Out of Orbit
Take on an epic adventure of cosmic proportions in Out of Orbit. Design, build and manage your very own spacecraft. Raid, destroy or infiltrate enemy spaceships. Collect raw ores. Travel through wormholes to unlock new randomly generated universes. The sky is the limit. Literally.
Out of Orbit encourages you to find your own play style. Go in guns blazing? Stock up on ammo and guns, use the environment to your advantage and be prepared for hordes of incoming backup. Are you more into stealth? Make sure to hack or destroy all alarm systems and power stations to remain undetected. Creep up on enemies and go for the silent kill.
The cosmos can be a hostile and unforgiven place. Especially for thirsty, hungry and oxygen needy humans. Collect raw ores from asteroids. Survive random cosmic events. Be the king/queen of the multiverse!
Open up your star map and traverse randomly generated universes. Travel to supernova, star clusters, space battles, nebula and many more untamed locations. Do you have any idea what you could find within a wormhole?
Accept and complete a variety of mission modes to get amazing and worthwhile rewards.
- Strike – Kill all enemies onboard enemy spaceship.
- Smash – Destroy all cargo onboard enemy spaceship.
- Rescue – Save and capture your imprisoned allies.
- Heist – Raid as much money onboard enemy spaceship.
- Support – Help your allies defending through waves of incoming enemies.
- Assassanation – Kill the captain onboard enemy spaceship.
- Intel – Steal intel onboard enemy spaceship.
- Scout – Investigate unknown incoming distress signal.
Out of Orbit lets you create, share and play custom-made missions and spaceships. Create your own missions and spaceships using the in-game editor. Upload them using Steam Workshop. Download and play other user made missions and see if you get what it takes.
Included Features
- Local Singleplayer – Take this adventure on your own.
- Unlimited Universes – Travel through wormholes to unlock new randomly generated universes.
- Exiting Locations – Supernova, Rough Planets, Star Clusters, Nebula and many more.
- Missions – Play a variety of missions including, Strike, Smash, Rescue, Heist, Support, Assassination, Intel and Scout.
- Research – Unlock new weapons, objects and items while doing research.
- Survival – Plenty of oxygen, water, food and fuel? Good!
- Crafting – Collect raw ores and convert them into useful items and objects.
- Random Events – Survive gamma-ray bursts, incoming asteroids, enemy attacks and many more!
- Collect – Destroy comets to collect common and rare ores. Be aware of the radioactive ones.
- Share – Create your own custom made mission and share this with other players.
- Play – Download and play other players’s missions.
Future Planned Features
- Multiplayer
- Updates
We plan to keep growing, expanding, and improving Out of Orbit with the support of the community.
Steam User 9
5.2h played, Its actually a Gem of a game. Of Course it may have some issues, but what the hell, Gaming is all about having fun. I dont usually write reviews but, Its 11:30pm, I'm a tad intoxocated (sorry about the spelling), I ended up playing this, and you know what, Its fun. I am a man in my late 30's the child is in bed also the wife, I wanted to play something easy and fun, I have no regrets. Keep up the good work the game is savege (Irish slang for Fantastic)
Steam User 9
I am enjoying my time with this game. However. the amount of Sputniks that appear durring the tutorial is staggering. With so many tasks to do during the tutorial, having your pod blown up every now and then just becomes boring. Maybe have a task where you fight 5-10 of them, and then stop them from spawning so you can focus on the tutorial, as there are quite a lot of things to learn. Trying to mine titanium for your ship, only for a sputnik to appear every 5 seconds after destroying one gets repetitive. Otherwise, the game is great so far and scratches the itch I've been searching for.
Steam User 6
I love playing early access games. I've been playing them for a long time now. I remember when I played Project Zombiod when it first released plus many others. This reminds of that. I see it being as successful too. Keep it up Bryan I love the concept and have been looking for a game like this for a long time.
P.s. I play this on steam deck and have minor issues. Getting it to run better on steam deck would be a huge plus for me.
Steam User 4
I can't fully recommend this game as it is. THERE IS A HUGE AMOUNT OF POTENTAIL THOUGH!! At the moment there just isn't enough meat on this game to pay more than $10 for it. There isn't even a real main story at the moment and there are only really two side missions you can play. Either you run cargo or you do bounties, and the bounty missions are buggy so there is really just cargo runs. For the bounties you have the option to capture enemies dead or alive. The problem is that if you take them alive, and put them on your ship, your crew mates will shoot them even though they are cuffed in an operational jail cell. On top of that even if you do manage to lock them up where your crew members can't reach them, the people on the marshal ship where you are supposed to drop them off will shoot at you for bringing them back alive. Like I said this game has an ENDLESS AMOUNT OF POTENTIAL, but that's on the developer to bring it to fruition.
Edit 5/24/26
I've never seen a solo developer move so fast! I cannot begin to describe how much hope this gives me for this game. I fully recommend this game and can't wait to see what the final product will be. Gamers would be much better off if more developers were dedicated like this!
THANK YOU
Steam User 4
Rough around the edges - but there's something here worth rooting for
I'm having genuine fun with this game, and that matters. The core loop is not bad. The tutorial does something I really appreciate: it throws you straight into the real game while still guiding you through the basics - a great way to onboard new players.
That said, it's Early Access in the truest sense of the term, and there's real work to be done.
The save system needs serious attention. Saving mid-session (save & exit, then load) resets a surprising amount of state - for example, a ship you've already infiltrated will act like you were never there. The developer seems to be aiming for intentional save restrictions (checkpoint-only, at the ship's computer), which is a valid design choice - but right now it creates more frustration than tension. On top of that, there's no autosave. Lose power, hit a game crash, forget to manually save after two hours? That's on you, apparently.
The UI has bugs. Quest text is sometimes flat-out wrong, which can leave you confused about what you're actually supposed to do.
Quality-of-life needs a pass. Small things add up. Dragging an item onto an occupied inventory slot doesn't swap them - you have to manually clear the slot first, then place the new item. Not a dealbreaker on its own, but there are several of these paper cuts, and together they make the game feel clunkier than it should.
None of this is unfixable - in fact, most of it sounds like a solid patch or two away from being significantly better. I'd watch this one closely. The foundation is good. Now it needs the polish to match.
Recommended with reservations - check back in a few updates.
Steam User 4
Definitely a work in progress but it’s at a very good stage with an active Dev. The current loop isn’t really that bad either with the level of sandbox it’s at, with hiring crew and boarding and stealing other ships it’s still pretty fun.
Steam User 3
Loooove the concept of this game. I've been checking up on this game from time to time and it's definitely going into the right direction that I was hoping and the future seems promising. I know it's early access but there's a TON of bugs still.... such as clipping into walls and getting stuck, or game crashes from just trying to place down things inside the ship. Again... I know it's still early access but the bugs make it bittersweet I guess. Can't wait for the bugs to be fixed and for future updates, super excited.