Toziuha Night: Dracula’s Revenge
This is not the story of a heroine who seeks to protect people. Xandria, for selfish reasons, goes on a dangerous mission to Dracula’s castle.
In Transylvania, the story is told of a legendary alchemist named Vlad Tepes (Dracula), one day he was sentenced to death for having made a pact with a Toziuha, and thus acquiring demonic power. Years later, several alchemists from [The Order] have been found impaled outside Dracula’s castle, and it seems that somehow Vlad Tepes has been resurrected in search of revenge.
Find out more about this tragic story of a girl who fights with a whip of iron chains, a cruel reminder of a tragic past.
*This is a game made by a fan of Classic-vania games*.
Toziuha Night is a side-scrolling action platformer. It runs through different linear stages set in a dark fantasy world; such as a gloomy forest and even Count Dracula’s gloomy castle.
Play as Xandria, a beautiful and skilled alchemist who, using an iron whip, fights against the most fearsome demons.
Features:
– Original symphonic music.
– Retro pixelart style paying tribute to 32-bit consoles.
– Test your skills fighting final bosses and various enemies.
– Play without internet connection.
– Anime and gothic style characters.
– Discover more of the tragic story of the protagonist available in English and Spanish.
– Compatible with game controls.
– Fully customizable touch controls.
Steam User 2
Great game. A love letter to Castlevania. Difficulty was perfect. Smooth gameplay. Absolutely cannot wait for the sequel.
Steam User 2
Interesting game, but horrible in level design. The bosses are okay, but horribly uninspired. They're very annoying to get to, especially when you have limited lives throughout the whole stage. Odd choice in design, but I'm not a game dev. I'm just a Castlevania enjoyer. The biggest things I enjoyed were the bosses and the art work. For someone who made the game by themselves in almost it's entirety (everything but music), it's really decent.
I would recommend solely for experiencing the full story before playing the (probably better) sequel.
Steam User 1
Highly recommended.
It's obviously a Castlevania imitation, rough around the edges, bad character art, forgettable music, but the gameplay is sopt on!
I hope the developer keeps making more and better games.
Steam User 1
Toziuha night was surprisingly good for a classic vania style game, enemies had decent patterns that you could easily learn eventually, enemies all had a weakness of sorts for the most part to take advantage of with a bit of skill, bosses were the same but of course much more difficult and at times quite varied, I appreciate a lot of the more important bosses even having phases and unique attacks dood.
I'm not one for lives systems but this one balanced out fair pits and lives being decently easy to get a hold of, I came close to losing all of them because the game is a genuine challenge if you don't adapt but I was able to pull through with all the lives I managed to keep dood.
The whip is nice and snappy, you also have sub weapons which are interesting as they have the ability to have advanced versions be used if you hold up, with varying uses, I can't say I really used them, fights were fast enough and points were scarce enough that you didn't really want to use them unless you need to and they ended up very situational as the whip was more handy for immediate threats dood.
There's also a hard mode (good luck with that if you play this, no thanks for me! lol) and apparently a casual mode, not that I have any idea how to unlock that, normal I think is the perfect difficulty for it, the music and areas were all really nice too, the sprites were iffy if I'm honest but not terrible and the character art was actually pretty nice to look at dood.
I admit I saw the metroidvania sequel coming out and that's what got me to play this, the concept is a rather interesting mix of using the typical Vlad the impaler but also mixing in a few twists in there along with the idea of alchemy being a thing and part of your arsenal (sub weapons) dood.
If there's any flaw in this game I'd say it's losing your sub weapon on death, they always replace it with this annoying generic back and forth weapon that only was handy at the end of the game and on top they take away 5 sub weapon points, which honestly feels a little too punishing, otherwise I really can't say there's anything the game did wrong, could it be better? Of course but for what it is I think it's a fun game dood.
Welp that's it! If ya get the game I hope ya'all enjoy it, thanks for reading my review dood. ^-^
Steam User 1
its good, the controls feel a bit better in the second game but this one is still good
Steam User 0
An impressive first attempt at this style, by a solo dev. Has the feel of an old DS digital only game, but in a good way. There's definitely some jank, but I'd say it's definitely worth the price tag.
See my First Impressions video of the gameplay here:
Steam User 0
It's alright. It shines (not too brightly, but brightly enough) once you get the hang of it, but there's lots of tiny bits of balance that make the overall experience less rewarding than what it could be.
It's a fairly basic Classicvania, with a few setpieces and bit of keyhunting within screens to spice things up, but at its core it's just the same old "get from point A to point B while getting harassed by enemies" of retro games. Fixed-arc platforming feels stiff, but level design is forgiving to account for it. Most enemies are easy and getting the right positioning isn't hard, with the subweapons being OP if you have the mana to spare. A couple instances of positioning making things harder, but mostly you can eventually adapt to the intended strategy.
The bosses are where the game relatively underdelivers. This is a shame because individual attacks are well thought out, but the pacing ends up making passing or failing often less of a skill or even knowledge check and more of just getting the right RNG. There are some completely fair bosses, but of the handful there's enough of them which either can chain certain attacks into nearly guaranteed damage or have at least one attack which lacks a good telegraph, making the deaths feel cheap. And because the life pool is low, this means certain areas you'll have to pass through several times, making their okay but not stellar design feel annoying with the flaws getting more apparent.