CLeM
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And then you wake up. In a dark room. It’s cold and damp. It could be a basement. Maybe it’s a cellar? It doesn’t matter. Maybe you slept there last night, but you don’t remember. Your head is cloudy. And swollen, because there’s something inside it. You open the zip in the nape of your neck and you take out a notebook. It says “CLeM” on the cover. You open it and see that some of the pages have entries on them. They look like notes on insects and other kinds of bugs. There are drawings and symbols that seem vaguely familiar too, but you can’t figure out why. You study them. And then you hear it again.
- Delve into this puzzlevania mystery adventure with a twisted story to unravel and countless challenges to overcome.
- Explore an apparently abandoned house accompanied only by an obscure voice and a notebook full of notes and drawings on alchemy, insects and other creepy-crawlies.
- Craft magic toys to unveil hidden secrets, access unreachable spots, and reclaim items from the past.
- Choose your fate in this dark story of manipulation, submission, pride and redemption.
Steam User 6
CLeM is an atmospheric and quietly unsettling puzzle-adventure that blends whimsy and dread into a single, stylized experience. The game begins with a jolt of mystery: you awaken in a dimly lit basement with no memory, guided only by a strange notebook and a soft, disembodied voice urging you to “bring beauty.” From this opening moment, CLeM establishes a tone that manages to be charming and eerie at once. Its world—a large, antique household filled with curiosities, locked doors, and forgotten passages—invites deliberate exploration, but the sense that something is deeply off never quite leaves you. This tension infuses the entire experience and gives even the calmest sections a lingering edge.
Exploration is the centerpiece of the game. The mansion unfolds gradually, revealing new wings, hidden rooms, and secret mechanisms as you acquire abilities that allow you to traverse areas previously out of reach. These powers, such as shrinking down to access tight spaces or using a lens to uncover invisible details, feel organic to the environment and contribute to a metroidvania-like structure without leaning into action. Movement is intentionally slow and measured, reinforcing the idea that this is a place meant to be examined rather than rushed through. Each room feels handcrafted, rich in tiny visual details that hint at the building’s past or foreshadow puzzles still waiting to be solved.
Puzzles drive much of the moment-to-moment gameplay and form the backbone of CLeM’s appeal. Most challenges revolve around observing patterns, deciphering symbols, combining found items, or interpreting environmental clues tucked into corners, shelves, and wall markings. The game’s journal system helps organize discoveries and prevents frustration by keeping important clues accessible for later reference. Many puzzles reward careful thinking with satisfying flashes of insight, and the best of them feel tightly integrated into the household itself rather than standing apart as arbitrary obstacles. Though a handful of puzzles can feel opaque or require a jump in logic, the overall design stays fair and thoughtfully conceived. The mansion becomes a web of interconnected riddles, each chamber unlocking another thread in the home’s strange tapestry.
What elevates CLeM beyond a simple puzzle collection is its distinctive aesthetic. The art style—hand-drawn, expressive, and slightly twisted—gives the world a storybook quality stained with melancholy. Environments feel cozy yet haunted, and characters look as though they have stepped out of a peculiar illustrated fable. That tone is deepened by the sound design, which gently shifts from warm and inviting melodies to more somber or unsettling motifs depending on where you wander. Voice work, especially from the mysterious companion guiding you, adds emotional warmth tinged with something darker. This mixture of comfort and unease is one of the game’s strongest achievements, imbuing each moment with mood and personality.
The narrative unfolds gradually as you piece together notes, discover remnants of past events, and deepen your connection to the invisible presence that accompanies you. Much of the story relies on implication rather than exposition, allowing players to draw their own conclusions about the mansion’s history, the meaning of “beauty,” and your own identity within the tale. This understated approach might leave some players craving clearer answers, but for many, the ambiguity enhances the dreamlike, uncanny character of the game. By the end, the emotional throughline becomes clearer, delivering a resolution that feels consistent with the story’s quiet strangeness.
CLeM’s most notable drawbacks stem from its pacing and scale. Movement speed is deliberately slow, and backtracking through familiar rooms can test patience, especially late in the game when several puzzles require returning to earlier locations. The compact runtime—typically only a few hours—ensures the game never overstays its welcome, but some players may wish for more depth, more secrets, or a larger variety of mechanics to explore. Still, its brevity also contributes to its tight focus; nothing feels unnecessary or bloated, and the experience maintains a steady, contemplative rhythm from beginning to end.
Overall, CLeM succeeds as a distinct and memorable puzzle-adventure for players who value atmosphere, subtle storytelling, and careful exploration. It may not satisfy those seeking speed, action, or sprawling content, but it delivers a hauntingly charming journey through a house filled with secrets and sorrow. Between its striking art direction, clever puzzles, and emotionally resonant tone, it stands out as a small but beautifully crafted game that lingers in the mind long after the final puzzle is solved.
Rating: 8/10
Steam User 6
An adorable little puzzler, w/ mild (and repeatable, on fail) QTEs.
Pros:
* Good puzzles and slowly-unlockable world.
* Simple but elegant control system, for what it does.
Cons:
* Short - ~4 hrs.
Meh:
* One minigame (used repeatedly) is a WASD-controlled QTE - if you fail, it restarts in a few seconds, ad nauseum.
TL;DR: If you like puzzles and can overlook its brevity (or get it on sale), 9/10; else, avoid.
Steam User 8
Wow, that was fun. A clever story that runs through all the rooms of a large house, as well as the outdoors, collecting insect specimens as offerings to a mysterious girl in a room. The backstory is interesting and gradually unfolds to a grand finale...where you decide the ending, either happy or sad. The puzzles are logical but increasingly difficult....I had to watch a walkthrough on the firefly chapter. I really enjoyed this and highly recommend.
Steam User 7
Different, cute and scary. The puzzles are unique and have a lot of variety. The storyline is so touching, I was deeply moved. The soundtrack was also nice. I actually liked everything with this game. It came with unexspected suprises.
Steam User 6
Simple but detailed graphics, really cute tbh. From the start you can feel that there's an underlying sadness to the story, the game lets you uncover this in layers which helps draw you in. Overall great story, good game mechanics and cute graphics.
One annoying bit though is how you can't skip the cut scenes in the end game. This is relevant if you didn't manage to achieve the 'Equivalent Exchange' achievement in the first go (or few goes!). Besides that, I enjoyed the game.
Steam User 2
I really enjoyed this despite how sad it made me. I'm finding it difficult to put into words but keeping the entire game inside the one house, waking up with next to no idea what was going on (for both player and character), and slowly revealing the tragic story... it all added up to make me really feel more emotionally invested in the game than most, which just made it hurt all the more lol
I don't really know what I expected but it really exceeded my expectations. It doesn't have the best puzzles or the best gameplay but the story telling was phenomenal and in the end that's what matters to me most in an adventure game.
Steam User 5
This is such a cute, fun little adventure. An ideal palate cleanser, it was engaging, had great art, a surprising amount of variation in puzzles for a 4-5 hour game, and a cute story.