Blockbuster Inc.
A fresh system based game for simulation fans
In Blockbuster Inc. you will take total control of your very own movie studio. You will be able to construct all the facilities, hire and manage all sorts of employees and stars with the aim to produce the most prolific films and Tv. There are 3 pillars of the gameplay:
Freeform construction systemAn intuitive and deep construction system allows you to plan, build, decorate, clone and expand your studio with ease. Further link your road system, landscape the lot and create a smooth utility system to get the best out of your employees.
Play through the decadesEach passing decade affects the gameplay and visuals accordingly, from the way your employees and stars dress, the cars they drive, as well as their physical attributes. Random and historic events will spice things up for your studio.Manage unique employee typesNot every employee is similar, stars like Actors, Directors and Producers require more attention than your average construction worker. Managing employees is fun, thanks to the randomly generated character traits for each employee. Will your main actor be a diva or a smooth operator?
Interactive product processControl the different phases and parameters for your Films and TV shows, from choosing the sets, outfits, stunts and all sorts of options that tailor your products to your desires.Our mission?A one-of-a-kind experience. There has been no other game in the past decade to match the unique experience that Blockbuster Inc. is. That we promise.
Steam User 5
Very fun to build lots of toilet stalls and force staff to walk through the maze of toilet stalls
Steam User 2
I'm sad to see so many negative reviews for this game. I was obsessed with The Movies back in the day & I cannot get it to play on my current computer, so when I discovered this game randomly, I was so excited.
If you enjoyed The Movies and, like me, cannot play it anymore, this is a fun alternative, which is very similar.
If you're still playing The Movies, you may not need to bother with this unless you just want to try something new.
If you've never played this type of game but enjoy simulators, movies, and challenges, then give this game a try.
The scenes, costumes, and animations are more limited than I'd like, if more people play perhaps the Devs will give us some updates. Still a lot of fun and enough options to keep me interested and enjoying making short films.
Steam User 2
While the gameplay isn't amazing, it is really fun for cinephiles like me to just play a game where you can make movies. The number of animations is limited, but you can get creative with the ones you have. Definitely a top 5 game for me personally
Steam User 8
$25 but worth it if you go to launch options and type dev mode you unlock a console by using ` to get in and escape to get out and if you type help it show you all the commands you can use so $25 but it is worth it and you get a sandbox mode
Steam User 1
very fun! you can make some funny stuff in this game, but it's a bit pricey. i suggest you get this when its on discount.
Steam User 2
Alright so I've been playing this for about 8 hours, which I suppose qualifies me to review this game.
If there's one thing that this game absolutely nails, it's its game-you-played-as-a-child-at-your-grandparents type game, laying eyes on this game it felt oddly nostalgic, like it was calling out to my younger self. As with many games, I decided to toss it in my wishlist and never think about it again, until it came on sale, where I found out that this game is the production of like 3 dudes. This made me feel guilty about buying the game on sale, feels like in cases like these a supporter pack would be very much welcome.
I think it's a good game, let's start out with that. Like I said it perfectly captures the vibe of 'game you used to play at your relatives' both in terms of gameplay and artstyle. The visuals seem to me like a blend between the Sims 4 and the Two Point games, with the menu's leaning more towards Sims 4, not that I consider that a bad thing. I do find it surprising how this game on the highest graphics at 1440 manages to reach 100% utilization, it's a 5070. But I'm not gonna consider this a bad thing when all I have to do is just lower the graphics and/or cap the framerate. I'm pretty sure that if it were to do some crypto mining on customer GPU's it wouldn't be sold on Steam anymore, so there's no worries about that.
The gameplay itself is solid, when I started up the game I was asked to do a brief tutorial, which I'll say was kinda useless, it only really went through controls, and when I started my game I had no idea what to do. There's a handful of tutorials available in the menu, but I feel like these should've been more integrated into the main tutorial. Because of this I had no idea that I had to assign work hours, and all the needs that your employees carry. Worry not however, because there's only a few. Where the graphics reminded me of the Sims 4, the gameplay reminded me more of Game Dev Tycoon, I feel like there's a handful of similarities this game carries, and the biggest flaw the games share is the fact that upon completing a project, your employees don't improve, the only way to do so is training. Despite my employees being low ranked, I did find myself breaking the game rather quickly, but I don't think that's a bad thing. I feel like the simulation genre nowadays has way too little casual games. I was playing on normal difficulty, and before I knew it I was swimming in money, money I then used to recruit about 30 researchers. Admittedly I do find it kinda nonsensical that stuff like equipment is locked behind what year you're in. Something else I disliked has to do with employees being able to retire, not because of the concept, but because if they are part of a project and they retire during this project they just leave unceremoniously, I kinda wish they would stick behind until the project is done. Plus there's this bug where if you press the button to replace them for the ongoing project, the button to quickly remove them doesn't appear. I also think it's very good that the game automatically approves raises, but I really wish the game wouldn't constantly notify me of that, at a certain point you get it. You can train your employees all the way to the max level, which is good, but as someone who prefers to get everyone on max level it was getting kinda hard to tell when an important employee reaches max level, as there's no notification for that. And to finish my 'complaints' off, and this might've been because I was playing the game for 8 hours straight, the talky radio bits are getting old fast, and the OST kinda does. Maybe the Steam Workshop can help with that? I'm not a Steam Workshop person though.
So to summarize, it's a good game, but I wish the following changes to be implemented
-Make the tutorial more in-depth
-Add an option where employees earn experience upon projects
-Maybe add a cap to how many employees of a certain type you can recruit
-Possibly allow your studio to manufacture its own equipment so you don't have to wait for the next era
-Have employees finish their project before they retire
-Stop notifying me of employee raises
-Add notifications whenever employees reach max level
I also had a handful of crashes, which I've reported when I was being prompted. Didn't feel like making a fuzz about those.
Steam User 0
It's a fun tycoon game. There are a few things that could be improved and a few bugs that could be ironed out (I've contacted support and reported them). There are some things that need better explanations, like how the awards work as they feel random and how the rankings work as they make very little sense. Also, the shares need fixing as I've lost a LOT of in game money trying to buy shares for it not let me go past 50%. However, it is a fun little game and I am enjoying it.