Antivine
Antivine is like a delicate album and a peaceful composition. Describing a young boy seeking for the reason of his uniqueness, and step on his journey. With your wisdom can help him to pursue and reveal the truth.
▼ For the truth of Treeman
Some say once you get order, branches will start to sprout out of the body and become a plant. Find the mountain God at the other side of the land, and you will find the cure.
▼ Change the way of thinking
Change the scenes with a simple click. One of the core of Antivine is to change viewpoints, and clear all the puzzles with it.
▼ A beautiful self-discovery story
“Who am I? “Why am I different?”
In this game, you can enjoy solving puzzles in a relaxing pace and together with a young girl meet on the journey. Put yourself in a teeming world and find the answer of life.
▼ Reviews and recognitions
Antivine has won many awards, including Merit Award of Bahamut ACG Creation Contest Game, Special Award of Rayark Vision Get Wild Award, Gold Award of Youth Innovation Design Festival Tech and Game Design, and Gold Award of K.T. Creativity Award Digital Game.
What is the fate and the truth waiting in front of the boy?
An invitation to you for the beautiful journey.
Steam User 18
Antivine is an adorably cute and charming tale of Senshu who was born without branches on his head and has to wear false ones all his life to fit in with his community. Senshu is bullied, mocked and rejected by others in his village as they regard him as a freak. It is only his devoted parents who accept his uniqueness, especially his mother who constantly showers him with her love. At his 16th birthday, his mother dies and he is left alone.
Senshu struggles with his difference as his desire is to become a Treeman like everyone else and bear fruit for his community. Only the Mountain God has the answers to all his questions, so off goes Senshu on his quest. On his way, he meets a little girl Mumei (like Mummy!) who has lost her memory and carries her in his backpack to take her home.
Game play is to click on the path where you want Senshu to go and you switch between him and Mumei to get to the exit. The puzzles are fairly easy...I only needed the walkthrough once towards the end where the difficulty ramped up. I found the music to be lovely, switching from tolling bells, flutes, piano and orchestral sounds.
Graphics are mixed with monochromatic hand drawn cutscenes for pertinent parts of the story, but the diorama graphics are bright and crisp. Traversing through the dioramas, you have to dodge carnivorous plants who will chomp on you and hungry starfish who grab you with their antenna. There are cute cactus plants who were having a snooze until you wake them up and they march off (with sound effects!). There are not so cute coloured balls who are not friendly at all! There are plants that rotate to help you get to a difficult spot, shy vegetation that act as lifts and plenty of pressure pads. You are even able to manipulate the moon which affects the level of water as it waxes and wanes. There are also little carts that are moved by wind funnels. So lots of innovative ideas to get you from A to B.
When you finish the game, the achievements on the main menu tell you which ones you have missed and how many deaths you need to make. I am an expert in dying, so I got those achievements very easily!! You can even go back and play a particular chapter from the menu on the main page which is very handy.
There is a drawback to this game. As others have stated, there is poor English translation that can affect your immersion in the game. This ranges from blatant spelling errors and bad grammar. It is obvious that no QA was done in this area which could have been fixed by an English speaking native. Depending on your personality, this will either annoy you or you will just brush it off. I felt the end in particular was lost in translation and it felt rushed. I actually wonder if they are hoping to make a sequel to this game. If it is as good as this, I will buy it if they get an English translator. This is certainly a game that children can play as there is no blood and guts and will help them learn strategy.
Overall, Antivine is a lovely example of an evocative narrative-focused puzzle platformer which takes around 2-4 hours for clever people and longer for the dull of brain (like me!). It is a story that many of us can relate to. Points deducted for lazy translation. 7.5/10
Steam User 6
While I'm interested in this game, I'm going to request a refund and wait until there's further English language updates. The English dialogue in-game has a lot of incorrect grammar and misspellings that distract from the story being told. Also the Steam achievements don't have English translations at all.
Otherwise what little I played was enjoyable but the lack of English support broke the immersion for me and I found it impossible to ignore.
Steam User 3
Very cute game. Puzzles get progressively more difficult - almost to the point of frustration, I just give it a rest for a few hours or a day or so and get back to it. The story is basically a "hero's" quest of a young character who was "different" growing up and bullied. Character journeys with mother, looses mother, finds friend and they continue to journey together. Friend helps with puzzles by being placed on leverage points to raise, lower, slide, etc mechanisms to get to exit points either together or later in the game on separate paths. There are many levels - lots of puzzles for the $$$.
Steam User 1
The puzzles are enjoyable, but the English translation is really bad, so the story is hard to follow. I'd suggest playing the puzzles and skipping the dialogue.
Steam User 2
Antivine is an emotive puzzle platformer in which a unique boy and a girl who has lost her memory traverse the stunning but treacherous Chengying Plain in search of answers.
Overall, Antivine is a wonderful example of a narrative-focused puzzle platformer that will take around 2-4 hours to complete. Its beautiful aesthetic and stunning sound design really elevate the satisfying gameplay and emotive narrative to create a truly special experience. Players will need to look past a few spelling mistakes but apart from that it is a thoroughly enjoyable experience that I highly recommend to fans of the genre.
WANT TO KNOW MORE?
My full review of this game where I go into detail about gameplay, narrative and styling is available on Indie Hive.
Steam User 15
Puzzle + cozy + great visuals/music = A heart tugging adventure with various mechanics. Atmospheric sounds and scenery with interesting story telling. A hidden gem and must have for puzzle gamers.
Follow our curator for similar games