All Walls Must Fall – A Tech-Noir Tactics Game
Berlin, November 2089: The Cold War never ended. For 150 years both sides have used time manipulation technology to observe and counter each other’s every move. Now this fragile state of affairs is approaching a breaking point, as a rogue nuclear strike will send the world into turmoil. All Walls Must Fall is an isometric tactics game where actions happen to the pulsing beat of the music. You control time travelling secret agents as they jump and loop through a single night in the city of Berlin. Using a pausable real-time system, carefully plan your decisions and use powerful time manipulation abilities to your advantage, as you carry out your mission in the shadows or in plain sight. All Walls Must Fall takes inspiration from genre classics like X-Com, Syndicate and REZ, as well more recent indie games like The Banner Saga, Braid, SUPERHOT and Crypt of the Necrodancer.
Steam User 3
Great game, I think I got it on a steam sale or got it for free on a promotion and just now got around to playing through it.
SPOILER: I have played through the first time and haven't played the second through for the non-violent yet, it sounds like the other side of the map was planned for a second act but was never developed so not sure what happens after the second play through.
I really liked it.
Steam User 1
All Walls Must Fall, or AWMF from here on, is an interesting isometric XCOM-type turn-based tactical combat with a twist... your special powers includes time manipulation, such as rewind. And it's now... FREE! Though some people may be turned off by some reference to gay flirting.
In an alternate 2089, the Cold War never ended, as both sides, armed with time manipulation tech, are undoing each other's schemes as fast as they can be hatched. As one of these time agents in a futuristic yet noir Berlin, things are about to break, and you may be that agent of change... or keeping the peace. As you explore Berlin, you will talk to people, and your conversation choices as well as your combat success will determine the fate of the world... and yourself. The graphics is definitely noir-ish, with a limited color palette, and the music... is where the game really shines... with contributions from multiple game music artists and changes dynamically to fit the mood.
If you are a fan of XCOM type genre, give this game a try, esp. when it's free.
Steam User 1
Intriguing Concept. Still getting into it, but looks solid.
Steam User 0
gives me the pride flag emoticon and nothing else, no clue what this game is even trying to be.
Steam User 0
Игра All Walls Must Fall – это стильный тактический экшн в сеттинге техно-нуарного Берлина 2089 года, где Холодная война так и не закончилась. Интересное смешение пошаговой тактики с элементами реального времени, требующее стратегического планирования и быстрого реагирования. Механика манипулирования временем добавляет глубины игровому процессу, позволяя продумывать каждый шаг и избегать нежелательных последствий.
Визуальный стиль, выполненный в минималистичной, но атмосферной стилистике, отлично дополняет гнетущую атмосферу мира, погрязшего в конфликтах. Саундтрек, состоящий из мрачных техно-композиций, создает нужное настроение.
Несмотря на интересную концепцию, игра может показаться сложной для освоения и иногда repetative. Но, если вы любите тактические игры с необычным сеттингом и готовы потратить время на изучение механик, All Walls Must Fall может предложить уникальный и запоминающийся опыт. Это игра для тех, кто ценит атмосферу и продуманность, а не бездумный экшн.
Steam User 0
It's a unique game which keeps introducing enemies that just ignore your abilities and also there should be an option to make the view permanent, which you get after a combat sequence where it shows all the kills. The story is interesting, but the gameplay is the same, just the objectives different. The abilities which you unlock are fun. I just couldn't keep doing the same things and all these new types of enemy just felt unfair, so I gave up. Also he is a snail walker
Steam User 2
The idea is cool but I really don't understand the dialogue options. I never figure out, just by reading the possible answers, if what I am doing with NPCs is right or not