Immortal Redneck
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Immortal Redneck is an FPS set in Egypt with rogue-lite elements. The game mixes old-school first-person shooter action with a rogue-lite mechanics. Frantic gameplay, twitch controls and an arcade-style feel meet randomly generated dungeons, a complete skill tree, permanent death and 9 classes with different traits. The game revolves around a redneck tourist who wakes up mummified in ancient Egypt after an accident. Why is he here? How did he survive the accident? And why the hell is he mummified?! The answer lies within the three danger-filled pyramids of Giza, all protected by an army of monsters and huge bosses. Obviously, your mission is to get inside the pyramids, kill all the enemies and discover what's going on!
Steam User 21
FPS roguelike with progression done right for the most part and with the actual gameplay loop being this fun it's easy to forgive any slights like the game feeling a bit too grindy to get fully leveled up. I had a blast with it and beat it a bunch of times with the different classes and what not.
If you like old school arena shooters a la serious sam... time to take another trip to the pyramids!
Steam User 8
I'm conflicted on Immortal Redneck. As a boomer shooter fan, I feel like I should love this game to death, but as a roguelike fan, it's kinda hard. The movement and gunplay are some of the most addictive in the genre, and they highkey carry the game in spite of its shortcomings. The music's pretty nice, too; I never considered how well a banjo and a sitar could work together. The bosses are cool, but the enemy and level design is frustratingly hit-and-miss - the blue sniper dudes in the third pyramid straight-up don't work sometimes and ruin certain rooms.
Redneck's biggest failing, though, lies in its roguelike elements. Immortal Redneck not only isn't a very good roguelike, but it feels like it doesn't even want to be one. Room layouts get VERY repetitive only a few hours in, and the skill rooms in particular get a groan out of me every time. Scrolls, your main source of progression during a run, can just be bad for you sometimes with garbage like adding fall damage (LOL) or removing one of your jumps. There's no interesting choice here, the game just decides your power-up is a power-down for no reason. I once had a run where nearly every scroll I picked up was bad, and there was nothing I could've done about it other than not picked up scrolls to begin with, which isn't fun. Some scrolls just turn off certain mechanics, which doesn't feel particularly well thought-out; Trap Disarmer trivializes most skill rooms by itself, for instance. The most you have in the way of long-term progression is a hackneyed skill tree, which leads to lengthy stretches of grinding each time you reach a new pyramid so you can get your numbers up. Frankly, it makes me wish the skill tree wasn't there and I could run through each pyramid as I unlock them by the seat of my own skill.
Immortal Redneck is also one of the most remarkably unpolished games I've seen come to market. Enemies spawning on top of you or damn close to it is a woefully not-uncommon occurrence. I once had to abandon a run when one of the enemies teleported out of the room and I couldn't kill it. The game's also prone to random stutters in my experience, one of which cost me a run on the final boss. The subtitles almost never match what your character is saying, and while I wouldn't mind it happening once or twice, it being every time Redneck opens his mouth is a bit distracting. These things don't bother me much on principle, but taken together, they come off as a lack of care taken by the developers. It feels like I'm playing an Early Access game, but the game's 8 years old and has been through multiple patches.
In spite of everything, I'd still say I enjoyed my time with Immortal Redneck. As much as I can't stand the jank, damn if the gunplay didn't have me hooked. "Good shooter, bad roguelike" is the best way I can describe it. I recommend Immortal Redneck with the hefty asterisk that it WILL test your patience as much as your aim and movement. If you're okay with that in the name of a fun boomer shooter, give this game a try - just maybe get it on sale.
Steam User 4
It's a FPS rogue-lite with some classic arcade elements such as traversing lava by jumping over moving pads, or navigating corridors with some traps, etc.
Just enough complex but not overdone level designs and arcade elements.
The difficulty is well-thought-out. Easy is easy, hard is challenging.
Roguelite skills and trees unlock stuff that does feel different.
Enemy variations and weapons are original.
As a cherry on the top, the Egyptian thematic is pretty neat.
All in all, the game isn't punishing and still can come out as challenging, and it is a no-brainer fun. I recommend!
Steam User 4
it gets fairly repetitive, but the great gunplay and tight movement make up for it
Steam User 3
rogue legacy in fps form Immortal redneck pretty much covers alot of what you would expect from a well rounded fps rogue-lite. The pyramid procedural generation with the altered time of day lighting gives each run a distinctive look and feel. End game is abit of a chore, which you can slowly chip away at. 8/10
Average completion time: 60+ hours
Number of achievements: 44
Difficulty: average
Replay-ability: tied to achievements
Online playerbase: None applicable
Steam User 2
I dont love this game, theres a few things about it that either annoyed me or i just didnt enjoy as much i would like. Some of the weapons are useless, shooting animation are not great, the progression is too sluggish. However it can be fun, i like the graphics and i think people might enjoy it.
Steam User 2
"what if it was a roguelike with metaprogression" is a great template to apply to almost any other genre, and pretty much every genre has had it applied over the past decade. but this might be the best execution of it on a boomer shooter. Great, fun level and enemy design; really satisfying movement and gunplay; fun selection of really distinctive weapons; tons of upgrades and abilities to keep each run fresh. I haven't beaten the second pyramid yet but I've enjoyed every death.