Aragami
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You are Aragami, a vengeful spirit with the power to control the shadows. You’ve been summoned by Yamiko, a girl imprisoned in the city fortress of Kyuryu. Embark on a dark journey full of blood and secrets to discover the truth about aragami. Infiltrate the occupied city of Kyuryu with your supernatural powers and fight Light with Shadow. Uncover a story about twin souls bound together by destiny that surpasses time and memory.
Steam User 8
Nice stealth ninja game. Alot of fun trying to reach the exit on each story level.
Need to be carefull with guards.. ;)
Steam User 6
While Aragami had a lot of fun ideas, it could have used a little bit more polish around the edges. Many of the abilities aren’t balanced well, and the enemy placements seem lazy. There’s 13 mediocre chapters, and perhaps it would be better with 6 ones that had a lot more thought and care put into them. The story isn't really interesting, and there’s nothing super unique about this game art direction wise. There’s a scoring system, which is meant to encourage repeating levels, but each level is so bland I couldn’t pull myself to replay any. The good things are that the coop is implemented well, the powers can be fun when they work, and the game isn’t too long. With a little more polish and better level design this game could have been great, but as it stands the game is just passable.
Steam User 8
This is one of my favourite Stealth games on Steam. Aragami utilizes the verticality in the maps very well, so you'll always have the higher ground (quite literally) over your enemies. There's a nice progression in difficulty of levels, the boss fights as well as finding the scrolls to unlock your skills. Sora had to be one of the hardest chapter to beat.
It's either kill your way, or sneak your way through the chapters. I like the flexibility of choices you can make to complete a chapter. The story was also decent, and quite a twist in betrayal at the end.
Although the VAs in the game sounds like mumbling jargon, the music was very immersive and even cinematic at times during the boss fights. The animations and graphics were very well-made and smooth without any bugs or glitches from my experience. I'm absolutely in love with Aragami's model design, as well as the customizations you can do for his skin.
All the graphics and audio can be adjusted to your preference as well.
Though the final boss fights was underwhelming in story mode (no spoilers), you can still go back to previous chapters as well, to try to get all the medals too, for achievement hunting purposes.
Overall, Aragami is an amazing, must-have classic Stealth game on Steam!
Steam User 6
Aragami.
Some games impress you.
Some games entertain you.
And some games teach you how to actually play them.
Aragami is that last one.
At first, it looks like a stylish indie stealth game: ninjas, shadows, teleportation. Cool aesthetics, interesting concept. But the more time you spend with it, the clearer it becomes that Aragami is doing something rarer than style: it fully commits to stealth as its core identity, not just a playstyle option.
It’s not perfect.
It’s rough around the edges.
And still, it’s one of the most honest stealth games I’ve ever played.
What really sets Aragami apart is how unforgiving it is about being seen.
There’s no health bar.
No second chances.
No “I barely survived that” moment.
If you get hit, you’re dead. If you’re spotted, you’re already in trouble.
Enemies can kill you instantly, even from a distance. Combat is not a backup plan. When things go wrong, the correct response isn’t to fight your way out, but to vanish, break line of sight, reset the situation, and regain control through silence.
That single decision defines the entire game.
Stealth here isn’t about clearing rooms fast.
It’s about not being there in the first place.
The shadow system is where Aragami really shines.
Shadows aren’t just a visual theme, they’re the main mechanic of the game.
Shadow means safety.
Light means danger.
Energy only regenerates while you’re hidden.
Because of that, every movement matters. You’re constantly weighing decisions: move now or wait, spend energy or save it, take the risky shortcut or play it safe. Teleportation, shadow creation, positioning... everything feeds into the same loop: control through invisibility.
The important part is consistency. The rules never change, and the game never cheats. That builds trust, which is something stealth games desperately need.
Despite how strict it is, aragami gives you a surprising amount of freedom.
Each level can be approached in completely different ways. You can ghost through without being seen, finish without killing anyone, eliminate every enemy, or adapt on the fly when things don’t go as planned.
And the game doesn’t just allow those approaches, it rewards commitment.
Every level has three mutually exclusive medals: never being detected, killing no enemies, or killing all of them. You can’t get all three in one run. You have to choose how you want to play.
That alone adds replay value, but aragami goes even further.
Once you beat the game, it basically turns into a stealth playground for people who enjoy pushing systems to their limits. Higher difficulties, no respawns, no techniques, no corpse disappearing, full ghost runs... all self-imposed challenges that the game actually supports.
And that’s the impressive part.
Because the mechanics are clear and consistent, these challenges feel like real tests of mastery, not artificial difficulty. You’re not fighting broken AI or clunky controls. You’re fighting your own discipline.
Exploration also matters more than usual.
Scrolls hidden throughout the levels unlock new abilities, so exploring isn’t just about completion; it directly expands your toolkit. The more you explore, the more options you unlock. Then you replay levels and use those options in smarter ways.
It’s a loop that respects your time and intelligence.
Visually, Aragami is minimalistic but striking. Strong contrasts, clean shapes, bold colors. More importantly, environments are easy to read, which is essential for stealth. You always understand why you failed.
The soundtrack stays in the background: calm, moody, restrained. It never demands attention, and that’s exactly why it works. Silence is part of the experience, and the game understands that.
The story is simple but I liked it a lot. I won’t get into details because I don’t want to spoil it.
But, of course, the game has flaws.
The AI can bug out.
The camera can get awkward.
Some mechanics could be explained better.
But very rarely do those issues break the stealth fantasy. And in a stealth game, that matters more than raw polish.
Aragami never betrays its own rules. Even when it stumbles, it stays honest.
What really makes it stick is how it makes you feel.
Aragami doesn’t make you feel powerful.
It makes you feel careful.
It doesn’t reward aggression.
It rewards patience.
It doesn’t save you from mistakes.
It teaches you not to make them.
That’s why it stays with you long after you finish it.
Aragami isn’t perfect.
But it knows exactly what it wants to be.
And in a genre full of compromises, that alone makes it special.
If you enjoy stealth games that demand discipline, respect your intelligence, and refuse to hold your hand, Aragami isn’t just a good game.
It’s a reference point.
10/10.
Steam User 6
Disclaimer:
I measure my enjoyment of a stealth game by how much it allows me to go undetected with as little contact with the enemies as possible, however I will consider other playstyles as well.
Visually this game is dated, but the architecture and general environments I do consider to be iconic. It is clearly feudal Japan inspired, but has just enough uniqueness to it in it's colours and shapes, that you will remember it as Aragami.
Mechanically although i can be janky at times, the shadow mechanic is awesome. You can create shadows in dim light and teleport into them. This can save you from getting detected in extremely tight situations.
The unlockable abilities are divided by defensive and offensive ones, that either get you real good at killing, or staying hidden. This duality is further enforced by the medal system, which rewards you for 3 things: staying undetected, Sparing everyone, or killing everyone. This adds replay value as you do need all the stars to unlock everything.
Combat is non-existent. If you get detected, you either need to go in for the kill, or disappear. You're dead otherwise. I personally love this, because your sense of power in a stealth title should come from finding your way around enemies, rather than being able to take them in a fight!
Story is ok. I was interested enough not to skip the cinematics the first time, but if you're looking for a game that has lore bits hidden all over the place, this isn't it. It's a straight forward movie plot with a handful of boss encounters. Does enough to keep you interested, but not enough to tell people about it.
TLDR
It's a simple, but extremely fun stealth experience that I will always remember fondly. I consider Aragami my second favourite stealth protagonist after Styx because the powers are incredibly strong when you're hidden, but are extremely situational once you've been spotted. If you're like me, Get this game!
Steam User 4
Fun stealth game. Interesting gameplay & concepts. Had some minor glitches & bugs. Decent story.
8/10
Steam User 4
Great fun and the graphics have aged very well. It has everything I enjoyed about Assassin's Creed's game play, without being a repetitive collectathon.
Update: I found a game breaking bug on Chapter 10 after spending hours trying to clear the level. Frustrated, I decided to stop playing, but I already got my money's worth and hope the sequel is more stable.