Mirror 2: Project X
Just Updated
Steam Workshop is updated! Now, the mod manager supports players to replace the character model. Clothing and other functions are not available for now.
STATUS OF EARLY ACCESS AND FUTURE DEVELOPMENT PLANS OF THE GAME
Please know that in the release version of the Early Access version, the game only has the first three chapters of the Story Mode, the early version of the roguelike Challenge Mode, and Home Mode which are only a fairly small part of the complete game. We’d recommend you consider the status quo of the game before purchasing.
The complete version of the game will be released 8 to 12 months after the Early Access Release, during the said period we’ll keep updating new features and stories; Trading cards and a set of complete achievements will be added to the game when the complete version is finished.
We intend the complete version to have:
1. Story Mode: 8 chapters in total, estimated playtime is 12 to 24 hours.
2. Challenge Mode: Roguelike+match-3 fused challenge mode, estimated playtime is 50 to 100 hours.
3. Simulator: Gather resources by playing Challenge Mode to unlock characters, skins, and new areas. Estimated playtime ??? hours.
About the Game
–STORY MODE&CHALLENGE MODE–
Enter the parallel worlds enriched by the stories and match-3 games developed using cel-shading techniques powered by Unreal Engine 4. Ponder on your choices because each of them will determine the fate of all.
CHARACTERS
Caiyun
An eternally youthful zombie girl from ages ago.
Qianxi Dou
The young heir of a prominent family. She grew up around books and brushes but fell in love with Tiangong machines.
Lani
A villager turned wanderer in a post-apocalyptic world.
Leah
A young girl with succubus features from another dimension. Background and motives are unclear.
Rita
A senior officer of FBRP with a doctoral degree, Head of Technology in the Supernatural Research Facilities.
GAMEPLAY
The story is influenced by the choices you make. Some of them will affect the match-3 battles.
Match at least 3 gems of the same kind to win points. There are 5 regular gems and 6 special gems.
FEATURES
- A vast, complex, and immersive world that will leave a mark on your heart.
- Well-made lifelike characters with stories worth discovering.
- More intense match-3 battles than ever.
- To be or not to be… the choice is yours. Remember, every one of them counts.
–HOME MODE–
ABOUT THIS MODE
Finally! You can take a break from Sophie’s choices of the Story Mode and the endless enemies of the Challenge Mode, just to relax for a bit, with your gal pals, of course.
Sunshine, the ocean, the beach, knowing all is well. Just relax and enjoy the Dodai Island with the girls.
While you’re there, be sure to take some pictures of the luxury suite we prepared for you with a pool, bathtub, and king-size bed.
Forget about work, forget about other parts of life you may have, and have some fun on this well-deserved holiday!
FEATURES
- Exquisite characters and scenes.
- Every girl you meet in STORY MODE is either available now or will be later.
- Don’t forget to check the closet for a variety of clothes and trinkets.
- The girls will pose for you to take the pictures at multiple locations.
- If fixed poses don’t meet your need, you can tweak everything yourself from head to toes.
- Support for Steam Workshop
What we would like this mode to be
- Tons of beautiful clothes.
- Multiple explorable sites.
- Easy-to-pose system and support for customizable characters and animations.
- VR headset adaptation to make the girls more alive than ever.
Steam User 2
its definitely not one of the worst games, for 2$ i would play it, but personally i dont play these type of games but for people that do i recommend, art is nice, story nice, voice its nice, overal a nice game 6/10
Steam User 5
Was gifted this some time ago and it's incomplete due to bankruptcy but you can see how it was going to be expanded on drawing inspo from the first game to be more in depth. It would have absolutely surpassed the first one by leaps and bounds had that not happened.
In this one, you can tell porn was going to be a part of it with certain game mechanics surfacing to be suggestive but it's not there so you'll get no complaints from me. Horny people on the other hand are super ♥♥♥♥♥♥♥ pissed about it as if they couldn't just go *insert anime ♥♥♥♥♥♥♥ URL here* and fap to their fap's content. Literally Rule 34 is a thing. Go indulge elsewhere weirdos. :P
Anyway, they really cared more about the stories in this one, offering branching and cutscenes. It kinda pissed me off though because I was stuck reading/watching without being able to progress at a pace that felt natural to me. They do have a skip function that skips it all entirely which is nice if you're going for multiple endings. As for the Match 3 , it's incomplete but the foundation to be similar to the first was present and it would have been cool to see the differences and similarities but alas! Best you get is to upgrade your tile board.
I'll give it a thumb's up because evolution in gaming is kind of my jam but Idk if it's worth exploring as a standalone. The stories, albeit more fleshed out and detailed felt a bit hollow as in, some of the branching felt missing. Which makes sense because again, incomplete game. Oh, and it also has a... dress up section I guess, that I didn't care to explore so maybe knowing something like that is in the game makes it more worth it to you. IDK
Steam User 1
This game is interesting. Its fun to play and get to take pictures of my charaters. But i feel like its also like ecchi in some scenes. Thst doesnt make it bad tho. The story line is good over all. Im on the last charater. And ya i think it seems fun. Was able to play on my laptop with no problems.
Steam User 17
lmao all these ppl are only angry because they don't get some xxx ♥♥♥♥ in it lol I played Mirror 1 just to see what the ruckus is all about and omg, it's sad, almost every Hentai game I have played is much better than that, how pathetic ppl must be to cry now that there are no 18+ scenes in mirror 2...
anyway, the game is a simple match 3 game with two modes: story and challenge mode. The stories are ok I guess, nothing too exciting. The graphics are good, voice acting is solid and overall ok. I am mainly playing challenge mode when I am bored or have time to pass.
There is also "Mirror Home", where you are on an Island and you choose one of the girls and you can walk around and explore the little island, dress up the girls and make screenshots. I think, that's a nice +.
I really enjoy Mirror 2 and still play challenge mode once in awhile.
Steam User 2
A game with atmospheric visuals. The plot and mechanics are more of an afterthought than the main attraction, and the gameplay and localization could be simplified.
I recommend this game only for the collectibles, as there is nothing else in the game besides the photo backgrounds.
Steam User 17
I genuinely feel sorry for the boys who still haven’t made it out of puberty. This game deserves much better reviews, but apparently, for some men, seeing women fully clothed is somehow offensive.
Mirror 2: Project X is a light and visually pleasing game with excellent sound design. It’s an interesting blend of visual novel, roguelike, and match-three mechanics. The stories are short, and I wish there had been more depth to each narrative. Still, the parallel universes presented in the game are atmospheric and diverse, even if a bit rushed.
It’s clear that the developers put in real effort, even with a limited budget.
Steam User 0
Mirror 2: Project X is an ambitious genre-blending title developed by KAGAMI Ⅱ WORKs and published by NIJICO that aims to fuse narrative-driven adventure, RPG-style progression, and match-3 puzzle combat into a single cohesive experience. Set within a stylized, anime-inspired universe built on parallel worlds and experimental technology, the game positions itself as far more than a traditional puzzle title. From the outset, it is clear that Mirror 2: Project X is driven by big ideas and a desire to evolve beyond the expectations set by its predecessors, attempting to balance story, player choice, and mechanical depth in equal measure.
At the heart of the experience lies a story that leans heavily into science fiction and supernatural themes. Players are drawn into a mysterious project involving multiple realities, enigmatic characters, and unfolding consequences shaped by player decisions. Dialogue choices and narrative branches are not merely cosmetic, as they influence character relationships, unlock different story paths, and sometimes affect gameplay outcomes. This emphasis on choice gives the game a visual-novel-like structure at times, encouraging players to invest in the cast and the broader mystery rather than treating the experience as a simple puzzle loop. While the narrative ambition is commendable, its pacing can feel uneven, with long stretches of exposition occasionally interrupting gameplay momentum.
Gameplay revolves around a match-3 system that functions as the backbone of progression and conflict resolution. Unlike casual puzzle games where matching tiles is the sole focus, here the mechanic is framed as a form of combat and strategic interaction. Different matches trigger specific effects, such as dealing damage, charging abilities, or activating character skills, tying puzzle performance directly into success during encounters. This adds a layer of tactical consideration, as players must think beyond simple score optimization and instead plan moves based on the situation at hand. When it works, this system creates engaging moments where clever matches feel impactful and rewarding, reinforcing the sense that puzzle skill directly influences narrative progress.
Visually, Mirror 2: Project X adopts a cel-shaded art style that emphasizes bold colors, clean character designs, and stylized environments. Character models and animations are clearly inspired by anime aesthetics, with expressive designs that aim to make each personality stand out. Environments shift between grounded, sci-fi locations and more surreal spaces, reflecting the game’s thematic focus on fractured realities. While the visual presentation is appealing, it can occasionally feel inconsistent, with some assets appearing more polished than others. This unevenness contributes to the sense that the game is still evolving, rather than presenting a fully unified visual identity.
The RPG elements layered on top of the puzzle mechanics further reinforce the game’s hybrid identity. Characters can be developed over time, unlocking new abilities and enhancing existing ones, which in turn alters how puzzle encounters play out. This progression system gives players a reason to experiment with different approaches and encourages replayability, especially for those interested in exploring alternate story outcomes. However, the integration of these systems is not always seamless. At times, progression feels either too slow or insufficiently impactful, which can make advancement feel less satisfying than intended.
One of the most discussed aspects of Mirror 2: Project X is its overall execution relative to its ambition. The game’s Early Access status is evident in places, with portions of the experience feeling incomplete or lacking polish. Some players have expressed frustration with balance issues, unclear mechanics, or a perceived disconnect between the game’s narrative aspirations and its moment-to-moment gameplay. These rough edges can make the experience feel disjointed, especially for players expecting a more refined or cohesive adventure. At the same time, others appreciate the experimental nature of the project, valuing creativity and risk-taking over technical perfection.
Ultimately, Mirror 2: Project X is a game defined by its willingness to experiment. It is not content to sit comfortably within a single genre, instead reaching for a hybrid identity that blends story, strategy, and puzzles into a single framework. This approach makes it a polarizing experience, as its strengths are often intertwined with its weaknesses. Players who enjoy narrative-heavy games, anime-inspired worlds, and unconventional mechanics may find plenty to appreciate, particularly if they approach it with patience and open expectations. While it may not fully realize all of its ideas, Mirror 2: Project X stands as a bold attempt to push match-3 gameplay into more narrative and strategic territory, offering a distinctive experience for those willing to engage with its evolving vision.
Rating: 5/10