Dune: Spice Wars
Join our Discord!
What the press is saying
“Overall, I’m very impressed so far with Dune: Spice Wars […] Even in its early access form, Dune: Spice Wars is shaping up to be a triumphant return.” – IGN
“The 4X take on the war for Arrakis feels like it captures a lot of what makes the Dune stories interesting, from the warfare to the political intrigue.” – GameSpot
“This game is easily the most faithful to the Dune universe that I’ve played.” – CNET
“I’ve spent the bulk of my weekend playing an early access build of Dune: Spice Wars and, perhaps unsurprisingly, as someone who loves 4X strategy games, I was obsessed.” – Twinfinite
“Dune: Spice Wars is wonderful […] Even in this unfinished state, Dune: Spice Wars is giving me the Dune video game I’ve been dreaming of for decades.” – Cinelinx
About the Game
A 4X real-time strategy game from the developers of the critically acclaimed Northgard. Set in Frank Herbert’s groundbreaking Dune universe, you must lead your faction and battle for control and dominance over the harsh desert planet of Arrakis.
Spice is the most valuable resource in the universe. The spice extends life, expands consciousness, and makes interstellar travel possible. Found only on Arrakis, it is sought by the most influential forces in the universe. Play as one of several factions, including House Atreides, House Harkonnen, the Smugglers, and the native Fremen, and compete for power over Dune and the spice.
Scan the landscape for wormsign or risk losing your troops and spice harvesters to titanic sandworms who will burst through the dunes to swallow and devour them whole. Crush your opponents in combat, best them through political intrigue, and undermine them with your network of illusive spies.
Experience the unique Dune universe, one of the most influential sci-fi settings ever created. Lead your faction to victory with iconic characters, such as Duke Leto Atreides, the Baron Vladimir Harkonnen, Esmar Tuek, and Liet Kynes. Stay alert as opposing factions seek to gain the upper hand and the planet itself threatens with withering deserts, huge storms, and consuming sandworms.
Balance open warfare, subterfuge, political influence, and economic supremacy to prevail and gain control over the most important planet in the universe! Use secretive agents to sabotage the plans of your opponents. Vote on political resolutions in the Landsraad to further your strategy.
Explore Dune with ornithopters to discover resources, villages, and points of interest. Expand with your troops to take control of more and more regions. Exploit the resources through buildings and spice harvesters to dominate the economy. Exterminate your enemies with a strong military but beware as outright aggression can have high political repercussions.
Take the path of honor and political power as the respected House Atreides, or choose violence and devious plots as House Harkonnen. Become master of desert survival and guerilla tactics with the native Fremen and gain influence through shady deals and infiltration as the Smugglers.
Tailor each faction’s existing strengths and weaknesses by selecting your councilors. With the Atreides’ legendary swordmaster Duncan Idaho at your side, expansion and combat prowess are improved. Gain power over people and information with the aid of Chani Kynes of the Fremen, or overwhelm with military might with Rabban of the Harkonnens.
A beginning is the time for taking the most delicate care…
The game will be updated and expanded with a full campaign and multiplayer, including more features and improved balance throughout Early Access, based on your crucial feedback.
Chief 0
So with the recent hype coming from a second part of Dune movie, I decided to extend my experience and play this game.
Probably, if it wasn't backed by large franchise this RTS wouldn't make it to my list of "games to play".
It offers interesting strategy mechanics and is not demanding quick reactions from players.
However, the way it allows you to take decisions slowly, also limits you in ability to perform quick actions.
Sessions last 2-3 hours, and often you dont have any choices to do something, but wait for resources.
Besides, it is so much focused on strategy, that tactics really doesnt change anything. After 3 hours session you might find out there is no way to win current session, no matter what you do, and you still have to wait another 30 minutes until you loose.
Steam User 400
It's like an RTS for old people who can't click fast enough for Starcraft. I'm old so I mean this as a compliment.
Steam User 53
Overall I feel this game deserves better reviews than it has and I don't think you'll regret getting this if you like the Dune universe and want a casual/fun strategy game.
It's a good solid RTS. If you like playing the board game catan; it's kind of similar to that in many ways; provinces offer unique perks, the trading, and you have to mentally calculate what buildings are best positioned where (it's way better than catan though because you have units to fight with and the addition of your special agents is dope.)
I really enjoyed playing as the Harkonnen in the campaign. I feel like they got the feel of the dune universe right and the unique play style's between the different houses are cool (note there are different strats to win the game too which is really good imo).
My only gripe playing with the Harkonnen's is the sound ping when a sandworm appears that's attacking your harvester and/or the oppression sound ping when rebels rebel is kind of loud and obtrusive. I looked for a way to turn this sound down/off because it disturbs what is a chill game - it's also kind of pointless because you can put your harvesters on safe mode, and your rebels are always crushed by your militia units anyway - which eliminates the need for the ping.
And because I love to oppress the hell out of those filthy fremen PEASANTS the sound goes off ALL THE GOD DAMN TIME.
So if any dev reads this, if you could please provide an option to turn that sound off for all the deluded megalomaniacs like myself out there that would be great.
I probably won't bother playing the other factions in the campaign; I feel like I've seen/experienced everything the game offers - which is quite a lot but it gets a little repetitive after 40 hours or so.
What ideas could you implement into the game that would be cool? That is tough, it feels like a complete game in all honesty.. BUT:
- I really loved the Campaign perks for taking territory, really nice. However, the game at times felt a little repetitive - maybe you could colour a little more personality into the campaign missions. An example would be with the option where you can choose to have 5 extra agent slots - maybe you have to find the agents in a village individually? I dunno, I just felt the missions could do with some more uniqueness to go with the perk system.
- The fighting animations is a bit on the bland side. When I first saw it in game my inner voice said "This is so shit" but then I got kind of used to it eventually and accepted it. But I mean, come on, it could be cooler if you see some actual brawling like in the total war games. Or at least some of your units are dead when the unit reaches half health. I didn't understand why this part seemed kind of lazy when everything else is so well thought out.
- Make your own dune faction - that would be the TITS - since the models look like they are kind of easy to modify. I realise that would probably never happen but some element of customisation - maybe in the ships? It would give the player's some level of ownership that goes above and beyond.
This is the longest review I've ever made. I'm going to stop there. Thanks for reading :)
Steam User 28
good game plays like it says good atmosphere and gameplay ,being an old fossil its single player only for me active pause and time control make it a chilled experience.i was worried about the specs my pc also a fossil ,(fx 8350-gtx1060 6gb)but runs nice and cool at 60 fps in 1080p.
Steam User 98
I played this in Early Access and liked it quite a bit, but, at the time, you started running out of mechanics to engage with in the late game.
This is no longer the case.
Depth has been added to all aspects of the game to the extent that there are now multiple paths to victory. You can "work" various systems to obtain advantages that will be more or less particular to your circumstances, but all of which you will need to pay at least some attention to lest an opponent blindside you.
Which is nice, especially when you're the one who does the blindsiding of an opponent
I also appreciate that, unlike many RTS games where you essentially spam armies at an enemy, you can win by engaging in little combat but score political victories instead.
I also appreciate that the military side of the game forces you to consider terrain, and the way in which territory is captured and controlled forces you to consider choke points, how to cut an enemy off from resources, and where to set up defensive bastions to prevent the enemy from breaking into your soft economic base and killing your dudes.
It is well worth playing and is a different and interesting take on the RTS genre that keeps revealing more depth as you play.
You should play it.
Steam User 167
TL,DR:
Real good RTS game with focus on FFA mode.
Dune Spice Wars is a slow paced RTS. Unlike classic RTS your main goal is not to annihilate the enemy. With focus on a "real" FFA game mode ("Free for all": no allied victory) you achieve victory by being opportunistic. Of course, you can still wipe the enemy base from the map. But you can also just eliminate the enemy leader, win by owning most spice shares, win by being elected the leader or by gathering the most hegemony points.
In this regard, Dune feels far more like a real time Civilization than a Command & Conquer or Starcraft. Combat is very simplified. You rather have to prepare your assault correctly instead of pulling off some 300 apm micro skill set.
Team games are possible, but I would say, they are not the core of the game.
I see that the mixed reviews come from old school gamers, who expected more or less a sequel to the venerated Dune 2 from 1994. This game does not share anything but the setting with the Westwood games. Still, it is a great experience to play and it fills the RTS FFA niché like it intends to.
Steam User 63
long time RTS player, StarCraft era. This game definitely has a super strong foundation and the recent updates have been polishing this game up pretty nice.
Pros?
the game round prep is very nice with the Main Faction/House selection + 2 officers/advisors (some you might remember for the movie) This helps define your play-style with those passive perks towards offense or defense styles. this scratches that RTS itch in a fresh game. Love the troops, ground/air mix is sweet. The worms keep your resource harvesting always a thing you have to keep an eye on. Is it worth being greedy to get the spice or play it safe and keep your crew protected?
Cons?
mostly visual minor stuffs lol. I do wish certain villages/cities were more defined with more buildings though, would love to see a population growth similar to Civ-style games. Wish they added more units per group, would love to see bigger battles with troop numbers. But that might just be my own biased opinion lol.
Look forward to see how this evolves, and hoping they add more advisors as well as factions/houses.
Steam User 24
This game is deceptively intricate. A few recent reviews state that this game is shallow but I would argue the opposite. Everything in this game is interlinked, the territories you take have attributes that you can build synergy with to maximize your output and efficiency, the laws that are passed can shape the way the game unfolds by granting research bonuses or maluses, penalties to having a large army or benefits to recruiting and hinder or bolster certain win conditions.
The territories you choose to control can affect your entire economic throughput as well as how you can interact with your opponents.
Army composition may seem simple (five base units, a flying unit and a frigate (large ship) for each faction) but how you choose to outfit your units in the armory and the composition of your army should have synergy with your choice of hero and should affect your combat philosophy. Add to this the covert operations each faction can issue which can affect the outcome of battles, hinder troops movement, summon worms and other tactics and you have a complex combat system as well.
It's a game that is definitely worth diving into and you'll find there's a great deal more beneath the surface than first meets the eye.