Mirage
I envision Mirage as an interactive sex simulator with real-world physics, cutting-edge graphics (photo realistic characters and environments) and built-in tools for creating and sharing content.
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MIRAGE
Mirage 0.3.5 is a complete project rewrite that uses latest Unity technologies (HDRP pipeline, DOTS, Post-processing effects), Genesis 3 characters, natural posing system, deep character customization, PC/VR support and more.
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QUALITY OF MIRAGE
Screenshots above are not pictures but real-time rendered 3D girls inside Mirage – you can view them from any angle, grab their hands, legs, change their appearance, dynamically modify animations.
VR SUPPORT
Mirage supports all VR headsets through SteamVR integration (Oculus Rift, HTC Vive, Valve Index, Windows Mixed Reality, etc).
FEATURES I WANT TO IMPLEMENT NEXT:
– Importer of Daz Studio characters, hairs, clothes
– Importer of any 3d object (OBJ, FBX, Unity Asset Bundles)
– Realistic soft-body and soft-skin physics
– Real-time simulated hair, clothes, liquids
– In-game content-sharing
– Multi-tracks animation system
– Genesis 8 characters
– Online multiplayer
– Scripts support (write your own C# code)
– Possession mode (control virtual characters by stepping inside their bodies)
– Ray-tracing
You can speed up development of Mirage. Buy a game or spread a word about it. Then I will be able to work on Mirage full-time and hire more developers, AI experts and animators. With your help I will make Mirage one of the best VR / PC adult games.
Sincerely yours, MorganaVR
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MIRAGE does not work on your PC? Bugs? Crashes?
Please go to Community Hub (link is at the top right corner of this page) and tell me all about it. I will unlock a special “beta” build of Mirage where you can help me fix a bug and make Mirage better!
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HOW-TO-PLAY MIRAGE
* Launching a game on PC can take some time (15-30 secs). Just wait please.
* To open a menu press Tab or click on M icon in left bottom corner
* “Reset” button in Morphs tab resets a whole girl, not just a part of her body
* Save/Load your modified versions of girls by clicking “Save/Load Look” button on Morphs tab
PC:
- F12 to take in-game screenshots
- Press Tab button to open/close menu
- For navigation use WSADQE keyboard keys
- To pose a girl just grab her limbs with a mouse
- Scroll mouse wheel to move camera closer or further
- Click on “mouse wheel” button and hold it to drag camera around
VR:
- Use Trigger and Grip buttons to pose a girl
- Click some buttons to open a UI menu
- If you are on Anim UI page you can press Trigger anywhere and animation will be stopped
Oculus Rift users:
If you experience strange visual movement artifacts, you need to set “Asynchronous Spacewarp” to Disabled. Just launch this tool:
C:Program FilesOculusSupportoculus-diagnosticsOculusDebugTool.exe
Patreon’s Development Roadmap:
Steam User 0
I pounced along from one level to the next, and for each "runback" portion escaping the Wall of Bird I died at least twice; I wonder why there are three lives if getting a game over places you back in the same level. Perhaps some arbitrary arcane grading rubric made it so, but I'd think that a game over screen for every time you lose is well enough, and simply don't have it for "trivial" losses like falling in pits or getting hit by bird lasers.
The game scrapes out a Land category with its transitional hallways frigerating day to night, but for all intents and purposes it is a pure-bred Nerve mazer, or "platformer" if you're not insane like I am. The music between levels one and two could have lent a clearer contrast with tempo or timbre, or perhaps the level design could have been presented with more of an "arc;" jumping from thin strewn pillars in the outskirts, to navigating a snaking path in the city, to sneaking into a bird party with a bunch of birds firing from everywhere.
Imagine making a game that was just the Desert Land from Mario 3. Even within the first few levels there's quite a bit of variety: in the first, the game introduces Goombas disguised as blocks; in the third, there are lots of block pyramids and Firesnakes, and of course the fourth level has the iconic Angry Sun. These features go a long way in taking the world from "a desert" to "a desert with places in it." Speaking of classic platformers, a hold-sensitive jump height is so ubiquitous at this point that there ought to be some intentional deliberation and design in not having it, otherwise you will have the layman rolling on the floor crying like a laybaby. I think the decision for the timbres of the music to avoid middle eastern stereotypes gives it a breath of fresh air away from the plumber and pedestrian platformer.
Mirage gets a C for Cat and Snake versus Bird.