Rez Infinite
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Experience 360 degrees of mind-blowing synesthesia as you blast through waves of enemies and massive transforming bosses, with colors and sounds that sync and blend to the beat of Rez’s legendary techno soundtrack. Whether you’re an old fan of the original Sega classic or never heard of Rez before, whether you’re playing on your TV or your PS VR headset, whether you’re looking for a quick diversion or a deeper game you can lose yourself in for hours at a time — you owe it to your senses to experience Rez Infinite.
Steam User 5
I've played nearly every version of this game over the last decade+, starting with a burned CD-R of the Dreamcast original, followed by tens of hours with the PS2 version on emu to unlock all the Direct Assault themes, and finally some time with the PS4 variant as my first HD experience with this game, only really skipping the XBLA variant. Disregard my playtime; Take the fact that I already have the 100% shot down achievement as my proof I know this game at least decently well. I'd certainly call it one of my top 3 all time favorite games.
I say all of that so you understand that I know this game inside and out, and so you'll believe me when I say this is the absolute best version of this game. I'm genuinely perplexed at the reviewers claiming that the original console variants of this game somehow feel more "authentic". Many seem to forget the PS2 actually kinda sucked at multilayered sound effects and had occasional slowdowns, while the Dreamcast variant had superior sound but had a hard cap of 30fps.
Meanwhile, this version has a rock solid framerate dependent only on your hardware, and the textures on the highest settings are noticeably sharper than even the PS4 version. Music and sound effects through headphones are as pristine as they've ever been, and any oddities are actually faithful to the console versions (seriously, that weird lag in Area 3? Go fire up PCSX2 and check the PS2 version, I guarantee the audio 'sags' in that exact same spot).
What really sets this version apart for me is the mouse control. I've never really considered the controls of the original a problem, so long as you take the time to set stick sensitivity properly, and as other reviewers noted, I just considered the limitations part of the skill ceiling. It's just satisfying to figure out efficient cursor routing to make sure you can clear all the enemies on screen in time.
With that being said, the fluid feeling you get with mouse control absolutely blows controller out of the water. I caught myself getting more immersed in the whole experience of the game than I have with any of the other controller variants. Again, I never really considered the controls unintuitive, disengaging, or really lacking in any way. But the freedom of mouselook really opens this game up in a way I wasn't expecting. I hate that this is the only way I can describe it, because I know how bad of a cliche it is, but there were times I really started to feel like the hacker in game rather than just controlling a character, and I fully credit mouselook for that feeling.
I also want to address reviewers criticizing mouselook for making the game too easy and breaking the feel. Sure, there are times that if you know enemy patterns and have decent aim the screen will end up empty for a few seconds here and there, but that really only happens if you already know the game pretty well. It's also worth noting that you can totally clear the screen in many of these same areas on the console versions as well. I'll admit that mouselook makes this easier, but especially in Area 4, some of the layers just have loose enough timings that if you know the enemy patterns you can get a free 5-10 seconds of waiting time. That's always been the case, all the way back to Dreamcast.
Their complaint about that miniboss in Area 5 is also confusing. Its weak spot is in the center of the tower, and if you just spam that area you'll get the kill and have 20-30 seconds of downtime (not 2-3 minutes...). That has nothing to do with mouselook, and was possible on every console variant of the game too. Meanwhile, numerous screens in Area 5 that were borderline impossible with controller limitations are made more fair with mouse. Notice I didn't say free; Area 5 is still really challenging to get a full 100% clear on, even with the advantage of mouse look.
As for the game itself? If you like EDM/Trance/House etc., do yourself a favor and pick it up ASAP. I'll admit that I've always been a sucker for this kind of y2k vector aesthetic, which is probably responsible for a lot of my love of this game. It's a little weird as a rail shooter and takes a bit of getting used to, but once you put some time in to get a feel for the game, it's like nothing else. I've been playing it every couple of years for over a decade now, and I still get chills heading into the Area 4 boss fight. For the aesthetic and feeling this game is going for, it absolutely nails it, and whether you'll enjoy it boils down to whether you like that vibe or not.
TL;DR This is easily the best version of this game. If you don't like mouselook, it still has full controller support. If you think the visuals in the screenshots are pretty cool, chances are you'll fall in love with this game too.
Play it with headphones.
Steam User 3
Game has an amazing sound track and is extremely chill it's older but if you don't mind the somewhat dated graphics I would highly recommend it. The game is a visual / auditory masterpiece. That is the reason to play the game.
Steam User 5
These developers are the GOATS!
I love this games' visuals. Rez 1 is all digital and low-poly coolness with some deep messages and story while Area X is a particle palooza! This game, alongside Tetris Effect, is truly a breathtaking visual and audio experience that must be experienced in all ways possible, especially in VR!
Steam User 3
It's a rails-shooter, with infinite style. If you liked the classic release, pick this up, it's been remastered with love. The connection between the music, visuals and enemy placements is very clever. This is not going to be everyone's cup of tea, but if it's your kind of thing, you'll really like this. With this Steam release, you can crank the graphics up quite a bit, and the sounds are redone in some subtly different but interesting ways compared with the classic Dreamcast release. The new content area was interesting; it feels like a new project barely related to Rez, I'm not sure if it would work as a fully fleshed-out game, but fit in nicely here as a bonus. I don't have VR, but I did get to try the VR features at a buddies house, they're nice, but since the base game wasn't designed for you to need to look around a lot, it's basically just giving you a fancy camera.
Steam User 1
I never played the original Rez but this is still a great experience in 2024. I'm not sure about 'synaesthetic' exactly, but it's been a while since I've enjoyed a game with such a well-designed and musically integrated flow. It's short, but only if you're _very_ good - and offers heaps of replayability. It's also the first game I've bought _for_ the deck rather than just happened to play on it and can happily report that it's a fantastic experience especially with (wired!) headphones.
If anyone reads this, can they tell me if the DLC soundtrack is a better mix than the one on spotify? It just doesn't hit the same as playing.
Steam User 2
Tetris Effect put me in the flow this made me float. Experience like nothing else, gameplay, visuals and audio working in unity towards putting me into the state easiest described as "floating in rythm".
The game is short but totally worth picking up, especially on sale.
Steam User 9
I miss when Sega was cool.
Play with a controller, the mouse control feels absolutely horrendous.