Inside
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Hunted and alone, a boy finds himself drawn into the center of a dark project. “MASTERPIECE! Inside is a 2D puzzle platformer that builds upon what made Limbo great, and in fact builds something greater.” 10/10 – IGN “Inside expands on the concepts and scope of its predecessor in wildly creative ways, and it's so immaculately designed and constructed from top to bottom that it almost feels suitable for display in an art museum. This is one hell of a followup.” 5/5 – Giant Bomb “The universe Inside depicts is one of the eeriest, most captivating settings I've ever encountered in a game.” 9.5/10 – Polygon
Steam User 32
Inside hooks you from the very first moment. Without uttering a single word, it pulls you into a bleak, mysterious world that builds tension and curiosity at every turn. The game’s atmosphere is unnerving in the best possible way, its haunting visuals, subtle sound design, and minimalist storytelling create an experience that feels both oppressive and beautiful. The puzzles are clever and well paced, challenging enough to make you think but never so difficult as to break the flow of gameplay. That said, it’s a short and fairly linear game, with limited replay value aside from the hidden secrets and alternate ending. Still, for its accessible price and the sheer quality of its design and mood, and rivals Limbo in its dark ambience and thought provoking imagery its worth a playthrough.
Steam User 49
While I can see why Inside is so highly praised, I personally didn’t enjoy it that much—and that’s been troubling me, because the level of acclaim made me wonder if I was missing something.
Let me be clear: the craft is outstanding. The animation is incredibly fluid, the sound design is immersive, and the visual storytelling is elegant. There’s real artistry in how this game conveys emotion and tension without a single word. From a technical and atmospheric standpoint, it’s a masterpiece.
But where it falls short—for me, at least—is in its worldbuilding and narrative coherence. The story leans heavily on ambiguity, symbolism, and meta-commentary (including on the player’s role), and while many people seem to love that freedom of interpretation, I found it unsatisfying and even inconsistent.
For example, the world sets up clear patterns: everyone wants to capture or kill the boy, until the final facility where the scientists suddenly stop caring about him. There’s no in-world explanation for that shift. Then they all rush to the blob chamber as if something major is happening—but when you get there, the blob just floats in its tank as if nothing’s changed. When the boy merges with the blob, the scientists panic—only to start helping the blob escape moments later, opening doors and seemingly guiding it toward freedom. Why? What do they want? Why the contradiction?
And then there’s the ending. The blob reaches the light of the beach and just… stops. If that was its goal, what was all the build-up for? If it wasn’t, then what now? The game raises intriguing questions but refuses to give even the bare minimum of in-world logic or consistency. It felt more like a thematic stage for a message than a living, breathing world.
I know some players find this kind of ambiguity thrilling, and they enjoy piecing together their own interpretations. That’s valid. But I tend to look for internal logic—if something happens, I want there to be a reason that makes sense within the world itself, not just metaphorically or meta-narratively. Without that, it feels arbitrary, even manipulative.
So… should I recommend it? Honestly, yes—but with caveats. If you enjoy symbolic, atmospheric experiences and don’t mind (or even enjoy) a story that resists explanation, you’ll probably love it. But if you’re like me and you value narrative coherence and clear world rules, Inside might leave you cold despite its technical brilliance.
Pros:
- Impeccable animation and visual polish
- Haunting, minimalist atmosphere
- No HUD or dialogue, pure environmental storytelling
- Intriguing, symbolic themes open to interpretation
Cons:
- Worldbuilding lacks internal logic and coherence
- NPCs' behavior becomes contradictory near the end
- Narrative relies too heavily on ambiguity
- The ending feels empty without clear context or resolution
- Meta-commentary (player control, game structure) overrides story immersion
Steam User 28
INSIDE is a dark and mesmerizing journey that pulls you into its eerie world from the very first moment. With no dialogue, it tells an unsettling yet deeply engaging story through its haunting atmosphere, brilliant level design, and clever puzzles. Every step feels like a mystery waiting to unfold, and the game masterfully builds tension as you progress deeper into its strange, dystopian setting.
The gameplay is smooth and rewarding, blending platforming and puzzles seamlessly with a gripping sense of danger. The world is beautifully crafted, with stunning visuals and immersive sound design that make every moment feel impactful. Just when you think you understand what's happening, the game takes unexpected turns that leave a lasting impression.
INSIDE is an unforgettable experience that lingers in your mind long after the credits roll. It’s a masterpiece of storytelling through gameplay, and if you enjoy eerie, thought-provoking adventures, this is a must-play.
Steam User 22
There are games out there that don’t really need much to be said about them or where almost everything has already been said. That’s why the best advice for players who, for whatever reason, haven’t played this one yet but feel some interest, is to skip the reviews and just dive in blind. Another piece of advice would be to first play the debut release from the independent game developers Playdead from Copenhagen - namely LIMBO, which came out in 2011.
Because INSIDE also takes you into a dystopian, dark world that almost feels like a sequel or continuation, and those who pay close attention will discover certain connections to LIMBO and perhaps, like I did, come to appreciate the evolution of its concept even more. It all begins in a very similar way: a dark forest with a threatening atmosphere, a boy and countless questions. And these are the kinds of questions that only lead to even more questions, until in the end you’re left wondering why you asked in the first place.
It quickly becomes clear that you are on the run, and that the world around you is overshadowed by all sorts of cruelties inflicted by humanity. This is conveyed mainly through the outstanding atmosphere, the cinematic look, the sound design, and also the cryptic, fragmented story, and it all works quite brilliantly. Most of the puzzles are fairly simple in nature, though there are a few that require closer observation to progress, or even backtracking to retrieve, for example a crate needed to get past a certain section. Another strong point is how varied the puzzles are, making it clear that a lot of thought went into crafting them.
I can easily accept a very sparse story with little background information in certain games as well as films, as long as I feel, or know for sure, that this is part of the concept and that deliberate ambiguity was intentionally used. Some people praise the game precisely for that, and perhaps that praise is entirely justified. Others however were somewhat disappointed in this regard, and saw it as the game’s greatest weakness. Just be aware that INSIDE offers a short but valuable gameplay experience, packed with room for interpretation and topped with stirred emotions, so at which point everything that needs to be said has been said, get INSIDE.
Steam User 19
I finally got around to playing INSIDE, and I wish I got to experience this game much sooner, almost 10 years after release this is one of the best games I have ever played. The eerie atmosphere really sets the tone for this dark horror game. Each area feels like a painting and the contrast between light and dark is stunning. The minimalist design fits this game perfectly and creates a rich canvas and thought provoking adventure. The ambient music and sounds provide a creepy tension and sets the pace as you traverse the baron but beautiful landscapes. In this dangerous and unforgiving world you have to use your wits to puzzle your way forward. Many moments are intense and each action has a sense of purpose. All of the puzzles are engaging and well thought out, and never too challenging or repetitive. The story is very unique and will leave you haunted and captivated. The type that will have you thinking about it well after finishing the game. From top to bottom INSIDE is a masterpiece and a must play in my book.
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Steam User 20
Do not watch or read anything about this game before you play it. If you believe that games are art, you owe it to yourself to play this one
Steam User 23
⚠️ SPOILER WARNING – This post contains major story spoilers for the game INSIDE. Read at your own risk.
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You see these lifeless humans—just empty shells, like scarecrows—mindlessly moving around, all under control of some shady organization.
But why?
Then there are those chicks that follow you around… and yet, you just use them to push forward. Why do we do that?
Even the scarecrows can control others sometimes. What are we actually witnessing here?
A bit further in, you reach Lab #2. A failed test subject is doing everything it can to grab you—but it’s terrified of light. Why?
Why are there weird soundwaves outside the boundaries of the facility?
Soon after, you encounter Subject #3. It’s basically like the one before, but now it has three cables attached to it. It chases you relentlessly… but it never catches you. You manage to escape.
And just when you think it’s over...
Subject #2 returns.
It finishes what #3 couldn’t. It catches you, drags you deep underwater, and connects some kind of mind-control device straight to your heart.
Later, you encounter Subject #4.
It’s a strange entity that isn’t even shown clearly, but every single lab worker is just staring at it, doing nothing—no one interferes.
Eventually, you reach the real Subject #4. A massive, grotesque mass of human bodies. It swallows you whole… and this time, you take control of it.
You rampage through the facility, kill the head of the organization, and finally collapse into a strange pool of light—presumably dead.
But... is that really the end?
No.
Turns out, you were Subject #4 all along.
The entire journey? It was one big experiment.
All those people you met—scarecrows placed along the way to help guide you forward.
And remember those officials with masks at the start? The real workers—the ones who actually run the facility—weren’t wearing any.
So what was the goal of this whole thing?
They wanted to see if they could remotely control a subject without it realizing.
Every dead body you passed? Just another failed attempt.
But now comes the real question...
Who was controlling YOU?
When you gain control of Subject #4, you encounter 13 electric orbs—one by one, you disable them.
If you restart the game afterward, you can find a hidden door in a cornfield. Go down into a secret bunker, and to the right, you’ll find a locked door with a secret code—based on the positions of those same orbs.
Behind that door?
A hidden control room.
If you look closely, the machine in the background mirrors every move you make.
That’s right. That system was controlling you.
When you unplug the machine, Subject #4 shuts down for good.
But here’s the final twist...
Who’s really behind all of this?
You.
The player.
You’re the one pulling the strings, watching everything, pushing forward like a puppet master.
But now… ask yourself:
Who's controlling you?