Teenage Mutant Ninja Turtles: Shredder’s Revenge
Teenage Mutant Ninja Turtles: Shredder’s Revenge reunites Leonardo, Michelangelo, Donatello and Raphael as they kick shell in a bodacious, beautifully realized side scrolling beat ’em up invoking the Turtles’ legendary 1987 design and paying homage to classic TMNT games like Turtles In Time.
HEROES IN A HALF SHELL
Teenage Mutant Ninja Turtles: Shredder’s Revenge features groundbreaking gameplay rooted in timeless classic brawling mechanics, brought to you by the beat ’em up experts at Dotemu (Streets of Rage 4) and Tribute Games. Bash your way through gorgeous pixel art environments and slay tons of hellacious enemies with your favorite Turtle, each with his own skills and moves – making each run unique! Choose a fighter, use radical combos to defeat your opponents and experience intense combats loaded with breathtaking action and outrageous ninja abilities. Stay sharp as you face off against Shredder and his faithful Foot Clan alone, or grab your best buds and play with up to four players simultaneously!
TURTLE BOYS DON’T CUT KRANG NO SLACK
With Bebop and Rocksteady assaulting Channel 6 and stealing super gnarly devices to support Krang and Shredder’s latest twisted plan, Teenage Mutant Ninja Turtles: Shredder’s Revenge sees the Turtles battling across a righteous range of timeless TMNT locations. From Manhattan and Coney Island, to city rooftops and dank sewers, help the fearsome foursome trounce Foot Soldiers, Triceraton Warriors, and Rock Troops all the way to Dimension X!
TURTLE POWER!!
Enjoy stunning full-color pixel art graphics and a vintage TMNT vibe that will rock you straight back to the awesome 80s. Every character, vehicle, weapon, item, and background is directly inspired by the 1987 TV show, making you feel like you hopped into the television — with a dope mix of killer humor and action-packed adventures!
FEATURES:
● Gnarly game design takes you back to the ’80s
● Beautiful full-color pixel art graphics
● Old-school gameplay enhanced with super-fresh mechanics
● Up to four players simultaneously
● Play with iconic TMNT characters and vehicles in diverse gameplay options
● Radical new story mode
Cowabunga!
Steam User 27
Basically the best TMNT game ever made. It's a better Turtles in Time, there's new tech (dodging, aerials, etc.), it runs great, it sounds great, the multiplayer works well, and it's just the right overall length.
Steam User 17
I can't believe I didn't review this because its worth it.
Look, if you are thinking of buying this you already have a good idea what the game is like.
Just buy it. That's the review. Just buy it.
Steam User 16
I dont usually give review, but when I do, its because I enjoyed this very much playing along with my kids and wife, one of few games where I wish there are more dlc
9/10
Steam User 12
story is whatever but the mechanics and the gameplay (especially in the shard/survival mode) keep me coming back to play more even after over 500 hours. highly recommend playing if you consider yourself a Ninja Turtles fan. cowabunga dudes
Steam User 9
This was really hard to play on computer and mouse but i connected my controller in and it was a big help also this game has so much action and adventure this is my top 5 best steam adventure and action game hope this helped.
Steam User 10
TMNT: Shredder's Revenge is a gorgeous beat-em-up with a good amount of complexity in its gameplay, a ton of variety in its characters, and lots of content. While a fitting tribute to the Konami arcade game and TMNT console beat-em-ups of the '90s, the game's sleeker presentation and increased number of commands made it feel more like the next step in evolution rather than a nostalgia-inducing recreation of how it felt to play those older games. That isn't a criticism -- Shredder's Revenge is a lot of fun, especially if you can grab some friends to play with.
Steam User 11
It's pretty good, but with caveats. It's a competent beat 'em up that's very accessible, very easy to pick up and play, but doesn't do a whole lot with its systems. This isn't inherently a bad thing, but it does mean that it falls short compared to its contemporaries, especially at that price. I find it hard to recommend, unless you're buying it as a party game or you have nostalgia for the old Turtles show or the '90s as a whole.
Aesthetically, it's great. It's the evolution of the old arcade games and their console (particularly SNES) ports. If the games industry hadn't turned towards 3D in the mid-'90s, I expect this is what all games would look like today. The music is also a good gameplay companion, competent on its own and evocative of those '90s sounds. The dedication to the source material is quite impressive, too; from recreating the opening to the TV show in the intro of this, to the look, to bringing back some of the original cast, to the alternate skins and the all the little references. I wasn't even a huge Turtles fan growing up, but it got me nostalgic.
Now, the gameplay is where problems start showing. Without going into too much detail, a lot of the action here is going to feel like button mashing. The different characters play the same, but their subtle stat differences do show. The game has the nasty habit of introducing and reusing enemies that I would call "flow stoppers". They're an old holdover from the arcade days; these are enemies that break the flow of the combat, because they have special attacks or have to be hit during vulnerability states and so on. These tend to be quite irritating to deal with, especially when the game starts filling the screen up with too many enemies. It becomes a bit of a mess. This is probably to compensate for extra players, but in solo play, it's too chaotic, as in, there are readability issues, you actually can't tell what's going on when all the colors start blending together.
There are also issues with perspective; flying enemies can be super annoying to deal with, because you can't always line up the perfect attack. The game is also... I guess, difficult? It's not unbeatable; story mode is very forgiving and has mid-campaign saves, while the Arcade Mode has mutators, including Free Play. The issue is that said difficulty is more irritating than actually challenging. The player seems to have very few iframes, which can lead to annoyance if surrounded. Also, for some reason, basic attacks can often knock you down and send you rolling back; that's another flow breaker. Lastly, even the trashiest mobs can ruin your day; this is definitely one of those games that the enemies will get free hits in, even if you think you're doing everything right.
There is not one element of the design that's frustrating or annoying on its own; but the combination of these dock points off the game quite easily. There will be situations that you're sent flying left and right, that your jumping attack will be rendered useless (particularly in the late game), that you'll be wasting time trying to knock down a flying enemy and making a level twice as long as it needs to be.
What I'm saying is that the game is fun, but it also feels quite janky at times.
I've seen reviews claiming it's too short, but I'd argue it actually overstays its welcome. Story mode shouldn't take more than 3 or so hours to clear, but 16 Stages for this kind of game is an *insane* number. These types of beat 'em ups are supposed to be somewhat short, 45-60 minute affairs that are simply replayable. This one drags on for too long and it makes the Arcade Mode a chore to get through on repeated plays. I wager this is another concession made for the multiplayer, but if you intend to solo this, it's also something you should be aware of.
Finally, fix the rooftops level. The jank in the early parts of that stage is inexcusable. No need for extra details on this, just playtest it. The problem is clear as day.
So yeah, I'm still recommending it, but not full price and only if you either have nostalgia for the source material or you intend to play this with friends. If you're going solo it's *fine*, but it shouldn't be your first option.