Impulse
Picture a mash-up of Super Meat Boy and Lunar Lander. Or N+ meets Asteroids. That’s Impulse.
The premise is simple. You need to guide your craft to the exit point of each level, avoiding the various obstacles and bad guys.
Levels are short, sometimes brutal affairs. There are no life limits, retry as many times as you need. Restarting a level is instant. There’s no waiting or loading — one moment you’re dead, a click of the mouse later and you’re ready to try again. You can even suicide so you don’t have to wait for death when you know you’ve fouled up.
Your craft is at the whim of Newtonian physics. With only a simple thruster you need to battle the forces of gravity and atmospheric drag all while avoiding high-speed impact. The trouble is that all these variables are liable to change with each level. Gravity could be strong, or weak, or zero; it may pull in any direction. Drag might mirror the vacuum of space or the ocean depths. Your craft’s thrusters might be strong or weak. You might have limited or limitless fuel. Your hull might laugh off high-speed impacts or it might shatter from the slightest bump.
With all these variables, levels take on very different feels. Some require careful thinking and gentle, deliberate action. Others are all about reflexes and reaction. Most are a mixture of both.
Steam User 2
A deceptively simple and satisfying little gem.
Simple enough on the surface - avoiding obstacles and hazards, you have to guide your little ship to it's goal. But each new level, you have to rethink your assumptions as the rules change - could be gravity is jacked up, could be a high drag co-efficient, could be the ship is suddenly a fragile little egg.
It's part puzzle game, part physics based skill-tester. Has a small set of mechanics but combines them in very satisfying ways.
Great fun.
Steam User 1
A really well made and fun game. Originally released in 2012, this steam version includes support for high resolutions. The graphics are simple and elegant, they remind me of old vector based arcade machines. There is a fair amount of special particle effects and other dynamic effects going on.
The levels designs are very unique. There is a level editor to unleash your creative powers on.
The soundtrack includes songs from several artists, mostly in electro-classical theme, adding to the style and feel of the game perfectly.
Steam User 1
Can someone please post a walkthrough for level 82 I can't figure out how to beat it, also this game is sick, download it
EDIT: Finished the game, 9/10 too short :)
Steam User 0
Before I played Impulse, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good
Steam User 2
good