t even need to exist.
Steam User 113
I think more people need to play this game and embrace the idea that Nazis are bad and should be punched in the face.
Love the story, the combat, the endless Nazi murder, and everything else.
Steam User 87
In today's America, which is being overrun and subverted by Fascists, the desire to kill Nazis is understandable.... and The New Colossus is just the place to do the thing you only WISH you could do. So climb on in, strap on your power armor, pick up your favorite weapons, and unleash HELL on the Fascists...
Steam User 40
---{ Graphics }---
☐ You forget what reality is
☐ Beautiful
☑ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☑ Very good
☐ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audio }---
☐ Eargasm
☐ Very good
☑ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{ Audience }---
☐ Kids
☑ Teens
☑ Adults
☐ Grandma
---{ PC Requirements }---
☐ Check if you can run paint
☐ Potato
☑ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Game Size }---
☐ Floppy Disk
☐ Old Fashioned
☐ Workable
☑ Big
☐ Will eat 15% of your 1TB hard drive
☐ You will want an entire hard drive to hold it
☐ You will need to invest in a black hole to hold all the data
---{ Difficulty }---
☐ Just press 'W'
☐ Easy
☐ Easy to learn / Hard to master
☑ Significant brain usage
☐ Difficult
☐ Dark Souls
---{ Grind }---
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isn't necessary to progress
☑ Average grind level
☐ Too much grind
☐ You'll need a second life for grinding
---{ Story }---
☐ No Story
☐ Some lore
☐ Average
☐ Good
☑ Lovely
☐ It'll replace your life
---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☑ Average
☐ Long
☐ To infinity and beyond
---{ Price }---
☐ It's free!
☑ Worth the price
☐ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☑ Never heard of
☐ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☐ 7
☐ 8
☑ 9
☐ 10
---{ Author }---
☑
Steam User 20
I approached Wolfenstein II: The New Colossus with the same mindset I had for the first game. I wanted to evaluate it based on structure, gameplay systems, narrative consistency and technical execution, not just atmosphere.
The first major issue for me is length. I finished the game in roughly 10 hours. That is noticeably shorter than The New Order, and it reinforces a pattern in this series. The experience feels condensed, almost rushed. It is not about wanting a 200-hour grind. It is about narrative consistency and world development. The game moves forward quickly, delivers cutscenes, pushes combat encounters, and then it ends.
The core problem remains the same as in the first game. Enemy AI has not significantly improved. Stealth is still basic. Difficulty settings once again mainly increase enemy health and damage output instead of improving tactical behavior. Even on the highest difficulty, it often feels like playing on normal, except bosses become damage sponges. The challenge comes from inflated health pools rather than smarter combat design.
On top of that, achievement tracking is inconsistent. I unlocked achievements at moments that did not correspond to what I was actually doing in-game, which suggests tracking issues.
Technically, performance is improved compared to the first game. The engine feels more stable and responsive. Combat remains satisfying. Weapons feel impactful. The moment-to-moment gameplay is still solid and aggressive.
However, the narrative execution feels limited in scope. The premise is strong, but the story does not expand the world in a meaningful way. What is happening in the rest of the world? Are there other resistance movements globally? How does the larger geopolitical situation evolve? These elements are barely explored. The game focuses heavily on linear progression instead of expanding its universe.
It feels like a Doom-style structure placed into a Nazi alternate-history setting. The combat design clearly prioritizes speed, aggression and spectacle. That is not inherently negative, but for a player who values story depth, worldbuilding and continuity, it feels underdeveloped. The series has the potential to combine strong gameplay with a more ambitious narrative structure, including side missions that support the main arc, broader resistance networks, and a more cohesive evolution of the revolutionary group. Instead, progression often feels segmented between games rather than organically continuous.
The game is not bad. It is competently made, visually strong, mechanically functional and thematically consistent. But it does not innovate. It does not significantly evolve the formula. The protagonist still feels almost invulnerable, a near-Terminator figure carrying the weight of the entire world alone. The story, while dramatic, follows a fairly familiar hero narrative structure.
Score: 6/10
(1) Trash (2) Horrible (3) Very Bad (4) Bad (5) Average (6) Fine (7) Good (8) Very Good (9) Great (10) Master Piece
I would place Wolfenstein II: The New Colossus between 6 and 7. It is a good game. It is functional, entertaining and technically solid. But it does not revolutionize its genre, it does not meaningfully evolve its systems, and it does not expand its world to the degree its premise deserves.
Final Addition to the Review
To clarify something important: this is not a case of “I didn’t like the game.” I did enjoy it. The combat is solid, the production value is high, and the theme is strong. The issue is not quality. The issue is ambition.
When you build a game around such a powerful premise an alternate world dominated by Nazis you have the opportunity to create something structurally unique. Not just aesthetically different, but mechanically and narratively distinctive. Instead, the core gameplay loop remains conventional: run, shoot, cutscene, repeat. The theme is bold, but the design philosophy is safe.
Recycling ideas is not a problem. Every game builds on what came before. But if you recycle, you need to evolve. You need to add identity. You need to refine, expand, or innovate. Simply applying a different setting over an already established formula does not make something truly new.
Wolfenstein II does not fail because it is bad. It falls short because it could have been more. With its concept, it had the foundation to expand its world, deepen its systems, and establish a stronger mechanical identity. Instead, it chooses familiarity over evolution.
Game development progresses through iteration, but meaningful iteration requires improvement, not replication.