King’s Bounty II
Darkness descends over the world of Nostria. Conspiracies, sabotage, and necromancy are overshadowing the country. But maybe a saviour – the kingdom’s last hope – is already here, to fight back and finally restore peace and order in Nostria!
King’s Bounty II is the long-awaited sequel to the legendary King’s Bounty video games franchise, one of the most iconic representatives of the turn-based RPG genre. Expanding on this legacy with an entirely new epic story, factions, enemies, and new features to forge an open and breaking fantasy world Antara. With the kingdoms in disarray, counties demanding independence, bandits prowl the roads, all the overseas nations have denied the King’s authority over them, and blighted creatures lie in wait for the unwary, new accidental heroes emerge as last hope.
They determined to bring order to the chaos. Plays as one of them, recruiting, developing, and commanding your personal army on a non-linear adventure of betrayal, sacrifice, and survival. Fighting for your own future, outsmarting enemy in uniquely turn-based combat, making difficult decisions, and experience the intensity of one of the classic sagas in an exciting new way.
• IMMERSIVE AND CHARACTER-DRIVEN EPIC STORY:
Play as one of three main heroes, rescuing and building your personal army in a journey of leadership, survival, and sacrifice. Every decision you make has profound and lasting consequences.
• UNIQUE MASSIVE WORLD TO DISCOVER:
The world of Antara is wide open and ripe for exploration. Unearth hidden places and dangerous enemies — Antara is a vast home to a thousand wonders and secrets for players to discover.
• CUSTOMIZABLE SQUAD AND EQUIPMENT:
Each army squad has its own set of skills and visual appearance. Build armies of different creatures who will fight with you throughout the majority of your adventure.
• TACTICAL DEPTH ON THE BATTLEFIELD:
The environment and landscape matters in King’s Bounty II Players will encounter diverse terrain types, directly impacting battlefield tactics. Every battle unique in its own way.
Steam User 40
Please follow United Critics for quality reviews
King's Bounty II Review
King’s Order
After getting released on the prince's orders, you retrieve your belongings, and on behalf of the prince, the warden lends you a horse and a few soldiers.
Continue your mission and explore the land while fighting enemies and helping others on side quests. Solve puzzles and retrieve good hidden loot.
The Game of The Play
King’s Bounty II is a turn-based strategy game in which the player can choose from three game difficulties and one of three characters that regains from King’s Bounty the first game.
The character options there are: Aivar—Warrior; Katharine—Mage; and Elisa—Paladin. Each character holds their own buffs and debuffs, so the player can try out each character in different playthroughs.
Some characters will get different accesses depending on their class; for example, when facing some golems and the player is a mage, they will be able to solve a puzzle to take down a barrier that was put up by the mage in control of the golems.
But if you pick one of the characters who doesn’t have the mage class in them, they are forced to fight the golems to get through and pass on.
You can find signs or books around the world that either hold information or lore about the game and its world.
You will also find barrels or boxes with loot laying around in settlements, camps, or abandoned villages.
Merchants
There are three types of merchants in the game:
Recruiters: selling units for your army.
Armorers: selling armor and weapons.
Merchants: selling magic items, scrolls, and mage gear.
Obtaining Quests
Some characters and items launch new quests. The "!" symbol marks the location of these characters and items on your compass.
Following Ideals
Many quests can be completed in two different ways. When this is the case, each solution relates to a specific Ideal-Power, Anarchy, Order, or finesse—which defines a moral choice.
Order is the opposite of Anarchy. Power is the opposite of Finesse.
Completing a quest in a certain manner increases the hero’s corresponding ideal.
As time passes, the hero will become committed to one of these belief systems, and at some point, they will refuse actions that go against their mature ideals.
Wayfaring Magic
You can find Wayfaring Magic scrolls in shops and among your trophies. These scrolls can either enhance the hero’s power for a few battles or add an extra unit to the army.
Open the Book of Magic with button B for the Wayfaring Magic page to use the scroll.
Researching and Upgrading Spells
To research a spell, you must: have a scroll with the relevant spell; research the appropriate talent at the Mage School; and have developed Arcane Knowledge to the required level.
Researched spells are upgradable to Rank 3. As with research, upgrading requires the appropriate talent and Arcane Knowledge level.
Researching and upgrading spells consumes mana crystals.
The Book of Magic
The Book of Magic contains spells known to the hero as well as any scrolls in their possession. With the book open, you can research new spells while not in combat.
You’ll need to have some mana and the appropriate scroll, which will be used up in the process. You can’t learn new spells while in combat.
Casting spells consumes mana. The use of scrolls in combat does not deplete mana, but scrolls disappear forever upon use.
To use a spell, select it (or a scroll) in the Book of Magic and confirm your selection.
Altars
There are many Altars and Places of Power in the world of Antara. Each altar increases one of the hero’s stats. An altar may be used only once.
Move closer to the altar and press E to absorb its powers. Altars can be found in both remote corners of the land and busy town centers.
Travel Stele
Use Travel Steles to fast-travel around the world of Antara.
Approach a stele and press E. On the map, choose a different stele as your destination. Only newly discovered steles can be used for fast travel.
Battle Orientation
These are some of the details that the game will display for the player in their first battles. You can simply scroll down below this to see Visuals & Audio.
Battle preparation: When preparing for a battle, the screen will display enemy units, their heroes (if any), and your army. The player can choose between accepting the battle or refusing it.
To see unit details, the player needs to press on a unit and press Y.
Turn Order: Units with a higher level of initiative go first. If two units have the same initiative, the unit with the higher Speed, Level, and Health goes first. If all of these stats are identical, the enemy unit goes first.
Turn order is displayed on flags above the units.
Unit Movement: Unit Speed determines the maximum number of hexes it can cross in one turn. To move a unit, select a destination hex and press the left mouse button.
Melee: A melee attack is available to all units (when an allied unit is directly adjacent to an enemy). Select an enemy unit to attack and confirm your action.
Any surviving unit members will counterattack. A unit can counterattack once per round.
Unit Skills: Many units have special skills that can drastically alter the outcome of a battle. To choose a skill, press either button 1, 2, or 3. Most skills require Action Points (AP), either movement or attack.
Skills may be used a limited number of times in battle or may require several rounds to recharge.
Control Zone: Units with the Soldier trait have a control zone around them. If an enemy unit tries to exit the control zone, they will be struck with an uncontested attack. The exiting unit cannot counterattack.
A unit can perform a control zone attack once per round.
NPCs
Both the NPCs and the main character have different outfits and armor, which are both very detailed.
For the main character, the player can change their clothes and armor, which changes their look too, and the player will meet so many NPCs, all looking and sounding different.
Audio
Music & Sound
The music is truly beautiful and indescribable to the point of soothing and depth it holds. It varies depending on the situation and the player's destination, so it's not the same song the entire time.
The music fits the game very well, along with the sound effects from the surrounding biome. Trees squeaking, wind blowing across as it brings with it a cloud of snowflakes.
Voice Lines
A lot of the time, the player will encounter NPCs having open dialogs with each other that the player can listen to.
Pros and Cons
Pros
Gameplay
Story
Music & Sound
Voice Lines
Character/NPC Clothing
Surrounding & Textures
Side Quests
Puzzles
Instructions & Information (well-detailed)
Cons
Sprint always on (shift for walking)
My final little thoughts
The game holds so much within so much content, so much story, and so many side quests and puzzles. Great audio and beautiful surroundings, and so much detailed information is given to the player during the beginning.
King’s Bounty II is highly recommended to whoever the gamer is. Most don’t enjoy turn-based strategy games, but this will surely change your mind or make you let it slide.
The only small downside that I wish could have been an option is: auto-run or always run. Allowing the player to choose if they want to walk by button or sprint by button.
Rating: 9/10
Bit chilly, eh?
Steam User 10
Charming, relaxing and fun
I really don't understand many of the bad reviews, it's not a perfect game and should probably only be about £20 at most, but the game is really enjoyable. It's like an adventure RPG mixed with turn based strategy. It plays well, looks nice and has an old school feel to it - feels almost like Fable mixed with Heroes of Might and Magic, with slightly less polish. I didn't pay full price, but I'm more than happy with what I got and even bought the DLC to show my appreciation. Certainly deserves more love.
Steam User 12
TLDR: Probably my favorite King's Bounty game, and I recommend it wholeheartedly.
King's Bounty 2 is easy to get into even if you're new to the series,. The core gameplay is simple: you pick 5 units for your army, and you use that army to fight battles and do quests. As you do that, you gain leadership (allowing you to lead a bigger army), talent points (giving special bonuses to your army), and unlock new parts of the map (which contain new merchants who can sell you better units and equipment for your army). There's a constant temptation to go just a little further, to open up the next part of the map, and I stayed up later than intended a few times as a result.
But the game also has enough strategic depth to keep things interesting. Units for your army each have one of four alignments (Order, Anarchy, Power, Finesse), and each of those alignments has different strengths and weaknesses; on top of that, each alignment contains multiple unit subtypes which can get special boosts from gear or from other units. For example, if I'm playing with a Power army, should I specialize in Beasts, Dwarves, or Trolls? Should I stick with all Power units to maximize Morale bonuses, or mix in other units of other alignments to shore up my weak spots? Units also have an associated "tier" from 1-5, with higher tiers being overall stronger - but a larger & more-experienced unit from a lower tier may still be stronger than a smaller & less-experienced unit from a higher tier, so the decision of when to upgrade carries some strategic weight as well.
It's also notable that many quests in the game have two different routes to complete them (Order vs Anarchy, Power vs Finesse), and that choosing an alignment for your character to follow is what unlocks stronger abilities for your character. This adds an extra dimension of replayability and some roleplay, which is very welcome.
There are a few flaws. The game's spellcasting system requires a finite resource, Mana, to learn or cast spells, and you can easily use it up much faster than you can find more. The main campaign ends on a high note, but quickly follows it up with a teaser of "more adventure to come", which does not seem likely to be fulfilled at this point. I additionally ran into some odd performance issues - areas of the map where the framerate would slow significantly without an obvious cause. Overall, none of this dissuaded me from going back for a second round, but it's worth mentioning.
As above, I highly recommend this game and hope for a sequel in the future.
Steam User 9
Heya folks, I've finally beaten the game and I wanted to add a short review for the game.
If I were to give this game a rating, it'd probably be a 6.8/10. It can be a bit janky in places, like horse movement, the voice acting is so-so (A lot of it felt half-hearted and like the actors weren't really interested), and the overall writing is so-so as well. The game's combat system is relatively simplistic, and since you lose units a lot, you have to backtrack to unit sellers frequently, which makes things kinda repetitive.
Despite its drawbacks, I still found the game relatively fun, but I did find that the game is a lot more fun if you use invincibility (I used WeMod), because it alleviates a lot of the issues I had with the game.
So, I'd probably give this a mixed review if I was able to, but I gave it a recommendation because I did enjoy it in the end. The game ends on a major cliffhanger though, and I'm not sure if there will be a sequel to the game, so that's another thing to consider.
Steam User 6
I like this game. I like this concept and graphic. But it missing depth. It looks more like RPG, but RPG elements are scarse. I think developer wants to make whole series with better and better gameplay, adding new units and abilities and maybe other things for RPG style. I hope, they will continue.
Steam User 9
Not sure why many hate on this game. It has flaws yes, but I think it is good work from a AA studio.
I played this game right after finishing the last two KB games (The Legend and Crossworlds) and I must say that I was pleasantly surprise by the improvements they made for this game compared to the other 2:
- Many fast travel points
- Fully voiced dialogues (albeit some voice lines are not very well acted, I find it still better than reading a wall of text)
- Larger variety in combat maps, with the addition of tile elevation
- No more running around trying to not be attacked by wandering ennemies
- Possibility to pay to get back fallen troops after a battle if the unit was not completely wiped out
- Beautiful 3D environments and sceneries. Seriously, not sure why people complain about graphics. It's a beautiful game
All in all, the game has the same foundation as Legend and Crossworlds. It is as unforgiving in them in the sense that you have to properly manage your money and your troops not to run out of funds. Yes, it is a shorter game and there are less fights, but I feel like they were all meaningful instead of simply having to fight random enemies.
They changed some game mechanics and, while I don't agree with some of them, I feel like it creates a more interesting gameplay. You now have a limit on the number of troops per unit (which depends on its type) which now makes it unviable to have low tier units as the progresses (and hence forces you to change your army instead of always sticking to the same units throughout the game). Units can now also gain their own level by killing enemy troop and get better as they level up.
My only real gripe with this game are the simple brain-dead "puzzles" where you just have to run around and push some things without thinking (which is simply just a waste of time) and the fact that some meshes are not well polished and you can get somewhat stuck on them...
Steam User 17
Most of the thumb down are people coming from first game.
I personally didn't like the first game however, I loved this one.
game is not perfect but game is fun, great puzzle, Story is ok. Need to do multiple play through to see more story and unlock all achievements. ( I don't do that but good for replayability)
Good items. Combat is alright.
I came here thinking this will be bad but I had a great time.