Below the Stone
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WEBSITE & PRESS KIT
https://www.strollart.com/
https://twitter.com/BelowTheStone|
- Below the Stone is a punishing pixel art roguelike about dwarves questing to reach the deepest depths. Each and every descent will lead to new adventures, where only the most determined players with many risked lives will be rewarded by the hidden world that lies Below the Stone.
- The game focuses on immersive gameplay, where simple decisions can have major rewards… or consequences! Unlike many roguelikes before, you have full control of the risks you take while in the caves, and you decide what equipment to risk bringing in order to go deeper!
- Below the Stone is developed by the dedicated team at Strollart Studio who have two decades of collective experience in game development, alongside our publisher, Apogee Entertainment. Behind franchises such as Duke Nukem, Max Payne, Prey, and Wolfenstein, Apogee Entertainment – founded by the legendary Scott Miller – are helping to bring Below the Stone to a wider audience
Dwarves will be sent below the surface to collect metal and precious gems that your kin request of you. However, you can keep any extra you gain– make a new pickaxe, a sword, some armor. Whatever increases your odds of coming back on your next trip! Store them safely at the dwarven kingdom, your hub area for crafting, storying items safely for your next expedition, and picking up new missions from your kin. But we warned! If you die Below the Stone, everything you carried on you will be lost under the surface forever.
With each descent , you can also decide whether or not you are prepared to go deeper in your journey. Each layer’s entrance will be held within a dungeon as a final challenge to see if you are capable and prepared enough to descend further. Once you go down, you will face a bevy of new biomes, creatures, resources, and environments to explore. Each layer is will contain 8-12 unique biomes that will challenge a dwarf’s resourcefulness and grit.
The Dwarven kingdom is your place for crafting, preparation, and most importantly storing loot for later expeditions. You have full control over what items you bring with you, what equipment you craft, and what items you choose to keep at home safe and sound. The only catch is if you die, you will lose all the items you took down into the caves on your dwarf – such is the cost of progress! Additionally, your stay in the dwarven kingdom will yield an ever-growing cast of allies to aid you on your adventures below the surface. For example…
A dwarf’s best friend is someone who can turn shiny things into useful tools. The Blacksmith is the reliable friend you can return home to when you’re in need of proper weaponry, armor, and equipment for your future descents. His skills will aid in crafting your newly found ores into fresh new equipment to help you on your next trip into the depths, arming yourself for the dangerous realms below…
Some characters may be encountered underground and are in need of rescue; these folk will be welcomed to the dwarven kingdom as new companions to help you on your future journeys. You may bump into anything at all, from elven witches who brew potions to legendary dragon-slayers – and even necromancers! We plan on the kingdom having at least 10 – 12 important mainline characters you will be able to save and bring back to help your future adventures. Each of them will add a unique flavor to the kingdom and your journeys downward as they give you better chances, modifiers, and even change your playstyle.
Keeping goblins from scalping that freshly trimmed beard of yours is a top priority for a dwarf – not to mention a mark on their honor to keep their hair intact – so make sure to do anything you can to increase your odds of coming back on your next trip! Brand new armor, weapons, and tools do make your missions easier, but be warned: if you die in Below The Stone, everything remains buried Below The Stone. Forever. So calculate your risks and use your resources wisely, starting with the banker – your trusted ally to make sure your items are safe when you decide not to bring certain equipment! This will let smart and experienced players plan out their future runs well ahead of time, and let you decide if this is the moment you decide to risk it all on and go deeper than you’ve ever gone before in the name of dwarven progress…
Features:
- Procedurally generated cave complexes which lead to a new adventure in every descent.
- Plans on releasing 50+ biomes to explore with unique creatures, fauna, and resources to explore.
- 5 planned layers to explore.
- Multiple dungeons on each layer to test your mettle.
- Full character customization (Your equipment determines your stats and abilities).
- A Dwarven Kingdom with many important characters to meet, save, and aid!
- Custom Cave missions for every descent.
- Roguelike experience (If you die, you lose everything you brought with you!)
- Tough, but Fair! Safely store extra loot and resources at the Dwarven Kingdom.
- An hour long+ soundtrack to immerse yourself into a fantasy spelunking experience.
- Release on all consoles (Including Nintendo Switch and PC!)
- Dwarves, blunderbusses, and fresh shiny things!
- Digging holes (diggy diggy holes)!
Steam User 4
Good game, but not finished, progression is wonky, like the first mission to repair the bar takes so much glowweed that by the time you are done you have everything to complete the next 2-3 bar missions. All the bar missions give gold which is weird because some of them give out less than what it cost to craft the needed item. It needs chase items. I loved unlocking vendors but was only proposed 2. There needs to be a ultimate goal to this game, it is fun but why am I doing all this? The princess is not even in another castle.
Steam User 2
Big Core Keeper vibes but on extra hard mode. Almost a rogue-like feel but you don't really improve if you die. Things are just worse. But finding and unlocking various quests and NPC is keeping me going.
Steam User 2
yes its awesome can we get a quality of life .make it so we can click to not pick up a certain item .like tin for intance something we can click so it auto ignore certain items
Steam User 0
Below the Stone, developed by Strollart and published by Apogee Entertainment, delivers a rewarding blend of roguelike exploration, mining, crafting, and extraction-based survival wrapped in a charming dwarven fantasy setting. Rather than relying solely on fast-paced combat, the game encourages thoughtful exploration, calculated risk-taking, and resource management. Every expedition into the sprawling underground feels like a meaningful adventure where every tunnel could reveal rare riches, hidden dangers, or entirely new discoveries. The combination of procedural generation and persistent progression creates an experience that remains engaging over extended play sessions.
The heart of the game revolves around descending into an expansive subterranean world filled with valuable ores, mysterious relics, dangerous wildlife, and unpredictable environmental hazards. Since each expedition generates a fresh layout, players must constantly adapt their approach instead of memorizing routes. Exploration is highly rewarding because the world is designed to encourage curiosity, with hidden passages, secret chambers, and increasingly dangerous regions tempting players to push beyond their limits. At the same time, the extraction-focused gameplay adds constant tension, as surviving long enough to return home with valuable resources becomes just as important as discovering them.
Mining serves as both a practical tool and a central gameplay mechanic. Players are given the freedom to shape their own path through solid rock, uncovering resources required for future upgrades while revealing new areas that may contain treasure or deadly surprises. This freedom makes exploration feel organic rather than scripted. The deeper players venture, the more diverse the environments become, with numerous biomes introducing new visual themes, enemies, resources, and gameplay challenges. This gradual escalation keeps progression satisfying while maintaining a strong sense of mystery throughout the journey.
Combat complements the exploration by demanding patience and preparation instead of reckless aggression. Hostile creatures become increasingly dangerous as players descend further underground, requiring careful movement, effective equipment choices, and an understanding of enemy behavior. Death carries meaningful consequences due to the roguelike structure, making every encounter feel important. While losing progress during a failed expedition can be frustrating, it also reinforces the game's focus on strategic decision-making and gives successful runs a genuine feeling of accomplishment.
Outside of combat, the progression system provides a steady sense of long-term growth. Resources gathered during successful expeditions can be invested into crafting stronger weapons, improved armor, and better tools that allow access to increasingly hazardous regions. Instead of making earlier content obsolete, these upgrades expand the player's capabilities while preserving the game's challenging nature. This balance between permanent progression and run-based risk keeps the gameplay loop consistently rewarding without becoming repetitive.
The presentation effectively supports the game's adventurous atmosphere. Its detailed pixel art captures the personality of classic fantasy adventures while incorporating modern visual polish through expressive animations, varied cave environments, and atmospheric lighting. Every biome possesses its own identity, helping exploration remain visually fresh throughout extended play sessions. The sound design further enhances immersion with ambient effects and music that emphasize both the wonder and danger of exploring forgotten underground civilizations.
Another notable strength is the developers' commitment to community involvement throughout Early Access. Ongoing updates, balance adjustments, and planned content expansions demonstrate an active effort to refine the experience based on player feedback. This collaborative development approach gives confidence that the game will continue growing while maintaining the core mechanics that already make it enjoyable. The existing foundation is solid enough to provide dozens of hours of exploration while leaving room for meaningful future additions.
That said, Below the Stone will not appeal equally to every player. Its deliberate pacing, demanding survival mechanics, and significant penalties for failure require patience and persistence. Those expecting a casual mining simulator or an action-heavy dungeon crawler may find the slower progression and punishing setbacks discouraging. However, players who appreciate methodical exploration, meaningful progression, and the thrill of overcoming difficult odds will likely find these mechanics to be among the game's greatest strengths rather than weaknesses.
Overall, Below the Stone succeeds in combining exploration, mining, crafting, roguelike progression, and extraction gameplay into a cohesive and highly replayable adventure. The procedurally generated world consistently encourages discovery, while the challenging gameplay loop rewards careful planning and intelligent resource management. Supported by attractive pixel art, immersive audio, and an active development team, it offers a compelling experience for fans of survival-focused roguelikes and mining adventures alike. Although still evolving through Early Access, it already demonstrates a strong identity and considerable potential to become one of the standout titles in its genre.
Rating: 8/10
Steam User 1
Cute, chill, I like the pixel art, nice ambient music, has potential as in early access but happy to relax of an afternoon making my way downtown, walking fast, faces pass and I'm homebound DU DU DU DUH DUHD UDHA DHUADAUDDUAD
Steam User 1
It's a challenge to get started, but that's just the style of game, but the setting and character of the game are wonderful.
Steam User 1
REALLY fun game! But every time I buy or sell the game will completely freeze and I have to completely restart the whole game so...... That's a huge downside.