Tetris® Effect: Connected
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About the Game
Tetris® Effect: Connected is Tetris like you’ve never seen it, or heard it, or felt it before—an incredibly addictive, unique, and breathtakingly gorgeous reinvention of one of the most popular puzzle games of all time.
In all of the 30+ gorgeous single-player stages and 10+ modes, and in both cooperative or competitive online and local multiplayer modes, everything in Tetris® Effect: Connected—music, backgrounds, sounds, special effects—everything, down to the Tetriminos themselves, pulse, dance, shimmer, and explode in perfect sync with how you’re playing and the award-winning soundtrack, taking Tetris’s already fiendishly-addictive replayability to new heights.
FEATURES
Includes the all-new “Zone” mechanic, where players can stop time (and Tetriminos falling) by entering “the Zone” and either get out of a sticky situation that could otherwise lead to “Game Over,” or rack up extra Line Clears for bonus rewards.
Tailored for Steam, capable of running at resolutions of 4K or more with an uncapped framerate (with Vsync disabled) and includes ultra-wide monitor support as well as other expanded game and graphical options not found in the console release for both 2D and VR play (including adjustable particle volume and size, texture filtering, and more).
“Connected” co-op mode, where up to three players can literally connect their Tetris playfields together and play as one.
10+ single-player Effect modes with varying twists on the classic Tetris formula, designed to evoke different moods the player might be in (or want to be in — i.e. chill out with “Relax,” concentrate with “Focus,” enjoy the familiarity/nostalgia of “Classic” modes or try something unique with “Adventurous.”), as well as appeal to varying skill levels.
Nostalgic stages based on old-school Tetris games, as well as Classic Score Attack multiplayer mode with the rules and appearance of 8-bit Tetris.
Fully featured multiplayer, including cross-platform play with all other platforms, matchmaking for Ranked play, robust options for Friend matches, player progression for unlockable avatars, and more!
Steam User 44
Fact: This was Tetsuya Mizuguchi's dream game when the PSP came out. He couldn't really do it at the time because of licensing issues so the Lumines series was created. And now here we are.
Steam User 21
If you ever thought to yourself "Man, I'd like to play Tetris while tripping on Ketamine and listening to Orbital," then this is the game for you.
Steam User 23
Reached enlightenment in Journey mode, then got destroyed by a 12-year-old asian kid in Zone Battle.
10/10, one of the best games ever made.
Steam User 18
Buy it when it's on sale... like, less than 10$. It's fun to play, but the journey mode was incredibly short and not worth the 40$ price tag.
Steam User 14
this game makes me feel like i have died and came back to life but like in a good way. i love playing tetris in the sky with birds. really expensive though, get it on sale, i don't think it's completely worth all 40 bucks
Steam User 15
an absolutely solid game to have in your library as a change of pace from your action rpgs and what not.
you'd want to get it on sale though. I can't justify the (PH Pricing) PHP 829.95 w/ just an okay single player length.
Steam User 10
Yea.
Easily the best Tetris game ever made, no questions asked. Visuals, music, super tight and responsive gameplay, gamemode variety, multiplayer modes, EVERYTHING is just right.
Took me almost 100 hours to 100% and all of it was fun (save for maybe the final bit of grinding for player level 100 but hey, no game is perfect).
Okay so for starters, this is a Mizuguchi game. Director/producer of Lumines/Meteos fame, along with having worked on other similarly musical games like Space Channel and Child of Eden.
It shows.
Everything, and I do mean EVERYTHING, in this game is tied to the music, in Lumines fashion. All your gameplay movements snappily add dynamic beats that perfectly time to the music (by subtly delaying sound cues until the next quarter-beat comes), which combined with the silky smooth controls and framerate make the gameplay extremely satisfying. Every second of gameplay is absolute visual and audio bliss, bombarding you with gorgeous backgrounds and catchy music that perfectly times with all your actions.
And the new Zone mechanic is super satisfying to use, too. Essentially a recharging meter that fills up with line clears, that allows you to completely freeze time temporarily so you can chain as many line clears together all at once before it unfreezes, giving MASSIVE point payoffs (or massive attacks, if you're playing versus against another player). Cool and satisfying in singleplayer, a whole other mechanical layer in multiplayer.
The main "campaign"/Journey mode is a wonderful little package, with three different difficulties with wildly different experiences, along with the ranking system already giving a solid bit of replayability just for that.
But then you have all the Effect modes (the arcade-y sidemodes that are what you'd actually expect from a Tetris game), with a billion different modes to play in four different categories, along with unique extra backgrounds/songs/"skins" you can play them in. All of them also tying music and visuals to your gameplay, of course.
Everything you'd expect is there; marathon, endless modes, sprint/score attack, along with a bunch of more out-there stuff like the "mystery"-category modes which add a bunch of weird rules and obstacles for you to deal with, and modes that help you practice execution like Full Clear which lets you try advanced flipping through gaps (on top of being fun themselves, obviously).
And because I need to mention it specifically, a later update added Classic Score Attack which straight up follows NES rules, as faithfully as one could possibly imagine, with gorgeous visuals and remixed music, all the way down to letting you pick between 60hz/50hz gameplay speed to match whichever you're used to playing, if you've played the original.
Then there's the multiplayer modes!
A couple different battle modes, plus the Connected co-op/boss attack mode, which is an EXTREMELY cool idea. I do wish there was a bit more to it (only 5 stages), but what is there is very cool. Essentially three players working together to fight a boss, charging their zone meter to "conjoin" their boards into one for a massive attack directed specifically at the boss' board.
Anyway yeah, I've yapped on a lot, but this is absolutely worth it, especially if you're a Tetris fan already. It's easily one of if not the best in the entire series. And it goes on sale extremely often, on top of already being cheap baseline.
You ABSOLUTELY should do yourself a favor and play it at some point.