Afterdream
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THE GAME
Afterdream is a 2D psychological horror adventure game.
Get lost in a lucid dream, bending the lines between reality and fiction. Utilize the strange camera to navigate through the ghosts’ mysterious residence. Find the purpose of your nocturnal visit in a vivid and dreamlike setting.
FEATURES
Navigate the obscure location populated by ghosts, and collect items to solve puzzles as you move further through the intriguing story. Look through the lens of your strange camera and photograph highlighted objects to interact with them.
- Side-scrolling 2D with unique art-style
- Interact with hidden objects through the lens of a strange camera
- Atmospheric music and sound design
- Delve into a lucid dream, bending reality and fiction
- Minimalist yet efficient interface so the focus stays intact
- Hand-made in Finland, no asset flips or cheap tricks! ๐
looks Interesting?
Please consider adding to your wishlist. Thank you!
Steam User 7
Ahhh.... so fresh and nice. I hope one day David Lynch puts all of this in a movie.
I would describe AFTERDREAM as a "sentimental surrealistic horror".
Please buy it. If you're already here and reading this, you're somewhat interested, are you?
And if you have some kind of hesitation, please buy it on sale.
Jesse Makkonen, thank you very much.
Steam User 3
I quite liked this game! I was invested in the story. I loved the visuals, and I especially loved the attention to detail. I liked how it was pretty straight-forward, and, for the most part, puzzles/mechanics did not get in the way of progressing the plot. The game was short, sweet, and to the point. It's the first game I've played by this dev; I guess I'll have to keep an eye on them now.
Steam User 2
It's a good game with a deep emotional aspect for people who loved their father.
Not for everybody.
Steam User 2
Solid game. The outstanding aspect of all of Jesse Markkonen's games has been the terrific atmosphere, and that remains the case with Afterdream. The base foundation of the story (a woman laments not spending more time with her recently deceased father) is as conventional as could be, but the dream setting and quirky characters allow an interesting story to be told from such a basic starting point in a weirdly David Lynchian-light sort of way, similar to the intriguingly dreamlike settings of Jesse's other games.
Otherwise, sort of middling from a strictly gameplay perspective. The magic camera is interesting but isn't used to its full extent it seemed to me. Usually the thing you need to use the camera on is pretty obvious, or, at other times, you'll hit a roadblock that can be quickly cleared by scanning the camera around all the locations (of which there are only a small number in each of the six "worlds") until you find something the camera reveals. No real puzzles involving the camera, and generally all the puzzles are easy and straightforward. I've been playing adventure games for 40+ years, and my tastes have changed over the years such that I generally prefer easier puzzles these days and don't have the patience I used to have for tougher, more moon-logicky games, and the number and mechanics of the puzzles here certainly qualify Afterdream as a P&C adventure game and not a visual novel or walking sim. But somewhat more challenge probably would have improved the game.
Steam User 1
Interesting mechanics and different from other Jesse games. Many life values โโthat we get. Not too many jumpscared. The story is very touching, I cried.
Steam User 1
Even thought the game has a bit of a creepy vibe i think in truth its pretty wholesome, not a masterpiece but a fun little adventure game. I'm sure some people will think this is too small and the price is $10, i did get it on 30% off but it would be worth it anyway.
I do wish more games had Demos, because trying it first really made me want to get it.
Steam User 2
What a fever dream (/positive)
I love horror games, but I'm always hesitant to play them due to an overuse of gore & jumpscares - Afterdream was not that. This was the PERFECT horror game for me. The ambiance is what sets the tone - the music, sound cues, and general eeriness is enough to put you on edge but not prevent you from continuing. If you are interested in exploring the genre, but are also worried about things being too scary/frustrating - this will be for you :)
All of the puzzles were unique, but straightforward. I think the most difficult thing was discovering where clues were hidden I don't wanna talk about how long I spent in the sewers, but fortunately you always got a text prompt when something hadn't been discovered yet. So if you don't get a text prompt - you know you've already passed it.
The story feels like it could have some added depth to it. Prior the end (no spoilers, I promise), you only get surface levels hints as to what's happening and they're pretty spaced out. I wanted so much more context to the story, but the world in and of itself had me so enraptured I didn't mind having to wait for a full explanation of our story at the end.